P5UI

What's new更新记录

Every released version, newest first. In game, /p5ui new shows the last few.

每个发布过的版本,新的在前。游戏里输入 /p5ui new 看最近几个。

2.22.02.21.02.20.12.20.02.19.02.18.02.17.12.17.02.16.02.15.12.15.02.14.02.13.02.12.02.11.12.11.02.10.22.10.12.10.02.9.02.8.12.8.02.7.02.6.12.6.02.5.02.4.12.4.02.3.02.2.12.2.02.1.02.0.12.0.01.18.21.18.11.18.01.17.11.17.01.16.01.15.01.14.11.14.01.13.01.12.01.11.01.10.41.10.31.10.21.10.11.10.01.9.01.8.01.7.01.6.01.5.01.4.01.3.31.3.21.3.11.3.01.2.01.1.01.0.00.9.150.9.140.9.130.9.120.9.110.9.100.9.90.9.80.9.70.9.60.9.50.9.40.9.30.9.20.9.10.9.00.8.60.8.50.8.40.8.30.8.20.8.10.8.00.7.0
2.22.02026-10-21

New

  • Chat copy window ("this window" page): a search box shows only the lines that contain the typed word. (#1747)
  • Chat setting "Scrollback lines" (128 / 256 / 500 / 1000, default 256): every chat window keeps that many lines to scroll back through (Blizzard keeps only 128), new windows follow it, and the copy window's 200 lines are now really 200. (#1742)
  • Chat: pointing at an item, spell, quest or achievement link in a chat window shows its tooltip (Settings, Chat, Chat links; on by default). (#1745)
  • Option to put the last saved chat lines (20-100, default 50) back into the chat windows after a login or /reload: grey, marked "history", not counted as unread, no flash or sound; whispers only if they are saved. Off by default; needs the saved chat records turned on. (#1744)
  • Chat: set the seconds after which message lines fade out by themselves (Settings, Chat, Messages). The lines show in full while the mouse is over the window, while you type, while you are scrolled up, and again when a new message arrives. 0 leaves Blizzard's own behaviour. (#1749)
  • Chat keyword highlight (Chat settings, "Chat filtering" block): put words in a list of their own and another player's line that contains one turns the colour you pick (six colours) and can play a sound. Off while the list is empty; lines the game encrypts (instances, battlegrounds, boss fights) stay as they are and make no sound. (#1746)
  • Bag window (item categories view): drag an item onto a section heading to add it to that category (a built-in heading creates a custom category of the same name). Not in combat. (#1708)
  • Chat: click the time at the start of a line to get just that line in a small box, selected for Ctrl+C. (#1748)
  • Chat: the input box can sit above the chat window (over the tab row) instead of below it (Settings, Chat, Input and tabs). Switching back puts it where it was. (#1750)
  • Bank: a "Bank view" setting; "Sections by category" groups the open bank page into the same sections as the bag window (custom categories included). The default is the plain grid. (#1710)
  • Bag window: a strip of side tabs (All, Equipment, Consumables, Quest, Materials, Other) shows only that kind of item in every view. The choice is remembered; "Show side tabs" in the bag settings turns the strip off. (#1705)

Changed

  • Scrollback lines: a number another addon set for a chat window is left as it is; the settings note tells that more lines make each new message a little slower. (#1742)
  • Chat history replay: a saved line that none of your chat windows shows (for example a channel you removed from every window) is no longer put back into the main window; a replayed line shows the time it was said, like "history 21:07". (#1744)

Fixed

  • Bag window (item categories view): dragging an item onto a heading says when an earlier category (by ID or rule) still shows it first; only the left mouse button drops; the trade goods, gems, recipes, containers, collectibles and keys headings take items too. (#1708)

新增

  • 聊天复制窗口(“这个窗口”页):加了搜索框,只显示含输入词的行。(#1747)
  • 聊天设置“回滚行数”(128 / 256 / 500 / 1000,默认 256):每个聊天窗口按这个数保留可以往上滚的行数(暴雪自己只保留 128 行),新开的窗口也跟,复制窗口选 200 行现在真的是 200 行。(#1742)
  • 聊天:鼠标指到聊天里的装备、法术、任务、成就链接时显示提示(设置 → 聊天 → 聊天链接,默认打开)。(#1745)
  • 登录或 /reload 后,可以把最近存下的聊天(20 到 100 条,默认 50)放回聊天窗口:灰色、带“历史”标记,不算未读、不闪不响;密语要先选了保存才会放回。默认关闭,需要先打开“保存聊天记录”一节里的保存。(#1744)
  • 聊天:可以设置消息行收到后多少秒淡出(设置 → 聊天 → 消息)。鼠标指在聊天框上、正在输入、往上翻看历史、有新消息时,文字行全部显示;0 保持暴雪原样。(#1749)
  • 聊天关键词高亮(聊天设置,“聊天过滤”小节最下面):单独填一份关键词,别人说的话里含有关键词时,这句话变成你选的颜色(六种),也可以响一声。清单留空就是关;副本、战场和首领战里被加密的消息保持原样、不响。(#1746)
  • 背包窗口(按物品分类视图):把物品拖到分区标题上松开,就把它加进这个分类(拖到默认分类标题上会新建一个同名的自定义分类)。战斗中不可用。(#1708)
  • 聊天:点一行开头的时间,弹出一个只含这一行的小框(带时间),已选中,Ctrl+C 即可复制。(#1748)
  • 聊天:输入框可以放到聊天框上方(标签行之上),不再只能在下面(设置 → 聊天 → 输入框和标签);换回“下方”马上回到原位。(#1750)
  • 银行:新增“银行视图”设置,选“按分类分区”时,银行当前这一页的格子按背包窗口同一套分类(含自定义分类)分区显示;默认还是原来的方格。(#1710)
  • 背包窗口:左侧加了一排标签(全部、装备、消耗品、任务、材料、其他),点一个只显示这一类物品,三种视图都可用;选择会被记住,设置里的“显示侧边标签”可以关掉。(#1705)

改动

  • 回滚行数:别的插件给某个聊天窗口设的行数不会再被改回去;设置说明里写了行数越多每条新消息会稍慢一点。(#1742)
  • 聊天记录放回窗口:所有聊天窗口都不显示的那类记录(比如被你从所有窗口去掉的频道)不再放进主窗口;放回的行带上当时的时间,如“历史 21:07”。(#1744)

修复

  • 背包窗口(按物品分类视图):把物品拖到分区标题上时,如果更靠前的分类(按编号或规则)仍会先显示它,会提示出来;只有鼠标左键松开才算放入;材料、商品、宝石、配方、容器、收藏品、钥匙这些分类的标题也能收物品了。(#1708)
2.21.02026-10-21

New

  • The bag window's category view now has separate sections for trade goods, gems, recipes, containers, collectibles (mounts, pets, toys) and keys, between Materials and Other. Custom-category rules can use the new types, and the sample items preview shows every section. Note: custom-category rules of type Materials or Other now match only their own section (Materials used to include gems and trade goods, Other recipes, bags and keys); pick the new type to get the old catch. (#1703)
  • Tooltips: spell, buff/debuff, item, toy, currency, quest and achievement tooltips end with a grey line showing their ID (Spell ID, Item ID, ...). Option on the Tooltips page, on by default. (#1696)
  • Bag window bar: a row of small bag icons (backpack, equipped bags, reagent bag) along the bottom of the bag window. Hover one for the bag's name and free slots; click it to hide or show that bag's items (the grid closes the gap, the icon is dimmed). Works in both views and in combat; the choice is saved in the profile. "Show the bag bar" on the bags settings page turns it off (every bag shows then). (#1707)
  • Bag window has a third view, "Bag by bag": every bag is its own block headed "name (free/total)", with an option to reverse the bag order. (#1706)
  • Bag window look options on the Bags settings page: background opacity (20-100%), background color, border color, and a "Reverse the slot order" check box for the bag order view. Defaults are the current look. (#1709)
  • Every icon of the raid frames now has a size slider (in pixels) next to its place and layer, on the Raid page and in the Standalone Frame Editor: the role icon, the leader icon, the raid mark, the ready check result, the class icon, the role icon that replaces the name, and the death / resurrection / summon icon; each raid size has its own. Until you move a slider the icons keep the size the cell gave them. (#1699)
  • The bag window's title bar has a view button: one click switches between bag order, item categories and bag by bag (also in combat), no need to open the settings page; the button and the settings page's "Bag view" choice stay in step. (#1701)
  • Bag window (item categories view): click a section heading to fold or unfold it. The fold is remembered, a search opens folded sections that hold a match. (#1704)
  • Chat sounds: pick a sound for whispers, guild, party, raid, say and "my name is mentioned" (default none). It sounds at most once every 3 seconds per kind and also works in instances and in combat, where the chat text is hidden; chat text is never changed. Settings, Chat page. (#1743)

Changed

  • The class icon is now P5UI's own: a clean glyph per class (crossed swords, cross, bow, dagger, star, lightning bolt, hat, shard, paw ...) in the class colour on a transparent background, instead of the game's round class picture; the party frame's class icon too. (#1699)
  • In the bag window's item-category view, all empty slots are merged into one slot that shows how many there are; dropping an item on it puts it in the first empty slot. (#1702)

Fixed

  • Clicking "P5UI settings" in the Esc menu during combat no longer makes the game say "Interface action failed because of an AddOn": the settings open and the Esc menu stays open next to them (Esc closes it). (#1714)
  • Looting during combat no longer makes the game say "Interface action failed because of an AddOn" when the loot window closes: Blizzard's hidden loot frame is tidied as soon as the fight is over. (#1714)
  • The parts strip of the standalone frame editor no longer shows empty dark squares: the portrait, threat, aura rows and the eight indicator places (party), and the raid and unit frame parts, each have an icon now. (#1698)
  • The Aura Cooldown Manager's buff and debuff cells no longer give up their live icon for the rest of the session when they are first drawn while the game keeps auras secret but this character is not in combat (for example after a /reload while dead with the group in combat): the button is placed once the game lets addons touch it. (#1714)
  • The nameplates' "my debuffs" icons and the target's aura strip no longer stop the nameplate layout with an error when it runs while the game keeps auras secret but this character is not in combat (for example when you leave combat while the rest of the group is still fighting): the icon sizes are set as soon as the game lets addons touch them. (#1714)
  • In the frame editor's raid preview, the death / resurrection / summon marker keeps the size set for the set being edited instead of jumping back; the marker size slider's 1 to 5 now show and save as 6, the smallest size drawn. (#1699)
  • The action bar look and the hotkey text of Blizzard's action buttons are no longer moved while you are in combat (which the game can block with an "AddOn action blocked" message and leave half done); they are applied as soon as the fight is over. (#1714)
  • The rounded corners no longer stop their pass with an error when an aura button of Blizzard's aura containers is locked against addons (while the game keeps auras secret, also when you are not in combat yourself); that button gets its corners as soon as the game lets addons touch it. (#1714)
  • The enemy-cast icon (off by default) at a party member no longer stops the enemy-cast scan with an error when the game hands back a hidden (secret) cast texture. (#1714)

新增

  • 背包的“按物品分类”视图把工艺材料、宝石、配方、容器、收藏品(坐骑、宠物、玩具)和钥匙各分成单独的分区,排在“材料”之后、“其他”之前;自定义分类的规则类型里也能选这些新类型,示例物品预览会显示每一个分区。 注意:用“材料”或“其他”类型做的自定义规则,现在只匹配各自的分区(以前“材料”也包括宝石和工艺材料,“其他”也包括配方、背包和钥匙),要原来的范围请改选新类型。(#1703)
  • 鼠标提示:法术、增益/减益、物品、玩具、货币、任务和成就的提示末尾多一行灰色的编号(法术 ID、物品 ID 等);鼠标提示设置页里可以关,默认开。(#1696)
  • 背包窗口底部的背包栏:一排小图标(背包、装备的背包、材料包)。鼠标放上去看背包名字和空位,点一下隐藏或显示那个背包的物品(格子自动补上空位,图标变暗)。两种视图和战斗中都能用,选择保存在配置档里。背包设置页的“显示背包栏”可以关掉它(关掉后所有背包都显示)。(#1707)
  • 背包窗口新增第三种视图“分背包显示”:每个背包一块,标题是“背包名(空位/总格数)”,并可选“反向背包顺序”。(#1706)
  • 背包设置页新增“窗口外观”:背景不透明度(20-100%)、背景颜色、边框颜色,以及“按背包排列”视图里的“反向格子顺序”。默认和现在的样子一样。(#1709)
  • 团队框体上每一个图标都有了“大小”滑块(像素),和“放在哪里”“层级”放在一起,团队页和单独框体编辑器里都有:职责图标、团长图标、团队标记、就位确认结果、职业图标、代替名字的职责图标,还有死亡、复活、召唤图标;团队每套(按人数)各有自己的。不动滑块,图标还是格子原来给的大小。(#1699)
  • 背包窗口标题栏多了一个“视图”按钮,点一下在按背包排列、按物品分类、分背包显示之间切换(战斗中也行),不用进设置页;按钮和设置页里的“背包视图”选项保持一致。(#1701)
  • 背包窗口(按物品分类视图):点分区标题可以折叠或展开,折叠状态会记住;搜索时有匹配物品的折叠分区会自动展开。(#1704)
  • 聊天声音:密语、公会、队伍、团队、说话和“有人提到我的名字”可以各选一个提示音(默认无),同类 3 秒最多响一次;副本里和战斗中聊天文字被加密时也能响,聊天文字不会被改动。设置里的“聊天”页。(#1743)

改动

  • 职业图标换成 P5UI 自己画的:每个职业一个干净的图案(战士交叉剑、圣骑十字、猎人弓箭、盗贼匕首、牧师星、萨满闪电、法师帽、术士魔石、德鲁伊爪印等),职业颜色、透明底,不再用游戏自带的圆形职业图;小队框体的职业图标也一样。(#1699)
  • 背包窗口“按物品分类”视图里,所有空格合成一个格子,格子上显示空格数量;把物品放到这个格子上,会放进第一个空位。(#1702)

修复

  • 战斗中在 Esc 菜单里点“P5UI 设置”,不再触发游戏的“界面功能因为插件被禁用”提示:设置窗口照常打开,Esc 菜单留在旁边(再按 Esc 关掉)。(#1714)
  • 战斗中拾取,拾取窗口关闭时不再触发游戏的“界面功能因为插件被禁用”提示:暴雪被藏起来的原生拾取框,等战斗结束后再收拾。(#1714)
  • 单独框体编辑器里的部件条不再有空的深色方块:头像、仇恨、光环两行、八个自定义指示位置(小队),以及三个团队面板和单位框体的部件,现在每个都有图标。(#1698)
  • 光环冷却管理器里的 buff / debuff 格子,第一次画出来时如果游戏正把光环当秘密、而角色自己没在战斗中(比如死亡时队友在战斗,这时 /reload),不再出错、也不再整局都没有实时图标:等游戏允许插件碰按钮时再摆好。(#1714)
  • 姓名板上的“我的 debuff”图标和目标的光环条,在游戏把光环当秘密、而角色自己没在战斗中时(比如你先脱战、队友还在打),不再让姓名板布局报错中断:等游戏允许插件碰这些图标时再设好大小。(#1714)
  • 团队编辑器的预览里,死亡 / 复活 / 召唤小标记会一直保持正在编辑的那套的大小,不再跳回去;小标记大小滑条的 1 到 5 现在显示并保存为 6(最小能画的大小)。(#1699)
  • 战斗中不再去挪暴雪动作条按钮的图标、热键文字(游戏可能拦下并提示“插件动作被阻止”,样式只做一半);脱战后再补上。(#1714)
  • 游戏把光环当秘密、暴雪光环容器的按钮禁止插件访问时(你自己没在战斗中也一样),圆角不再因为这个按钮报错而整轮中断;等游戏允许插件碰它时再补上圆角。(#1714)
  • 游戏把敌人的施法图标当秘密值时,队友框体上的敌人施法图标(默认关闭)不再让扫描报错中断。(#1714)
2.20.12026-10-20

Changed

  • The P5UI Aura Cooldown Manager is no longer a beta: the menu entry, its title, the switch and the notes no longer say "beta" (the menu entry is "Cooldown Manager", the first entry). (#1695)

改动

  • P5UI Aura 冷却管理器不再是测试版:菜单名、标题、开关和说明里都不再写“测试版”(菜单叫“冷却管理器”,仍是第一项)。(#1695)
2.20.02026-10-20

New

  • The P5UI Aura Cooldown Manager shows the details of the cell's spell or item when the mouse is over the cell (a checkbox on the first page of its settings, on by default). (#1681)
  • The effect over a game object now fades in when it appears and fades out when it goes, instead of popping. (#1689)
  • The whole-frame test has a player count: a slider under the buttons (Raid page: each size takes its own numbers, 1–10, 11–20 or 21–40; Party page: 1–5) sets how many players the test shows, so you can see the frames with 7, 15 or 33 players, and a caption over the test's frames says "Simulated players: N". (#1688)
  • A "layer" setting for each of the raid cell's role, leader, raid mark, ready check and class icons (a slider from -4 to 4 under the icon's place; 0 is the order they always had) decides which one is drawn over which when they lie over each other, on the Raid page, in the frame editor and in the real raid frames. (#1690)
  • A "layer" setting for each of the party frame's leader, role, raid mark, ready check and class icons (a slider from -4 to 4 under the icon's place; 0 is the order they always had) decides which one is drawn over which when they lie over each other, on the Party page, in the frame editor and in the real party frames; and the frame editor's party inside tab has a "What the preview shows" block (the member's life, health, threat, role, mana, ready check result, a debuff to dispel, target ring, heal over time, mouse-over and focus looks, leader, raid mark, out of range), as the raid sets have. (#1691)

Changed

  • The raid frames' blue drag area in unlock mode (and in the whole-frame test) is now as big as the most players of the size it is for (10 players for 1–10, 20 for 11–20, 40 for 21–40, 5 for the party shown in the raid frames) instead of always 40, and follows the layout, size and spacing settings; the frames and their saved positions do not move. (#1693)
  • In the frame editor, an icon that is drawn under another one (the raid mark under the role icon or a spell's icon) can now be clicked and dragged: a click on a pile picks the part drawn on top, the part you pick is raised to the top of the click areas, and a drag starts from the part on top at the mouse. (#1690)
  • With the whole-frame test open, a click on the frames' area (the blue "Raid Frames" / "Party Frames" area that shows while the frames are unlocked) opens the settings at "Layout and size" of that page, where the frames' size and width are; dragging the area still moves the frames. (#1692)
  • In the party frame editor, an icon that is drawn under another one or under a corner indicator's click area (a leader, role or ready check icon at a corner) can now be clicked and dragged, the same fix as the raid editor's: a click on a pile picks the part drawn on top, the part you pick is raised to the top of the click areas, and a drag starts from the part on top at the mouse. (#1691)

新增

  • P5UI Aura 冷却管理器的格子:鼠标放上去就显示这个格子的法术(或物品)的详情(设置第一页有勾选项,默认开启)。(#1681)
  • 物体头顶的特效出现时淡入、消失时淡出,不再突然冒出来、突然消失。(#1689)
  • 整体框体测试加了“模拟人数”:按钮下面一个滑块(团队页每一套只能选自己的范围:1–10、11–20、21–40 人;小队页 1–5 人),想看 7 个、15 个、33 个人的时候框体是什么样,就把人数调到几;测试的框体上面有个小标签写着“模拟人数:N”。(#1688)
  • 团队格子里的职责、团长、团队标记、就位确认结果和职业这五个图标各有一个“层级”设置(每个图标放在哪里的下面一条,-4 到 4;0 是原来的顺序),几个图标叠在一起时谁盖谁由它决定,团队页、框体编辑器和真的团队框体里都一样。(#1690)
  • 小队框体的队长、职责、团队标记、就位确认结果和职业这五个图标各有一个“层级”设置(每个图标放在哪里的下面一条,-4 到 4;0 是原来的顺序),几个图标叠在一起时谁盖谁由它决定,小队页、框体编辑器和真的小队框体里都一样;框体编辑器小队的“框体里面”页最上面多了“预览成什么样”一块(成员的状态、血量、仇恨、职责、法力、就位确认结果、可驱散的减益、目标白圈、持续治疗绿框、鼠标指着和焦点的样子、队长、团队标记、超出距离),和团队编辑器一样。(#1691)

改动

  • 解锁移动(和整体框体测试)时,团队框体的蓝色拖动区域跟着这一档的最大人数算大小(1–10 人档按 10 人、11–20 人档按 20 人、21–40 人档按 40 人,小队用团队框的样子时按 5 人),也跟着框体大小、间距、排列这些设置变,不再一直是 40 人那么大一块;框体和已保存的位置都不动。(#1693)
  • 框体编辑器里,被别的图标盖住的图标(比如被职责图标或法术图标盖住的团队标记)现在能点中、能拖动了:几个叠在一起,点的是盖在最上面的那个;点中的部件会提到最上面,所以总能再点到、拖到;拖动从鼠标下面最上面的那个部件开始。(#1690)
  • 整体框体测试开着时,点一下框体的区域(框体解锁时屏幕上那块蓝色的“团队框体”/“小队框体”),设置窗口就打开并跳到那一页的“排列和大小”,在那里改框体的大小和宽度;拖动这块区域仍然是移动框体。(#1692)
  • 小队框体编辑器里,被别的图标或被角落指示器的点击区域盖住的图标(放在角落的队长、职责、就位确认图标)现在能点中、能拖动了,和团队编辑器的修法一样:几个叠在一起,点的是盖在最上面的那个;点中的部件提到最上面,总能再点到、拖到;拖动从鼠标下面最上面的那个部件开始。(#1691)
2.19.02026-10-20

New

  • A setting on the Cooldowns page to show the spell's details when the mouse is over a Cooldown Manager icon, whatever the Edit Mode "Show Tooltips" checkbox says. (#1681)

Changed

  • The Raid page's whole-frame test now has three buttons, one for 1–10, 11–20 and 21–40 players, instead of one for whichever size the tab had; the one that is on closes the test, another moves it to its size. (#1685)
  • With "Me in the party" on, the test raid and the whole-frame test now behave like a real raid: your own frame stays hidden, the party frames hide, and your target and its target show as the ordinary frames. (#1683)
  • The frame editor now has a strip of parts under the magnified frame: every part the frame shows (bars, texts, icons, the top and bottom rows, each spell of the custom indicators) is a tile of its own at a readable size, never overlapping; a click on a tile picks exactly that part, the settings on the right scroll to its place, size and offsets, and it gets a border on the frame; a tile under the mouse lights its part on the frame, and the parts on the frame say what they are when the mouse is on them. (#1684)

Fixed

  • The highlight over an object no longer comes and goes when you turn the camera: it stays with its object as long as the game keeps the object's nameplate, instead of following the game's interact target (which a turn hands to a creature next to it or to nothing). (#1682)

新增

  • 冷却页新增一个设置:鼠标移到冷却管理器的图标上时显示技能详情,不管暴雪编辑模式里的“显示提示”怎么设。(#1681)

改动

  • 团队页的“整体框体测试”现在有三个按钮,分别测 1–10 人、11–20 人、21–40 人,不再只有一个跟着标签走的按钮;开着的那个再点一下就关掉,点另一个就换到那个人数。(#1685)
  • 开了“合并自己”之后,“测试团队”和“整体框体测试”现在和真的团队一样:你自己的框体不显示,小队框体收起来,你的目标和目标的目标用它们自己的框体。(#1683)
  • 框体编辑器放大的框体下面多了一条“部件”:框体上显示的每个部件(条、文字、图标、上下排、自定义指示里的每个法术)各有一个大小合适、互不重叠的小方块;点方块就选中这一个部件,右边的设置滚到它的位置、大小和偏移,框体上它会有一圈边;鼠标指着方块,框体上对应的部件会亮起来,鼠标指着框体上的部件也会写出它是什么。(#1684)

修复

  • 转动视角时物体头顶的高亮不再时有时无:只要游戏还保留着这个物体的姓名板,高亮就一直跟着它,不再跟着游戏的“交互目标”走(一转视角,交互目标会被切给旁边的 NPC 或者变成空)。(#1682)
2.18.02026-10-19

New

  • Your own, target and target-of-target frames can keep a separate position and look in a raid (Settings > Frames, off by default): joining a raid swaps the raid's set in, leaving it brings the party's back; to place the raid's set from a party use the test raid. (#1678)

Changed

  • With "Me in the party" on, your own unit frame no longer comes back when you are in a raid (the raid frames have your cell); your target and your target's target keep their ordinary frames there. (#1677)

Fixed

  • The game-object icons now ask the game for a wider net: the interact target is picked up to 30 yards away (the game's default is 10) and in every direction (a turn of the camera or the body no longer drops it). Both go back to what they were when the option is switched off; a value you set yourself is left alone. (#1679)
  • The game's own interact icon over an object (a mailbox, a herb...) no longer shows first and then sits on top of the effect's name and icon: while the effect is wanted for an object the game's icon is hidden. (#1680)

新增

  • 自己、目标、目标的目标这三个框体可以在团队里单独记一份位置和外观(设置 → 框体,默认关闭):进团队换成团队的一份,出团队换回小队的一份;想在小队里摆团队的那一份,用团队页的“测试团队”。(#1678)

改动

  • 开了“合并自己”之后,进团队时你自己的单位框体不再重新出现(团队框体里有你自己的一格);你的目标和目标的目标仍然用它们自己的框体。(#1677)

修复

  • 游戏物体图标现在让游戏把交互目标放得更远、更宽:最远 30 码(游戏默认 10 码),各个方向都可以(转动视角或身体不会再让它掉线)。关掉这个选项时两项都会恢复原来的值;你自己设过的值不会被动。(#1679)
  • 物体头顶游戏自己的交互小图标(邮箱、草药……)不再先冒出来、再和特效的名字和图标重叠:特效要出现的那一刻起,游戏自己的小图标就藏起来。(#1680)
2.17.12026-10-19

Changed

  • The game-object icons no longer turn on the game's interact-target nameplate (which put a nameplate on every NPC you walked up to). Your nameplate switches are yours: P5UI never changes them. If an older version had turned it on, it is put back to what it was, once. (#1675)

Fixed

  • The game-object icons (herbs, ore, quest items, mailboxes...) now ask the game for what it needs to give an object a nameplate to hang on: the interact icon over game objects, and a nameplate distance of 60 yards for game objects (the game's default of 30 is too short when the camera is far out). Both are put back to what they were when the option is switched off; your own nameplate switches are never touched. /p5ui probe nodes says the settings and which ones P5UI set. (#1676)

改动

  • 游戏物体图标不再替你打开游戏的“交互目标姓名板”(它会让走近的每个 NPC 头上都出现游戏的姓名板)。姓名板的开关归你自己,P5UI 不会再动它;旧版本替你打开过的,这次会还原成原来的值(只还原一次)。(#1675)

修复

  • 游戏物体图标(草药、矿、任务物品、邮箱……)现在会替你向游戏要图标需要的设置:物体的“交互键图标”,以及物体姓名板 60 码的显示距离(游戏默认的 30 码在镜头拉远时不够)。关掉这个选项时两项都会恢复原来的值;你自己的姓名板开关一律不动。/p5ui probe nodes 会写出这些设置的值和哪些是 P5UI 设的。(#1676)
2.17.02026-10-19

New

  • /p5ui probe nodes watch records the game's interact target over a minute (every change, and the events around it) so the developers can see when the game gives herbs, mailboxes and other objects an interact target and a nameplate. Nothing changes for players. (#1673)

Fixed

  • The game-object icons are only for game objects now: no effect over any NPC, not even for a moment (a quest giver, a lootable corpse, a trainer...). (#1674)

新增

  • /p5ui probe nodes watch 一分钟内记录游戏交互目标的每一次变化和前后的事件,帮开发者看清游戏什么时候给草药、邮箱等物体交互目标和姓名板。玩家这边没有变化。(#1673)

修复

  • 游戏物体图标现在只给游戏物体(物品)显示,任何 NPC 头上都不会再出现,哪怕只是一闪而过(任务发布人、可拾取的尸体、训练师……)。(#1674)
2.16.02026-10-19

New

  • Penance, and the mage's Regeneration and Mass Regeneration, get divider lines on the cast bar while you channel them (Penance one line in the middle, the two mage spells two lines). (#1669)
  • The settings page "Gathering & items" (采集和物品高亮) has an example of the picked category's look, drawn live as it will be on the nameplate, and a picture of each of the ten effects; click a picture to pick that effect. (#1671)

Changed

  • The game-object icons' settings are no longer in Maps: they have a menu of their own, "Gathering & items" (采集和物品高亮), in the settings list. Nothing is lost: every setting is where it was saved. (#1668)

Fixed

  • The game-object icons (herbs, ore, quest items, chests, the bobber, other objects) never drew anything because the game says the interact target "does not exist" when it is a game object; they look at game objects as the interact target now. /p5ui probe nodes got the same fix and a new line 10 that says why nothing is drawn. (#1670)

新增

  • 苦修,以及法师的再生、群体再生,引导时施法条上也有分隔线了(苦修一条线在中间,两个法师法术各两条线)。(#1669)
  • “采集和物品高亮”设置页里有一个示例:选中的类别现在的样子(就是游戏里画在姓名板上的那个特效,随你的设置实时变),下面是十种特效各自的图,点一下就选它。(#1671)

改动

  • 游戏物体图标的设置不再放在“地图”里,设置左边的列表里有了自己的菜单“采集和物品高亮”。设置都还在,什么也没丢。(#1668)

修复

  • 游戏物体图标(草药、矿、任务物品、宝箱、鱼漂、其他物品)一直什么也不画,因为游戏对“游戏物体”这种交互目标回答“不存在”;现在把游戏物体也当作交互目标。/p5ui probe nodes 同样修了,并新增第 10 行,说明没画出来时是哪一步挡住的。(#1670)
2.15.12026-10-18

Fixed

  • The game-object icons show without any setup. P5UI turns on the game's "Enable interact key" and the interact target's nameplate for you (outside combat; a new option in Map > Game object icons, on by default; switching it off puts the old values back, and a value you change back yourself is left alone). Chests and other objects (mailbox, chair, sign...) are on by default now, also for existing profiles (once). (#1667)

修复

  • 游戏物体图标装上就能看到,不需要任何设置。P5UI 替你打开游戏的“启用交互键”和交互目标的姓名板(只在脱战时改;在“地图 → 游戏物体图标”里有一个新选项,默认打开;关掉它会恢复原来的值,你自己改回去的值不会再被动)。宝箱和其他物品(邮箱、椅子、告示牌……)现在默认也是开的,已有的存档也一样(只改这一次)。(#1667)
2.15.02026-10-17

New

  • A highlight over the herb you are about to pick (Settings > Map > Game object icons): ten effects (Aura, Reticle, Subtle, Sigil, Brackets, Beam, Beacon, Orbit, Ripple, Sparkles), with the herb's name and icon; colour, size, intensity, vertical offset, fading with the nameplate, name and icon, and a preview, for all categories at once or for one; it needs the game's "Enable interact key". (#1648)
  • The game-object icons now also cover chests, your fishing bobber and every other object you can interact with (mailboxes, chairs, signs ...). Each is a category with its own switch, colour and effect on the Map page; the chests and the other objects are off to begin with. (#1652)
  • The custom indicators (pick a spell, set its place and its look) are in the party frame editor's "inside the frame" tab too, the same block as in "around the frame"; clicking a place or a spell icon on the magnified frame stays in the tab you are in. (#1654)
  • Game object icons: a "Quest items" category. The quest object you are about to interact with (the one in front of you, within 15 yards) gets a yellow effect, its name and a quest icon on its nameplate, with its own switch, colour, effect and size (Map tab, Game object icons). (#1651)
  • Game object icons now also mark ore veins (an "Ore" category on the Map page, orange by default, with the Find Minerals icon, "only while Find Minerals is on" and a test icon, like the herbs). (#1649)
  • The custom indicators' settings (what each place shows, size, offsets, colours, effects on the cell) are in the raid frame editor's "inside the frame" tab too, the same block as in "around the frame", for each raid size and for all three together. (#1662)
  • Channelled spells (Mind Flay, Drain Life, Arcane Missiles, Blizzard, Hurricane...) now get a divider line at each of their ticks on the cast bar, so you see where the first, second and third stage are; the lines of the stages already passed turn faint. It works on your own cast bar and on the target, focus, party, nameplate and boss cast bars, and has one switch (on by default) on the Casting page. (#1653)

Fixed

  • A simulator check of the game-object icons (no change for players). (#1663)

新增

  • 你面前要采的草药头上显示一个特效(设置 → 地图 → “游戏物体图标”):十种特效(光环、准星、细圈、法阵、方括号、光柱、信标、环绕、涟漪、火花),带草药的名字和图标;颜色、大小、亮度、垂直偏移、随姓名板淡出、显示名字和图标,可以对全部类别一起改,也可以单独改一类,有预览;需要游戏里的“启用交互键”。(#1648)
  • 游戏物体图标现在也能用在宝箱、你自己的鱼漂,以及其他所有能交互的物品(邮箱、椅子、告示牌等)上。每一类在“地图”页里有自己的开关、颜色和特效;宝箱和其他物品默认关闭。(#1652)
  • 小队框体编辑器的“框体里面”分页里也有自定义指示(选法术、定位置、定样子),和“框体周围”那一块是同一块;点放大的框体上的指示位置或法术图标,会留在你现在这个分页里。(#1654)
  • 游戏物体图标:新增“任务物品”类别。你面前(15 码内)按交互键会碰到的任务物品,头上显示黄色特效、它的名字和任务图标,挂在它的姓名板上;有自己的开关、颜色、特效和大小(地图页,游戏物体图标)。(#1651)
  • 游戏物体图标现在也能标出矿脉(地图页多了“矿”这一类,默认橙色,用“寻找矿物”的图标,可设“只在寻找矿物打开时显示”,也有假图标预览,和草药一样)。(#1649)
  • 团队框体编辑器的“框体里面”分页里也有自定义指示的设置(每个位置显示什么、大小、偏移、颜色、框体上的效果),和“框体周围”那一块是同一块,每个团队人数各自改,也可以三套一起改。(#1662)
  • 引导法术(精神鞭笞、吸取生命、奥术飞弹、暴风雪、飓风等)进行时,施法条上按它的跳数画出分隔线,一眼看出第一、第二、第三段在哪儿(精神鞭笞 3 跳,画两条线);已经走过的段落,分隔线变成淡色。自己、目标、焦点、队友、姓名板和首领的施法条都有;施法页有一个开关,默认打开。(#1653)

修复

  • 游戏物体图标的一个模拟器检查(玩家这边没有变化)。(#1663)
2.14.02026-10-16

New

  • /p5ui probe nodes (a read-only probe for gathering nodes, the interact target and nameplates; the output is for the developer). (#1646)
  • The frame editor window has a "Simulate" row under the magnified frame (party and raid): one click shows heal prediction and the absorb shield, threat (red and yellow), dead, resurrection (casting, battle res, waiting, soulstone) or summon (waiting, accepted, declined) on the preview, so place, colour and size can be tuned against each state; only the preview changes, never a real frame or a setting, and a line says why a state draws nothing when its setting is off. (#1643)
  • In the frame editor (the three raid sets and the party), drag the class icon off the frame onto the dark ground around it and let go to hide it; next to the class icon there is now a "Class-colored health bars (all frames)" switch, the same setting as on the General page. (#1642)
  • A spell of the custom indicators can hang by itself anywhere on the frame (drag it where you want, Shift to skip the snapping to the eight places), each place can line its spells up to the left or to the right (a choice for each place), and the ghost that follows the mouse while dragging an icon is no longer squashed. (#1644)

Changed

  • The raid and party frames draw P5UI's own role icons (a round badge: tank yellow with a shield, healer green with a cross, damage red with a sword; main tank and main assist inside a white ring, vehicle blue) and no Blizzard role icon; a tank shown by its icon in place of the name no longer gets a second tank icon in the corner. (#1639)

Fixed

  • The spells of one place in the custom indicators (party and raid) now all show at once, side by side from the place (a left place grows right, a right place left, the top and bottom middle both ways) instead of one icon taking turns; adding a spell to a place that shows "Nothing" now makes the place show its spells (the bottom left showed nothing). (#1638)
  • Switching the raid class icon off during combat now hides it on the real cells at once instead of when the fight ends. (#1642)
  • The frame editor's magnified cell now shows the raid leader's crown and the ready check result whenever their switches are on (they were never drawn there, and a crown put at the top right was hidden under the raid mark); the party editor's ready check result no longer changes with the test party's clock; an icon you give a place is drawn above the icons left at their own places; the raid editor's "around" tab now has the cell's top and bottom rows, defensives, missing buffs, custom indicators, cast bars and alerts, its inside tab has the buffs, and the party editor has "fade members out of range" and the scale. (#1640)
  • The English text of the "Automatic" choice for the way the spells of a place line up is shorter, so it is no longer cut off in the settings and the frame editor. (#1647)

新增

  • /p5ui probe nodes(只读的探针,查游戏对采集点、互动目标和姓名板的回答,输出给开发者看)。(#1646)
  • 单独框体编辑器里,放大的框体下面多了一排“模拟状态”按钮(小队和团队):点一下,预览就显示治疗预估和吸收盾、仇恨(红框、黄框)、死亡、复活(读条中、战复、等他接受、灵魂石)或召唤(等待中、已接受、已拒绝),可以对着每种状态调位置、颜色和大小;只改预览,不改真的框体和设置;设置里关着导致预览里没有画时,按钮下面有一行字说明原因。(#1643)
  • 框体编辑器里(团队三套和小队),把职业图标拖到框体外面的深色空地上松手就能隐藏它;职业图标旁边多了“血条使用职业颜色(所有框体共用)”开关,和“通用”页是同一个设置。(#1642)
  • 自定义指示里的法术可以挂在框体上的任意位置(拖到想要的地方,按住 Shift 不吸附到八个位置),每个位置的几个法术可以选往左排或往右排(每个位置一个选项),拖动图标时跟着鼠标的虚影不再被拉扁。(#1644)

改动

  • 团队和小队框体改用 P5UI 自己画的职责图标(圆形底:坦克黄底盾牌、治疗绿底十字、输出红底剑;主坦克、主助理加白圈;载具蓝底方向盘),不再出现暴雪的职责图标;名字位置已经是坦克图标时,角落不再多叠一个坦克图标。(#1639)

修复

  • 自定义指示里同一个位置的几个法术(小队和团队)现在同时并排显示(左边的位置往右排,右边的位置往左排,上边中间和下边中间往两边排),不再是一个图标轮流显示;给“不显示”的位置添加法术后,这个位置会自己显示法术(左下角原来一个也不显示)。(#1638)
  • 战斗中关掉团队的职业图标,真实格子上马上隐藏,不用等脱战。(#1642)
  • 框体编辑器里放大的格子,只要开关打开就会画出团长图标和就位确认结果(以前一直没画,团长图标放在右上角时还会被团队标记盖住);小队编辑器里的就位确认结果不再随测试小队的计时变来变去;给图标选了位置,它就画在还放在原位的图标上面;团队编辑器的“框体周围”页补上了格子上的上排下排图标、减伤、缺失增益、自定义指示、施法条和提醒,“框体里面”页补上了增益,小队编辑器补上了“超出距离的队友变暗”和“缩放”。(#1640)
  • “这个位置的几个法术往哪边排”的“自动”选项,英文文字太长被截断,现在缩短了。(#1647)
2.13.02026-10-15

New

  • The raid cell and the party frame can show a class icon (off by default). The Raid and Party pages have a switch and a "where it goes" choice of the health bar's eight places, and in the frame editor window the icon can be dragged there like the role, leader, raid mark and ready check icons. (#1618)
  • Spells you add in the raid frame editor's "Spell places" (or the Raid page's new "Spells in the rows") can now be put in the three rows of the raid cell too: the top row, the bottom row's left part and its right part. A row shows all its spells at once, after the icons it shows by itself, in the row's icon size and with its timer; each row has its own "only the spells I cast" switch; a spell is in one place (eight places or three rows). (#1619)
  • Each kind of icon on the raid cell (boss debuffs, debuffs you can dispel, your heals over time, your shields, the defensives) can be put in the top row, the bottom row on the left or the bottom row on the right: a "goes in" choice under each switch on the Raid page and in the frame editor window (#1621)
  • In the raid frame editor, the icons in the cell's top and bottom rows can be dragged to another row, one kind at a time: boss debuffs, debuffs you can dispel, your heals over time, your shields and the defensives. Drop them on a row and that kind is shown there; a row that already shows something keeps it and the kind is added after it. (#1620)

新增

  • 团队格子和小队框体可以显示职业图标(默认关着)。团队页和小队页有开关和“放在血条哪里”的选择(八个位置),在单独框体编辑器里也可以像职责、团长、团队标记、就位确认的图标一样把它拖过去。(#1618)
  • 在框体编辑器的“法术的位置”(或团队页新加的“排里的法术”)里加的法术,现在也可以放进团队格子的三排:上排、下排左边、下排右边。一排里的几个法术同时显示,排在这一排原来的图标后面,大小和倒计时数字跟着这一排;每一排有自己的“只显示我放的法术”开关;一个法术只放一个地方(八个位置或三排)。(#1619)
  • 团队格子上的五种图标(首领减益、能驱散的减益、我的持续治疗、我的护盾、减伤)可以各自放进上排、下排左边或下排右边:团队页和单独框体编辑器里每个开关下面都有一个“放在”选项(#1621)
  • 团队框体编辑器里,格子上排、下排的图标可以按类拖到另一排:首领减益、我能驱散的减益、我的持续治疗、我的护盾、减伤。放到哪一排,这一类就显示在哪一排;那一排原来有内容的话,原来的内容保留,这一类排在后面。(#1620)
2.12.02026-10-14

New

  • The raid cell's role icon, raid leader icon, raid mark and ready check result can each be put at one of the eight places of the health bar (a "where it goes" choice under its switch on the Raid page and in the frame editor window; "Default place" is where the cell put it before), and in the frame editor window these icons and the spell icons of the custom indicators can be dragged to a place on the magnified cell. (#1616)
  • The party frame's leader icon, role icon, raid mark and ready check result can each be put at one of the eight places of the health bar (a "where it goes" choice under its switch on the Party page and in the frame editor window; "Default place" is where the frame put it before), and in the frame editor window these icons, the defensive and missing buff rows, the two aura rows (to another side of the frame) and the custom spell icons (one icon, one spell; into the frame or out to row 1 beside it) can be dragged to another place on the magnified frame. (#1617)

Fixed

  • In the frame editor window the preview now shows the spells you add in "Spell places", at the place you picked and with the spell's own icon (party and the three raid sizes; a place with several spells shows them in turn). The comparison frames under the preview in the party and raid editors are gone. (#1615)

新增

  • 团队框体里的职责图标、团长图标、团队标记、就位确认结果,各自可以放到血条八个位置之一(团队页和框体编辑器窗口里,每个图标的开关下面有“放在哪里”,“默认位置”就是原来放的地方);在框体编辑器窗口里还能直接把这些图标和自定义指示里的法术图标拖到放大的框体上的另一个位置。(#1616)
  • 小队框体里的队长图标、职责图标、团队标记、就位确认结果,各自可以放到血条八个位置之一(小队页和框体编辑器窗口里,每个图标的开关下面有“放在哪里”,“默认位置”就是原来放的地方);在框体编辑器窗口里还能直接把这些图标、减伤和缺失的图标、两排光环(换到框体的另一边)、自定义指示里的法术图标(一个图标一个法术,可以拖进框体里面,也可以拖到框体旁边的第一行)拖到放大的框体上的另一个位置。(#1617)

修复

  • 框体编辑器里,在“法术的位置”里加的法术现在马上显示在左边的预览框体上,位置是你选的那个位置,图标是法术自己的(小队和三套团队设置都一样;一个位置有好几个法术时轮流显示)。小队和团队编辑器预览下面的对照框体取消了。(#1615)
2.11.12026-10-14

Changed

  • Cooldown manager settings: "Panel conditions" is now part of "Panel settings" (at the end of the page) instead of an entry of its own in the left list. The ticks and choices are the same as before. (#1614)

改动

  • 冷却管理器设置里,“面板条件”并进了“面板设置”(在最下面),左边菜单里不再单独有它;里面的勾选和选项都和以前一样。(#1614)
2.11.02026-10-13

New

  • With Me in the party on, each of "my target" and "my target's target" can now be the brief target frame as before (the default) or "Go to the target / target of target frame settings": the ordinary unit frame is shown instead (its own settings, as when not merged), the small merged frame is hidden, and the settings tab shows a note and a button that opens the Unit frames page on that unit. Chosen for each of the two frames on its own tab of "Me in the party - merged target settings". (#1591)
  • The Legacy window (the Legacy rewards, challenges and tree pages) now has P5UI's look: a flat dark ground, a title strip in your class colour (red or yellow in the Persona 5 / Ryuji Sakamoto looks), and flat buttons, search boxes, list rows, reward cards and page tabs on the right, the page and the row you are on marked in the look's colour. Icons, talent nodes and connecting lines stay as they are. It has its own switch and a preview window on the Training page. (#1593)
  • The "Spell places" block of the party and raid frame editors has a searchable list of your class's spells (search by name, English name or ID): pick Shield Wall, Renew ... and the spell goes to the place chosen next to Add. Typing a name or ID still works. A spell now lights for every rank and variant of it (before, only the rank you knew), and an English name typed in a Chinese client works too. (#1597)
  • Cooldown manager conditions. Every panel and every cell has a conditions editor ("Panel conditions" on the manager's page, "Cell conditions" in the cells window): show it only in chosen forms or stances of your class (a Druid's bear, cat, moonkin, travel...; tick several, none ticked = always) and/or only in combat or only out of combat. A cell's conditions narrow its panel's, and it switches in combat too. The cell's opacity settings (active / inactive, in combat / out of combat) moved from the style block into the cell conditions block (same settings). "Copy this panel" in the panel row copies a whole panel (layout, size, spacing, scale, every cell with its source, style, place and conditions) into a new, independent panel. (#1607)

Fixed

  • Blizzard's own cast bar no longer shows inside the professions window while you craft when P5UI's cast bar is on; only ours is shown. With P5UI's cast bar off, Blizzard's returns. (#1592)
  • The raid cell's frame borders no longer error ("attempt to perform boolean test ... a secret boolean value", RaidCell.lua) when the game hides whether a heal-over-time aura is shown; the green border waits for a readable answer instead. (#1594)
  • A "my buff" cell picked by name (or by id) for a talent's passive that has a buff of the same name (Improved Stormstrike "强化风暴打击", Flurry, Elemental Devastation, Nature's Grace ...) now lights while that buff is on you: the cell is told the buff's id as well as the passive's. Improved Stormstrike is in the "my buffs" list. (#1596)
  • The merged "my target" and "my target's target" frames (Me in the party) now show every buff the unit has (up to the game's limit of 32), long and permanent ones included (a soulstone, for one). They used to show only the party's lists: 4 cast by others, up to 10 minutes long, and the group buffs, in one line. A full line goes on to a new line (as many icons as the party's second row holds, 8 by default). The other party members' rows are unchanged. (#1591)
  • The Shaman totem bar no longer triggers "ADDON_ACTION_BLOCKED ... RyujiUnitFrameTotems:SetShown()" in combat (e.g. when using an action bar button). In combat the bar is shown and hidden with transparency and its real state is brought up to date after combat. Out of combat nothing changes, but a totem bar that was hidden at the start of a fight now also appears when a totem is dropped during the fight. In combat, a totem dropped while the bar was empty cannot be right-click dismissed until combat ends. (#1600)
  • (developer-facing, simulator check) the chatscroll check no longer fails in the combat scenario when no earlier check has reset the chat font size, so a picked set that lacks the chat check no longer gets a false failure. (#1601)
  • Alt+Ctrl+right-click on a buff icon, the defensive cooldown panel and /p5ui probe defensives no longer test the secret "shown" answers of aura buttons (errors "attempt to perform boolean test ... secret boolean" in BugSack); an unknown answer now counts as "not this icon" / "nothing changed". One threat ring that fails no longer stops the other rings or the nameplate threat colours from updating. (#1598)
  • With the P5UI raid frames switched off, /p5ui raidtest and the Raid page's size tabs (1–10, 11–20, 21–40), "Test raid" and "Open the whole-frame test" did nothing and said nothing. The command now says the raid frames are off and where to switch them on, and the Raid page shows a note about it at the top and under the switch. An error in the raid layout no longer leaves the test raid switch or a tab half done. New: /p5ui probe raidtest prints the state those depend on, for bug reports. (#1602)
  • Clicking a quest in the P5UI quest tracker could open another quest: Blizzard's own tracker, hidden but still clickable, lay over it. While the P5UI list is on, Blizzard's tracker now sits underneath everything, the list takes the clicks in the gaps between its rows, and a row whose quest is already gone opens nothing. (#1605)
  • Simulator checks: watchweapon (and watchitem) no longer depend on which watch checks ran before them; watchpanel and watchstring now take down the panel frames they drew, so a subset of checks without watchstyle / watchtotem passes (developer-facing, nothing changes in the game). (#1604)
  • The quest tracker's panel no longer has blurred, cut-off corners in the Persona 5 and Ryuji Sakamoto looks: it keeps square corners there, with the 2 px white edge and the hard shadow to the right and below in the look's colour, and the background opacity setting works there again. (#1608)
  • A quest tracker placed at the screen's right edge now moves in a few pixels in those looks so its shadow is not cut off by the screen edge. (#1608)

新增

  • 开了“合并自己”以后,“我的目标”和“我的目标的目标”可以各自选择:显示简略目标头像(和以前一样,默认),或者“去目标 / 目标的目标框体设置”:改用普通的单位框体(用它自己的设置,和没合并时一样显示),合并的小框体隐藏,设置页里这一项只剩一段说明和一个按钮,点按钮直接打开“单位框体”页并选中对应的单位。在“合并自己 - 合并后的目标配置”里,两个框体各在自己的标签页里选。(#1591)
  • 传承窗口(传承奖励、传承挑战、传承树三页)换成 P5UI 的样子:深色扁平底、职业颜色标题条(Persona 5 / 坂本龙司样式下是红色 / 黄色),按钮、搜索框、列表行、奖励卡片和右边的页标签都是扁平的,当前的页和选中的行用样式的颜色标出来。图标、天赋节点和连线不变。“技能训练”页有单独的开关和预览窗口。(#1593)
  • 小队和团队框体编辑器的“法术的位置”里多了一个本职业法术的列表(可以按名称、英文名或编号搜索):直接选盾墙、恢复这类法术,法术就放到“添加”旁边选好的位置;原来填名字或编号的办法照旧能用。另外法术的各个等级和符文版本的光环现在都会亮(以前只有你学会的那一级才亮),中文客户端里填英文名也能用。(#1597)
  • 冷却管理器的条件编辑器:每个面板、每个格子都有“条件”(面板页新增“面板条件”,格子窗口新增“格子条件”):可以只在你职业的某些形态 / 姿态下显示(比如德鲁伊的熊、猫、枭兽、旅行形态,可多选,不勾 = 一直显示),也可以只在战斗中或只在脱战时显示;格子的条件在面板条件之上再收窄,战斗中换形态也会立刻生效。格子的透明度设置(活动时 / 不活动时,各分战斗中和脱战)从“样式”挪到“格子条件”里,设置本身没变。面板那一行新增“复制这个面板”:把整个面板(布局、大小、间距、缩放、每个格子的来源、样式、位置和条件)原样复制成一个新面板,两个面板互不影响。(#1607)

修复

  • 开着 P5UI 施法条时,专业技能窗口里制造时不再显示暴雪自带的读条,只显示我们自己的;关掉 P5UI 施法条后暴雪的读条照常出现。(#1592)
  • 团队格子的外框不再报错(“attempt to perform boolean test ... a secret boolean value”,RaidCell.lua):游戏不告诉插件持续治疗的光环是否显示时,绿框等一个读得到的答案,不再把它存进去。(#1594)
  • 按名字(或编号)监视天赋被动、而它的增益和它同名(强化风暴打击、乱舞、元素毁灭、自然之赐……)时,增益在身上,格子现在会亮:除了被动的编号,也会把增益的编号告诉格子。“我自己的 buff”列表里加了强化风暴打击。(#1596)
  • “合并自己”里的“我的目标”和“我的目标的目标”小框体现在显示该单位身上全部的增益(游戏上限 32 个),长时间的和永久的也在(比如灵魂石)。以前只显示小队的几种增益:别人放的最多 4 个、不超过 10 分钟的,加上团队增益,而且只有一行。一行放满就接着排下一行(一行放的个数和小队第二行一样,默认 8 个)。其他队友的光环行不变。(#1591)
  • 萨满图腾栏在战斗中不再触发“ADDON_ACTION_BLOCKED ... RyujiUnitFrameTotems:SetShown()”(例如战斗中按动作条按钮时)。战斗中图腾栏只用透明度显示和隐藏,脱战后再把真正的显示状态补上。脱战时的表现不变;另外,战斗开始时图腾栏是空的,战斗中放出图腾后也会正常出现。战斗中,在栏是空的时候放出的图腾,要等战斗结束才能右键收回。(#1600)
  • (开发者向,模拟器检查)chatscroll 检查在 combat 场景里不再因为聊天字号没有被前面的检查放回而误报失败,挑出来的检查里没有 chat 时也不会再有假失败。(#1601)
  • Alt+Ctrl+右键点增益图标、大减伤面板和 /p5ui probe defensives 不再对光环图标回的“是否显示”秘密值做判断(BugSack 里“对秘密布尔值做判断”的报错);答案看不出来时按“不是这个图标”/“状态不变”处理。某一个仇恨环更新出错,不再连累其他环和姓名板的仇恨颜色更新。(#1598)
  • 关着 P5UI 团队框体时,/p5ui raidtest 和团队页的人数标签(1–10、11–20、21–40)、“测试团队”、“打开整体框体测试”点了没有任何反应,也没有任何说明。现在命令会说明团队框体是关着的、到哪里打开;团队页顶部和开关下面会显示同样的提示。团队布局出错也不会再让测试团队开关或标签卡在一半。新增 /p5ui probe raidtest,打出这些功能依赖的状态,方便报问题。(#1602)
  • 点 P5UI 任务追踪里的一个任务,有时打开的是另一个任务:暴雪自己的追踪栏只是变透明、还能点,盖在上面。现在 P5UI 的列表开着时,暴雪的追踪栏放到最下层,列表行与行之间的空隙由列表自己接住,任务已经没了的那一行不再去打开任务日志。(#1605)
  • 模拟器检查:watchweapon(和 watchitem)不再取决于前面跑过哪些冷却管理器检查;watchpanel、watchstring 收尾时把自己画的面板窗体清掉,所以不含 watchstyle、watchtotem 的检查子集也能通过(只是开发用的检查,游戏里没有任何变化)。(#1604)
  • 任务追踪面板在女神异闻录 5 和 Ryuji 外观下四个角不再模糊、被切掉:这个外观下它保持方角,有 2 像素白边,右边和下边有对应颜色的硬阴影,背景透明度设置在这两个外观下也重新生效。(#1608)
  • 任务追踪面板贴在屏幕右边时,在这两个外观下会往里挪几个像素,阴影不再被屏幕边缘切掉。(#1608)
2.10.22026-10-12

Fixed

  • The target frame's buff row now shows every buff the target has (up to the game's limit of 32), long and permanent ones included. It used to cut at 4 cast by others and 6 of your own, in one line. A full line (10 icons) goes on to a new line, and "Max shown" counts each group of the row on its own (32 by default; an old default of 6 moves to 32 once). (#1587)

修复

  • 目标框体的增益行现在显示目标身上全部的增益(游戏上限 32 个),长时间的和永久的也一样;以前别人放的最多显示 4 个、你放的最多 6 个,而且只有一行。一行放满(10 个)就接着排下一行;“最多显示”按每一组各自计算(默认 32,旧的默认值 6 会变成 32,只改一次)。(#1587)
2.10.12026-10-12

Changed

  • "Switch profiles with talents" and the cooldown manager's settings follow the talent set (primary / secondary) again, not the specialization (the specialization versions of #1574 and #1578 are undone): only activating the other talent set switches the profile and the cooldown manager's cells, and adding, removing or resetting points changes nothing. The secondary row on the Profiles page is greyed until the second talent set is unlocked (level 40). On the cooldown manager page the specialization block is now one button that copies the set in use to the other talent set. What 2.9.0 saved per specialization moves to the two talent sets, and the choices and cells of specializations that neither set has are kept aside, not deleted. (#1589)
2.10.02026-10-12

New

  • The Aura Cooldown Manager's icons can be clicked. With the new switch "Click the icons to cast" (on by default), a left click on a cell's icon casts its spell like an action button does (on your current target; the self-cast modifier key follows the game's settings), or uses its item. It only works for spells you know and items you have; cells that only show an aura (the target debuff group, a debuff that is not your spell) do nothing. The click is off while the panels are unlocked or the settings window is open, and it is not created or changed in combat (a cell that appears in combat is clickable after the fight). (#1584)

Fixed

  • The Enhancement Shaman's Flurry (the buff its talent puts on you after a melee critical strike) is now in the cooldown manager's "My buffs on myself" list, and a cell watching it lights up in combat when the buff is on you: it matches the buffs of all talent ranks, and a cell added by typing the talent's id works too, instead of waiting for one id that never appears. (#1586)

新增

  • 冷却管理器的图标可以点击了。新开关“点击图标施法”(默认开)打开后,左键点格子里的图标,就像点动作条一样施放这个格子的法术(目标是你当前的目标,自我施法修饰键照游戏设置),或使用这个格子的物品;只对你学会的法术、背包里有的物品生效,只显示光环的格子(目标 debuff 组、不是你的法术留下的 debuff)点了没反应。面板解锁拖动、设置窗口开着时点击是关的,战斗中不创建也不改动(战斗中才出现的格子,脱战后才能点)。(#1584)

修复

  • 增强萨满的乱舞(近战爆击后天赋挂在自己身上的那个 buff)现在在冷却管理器“我对自己的 buff”列表里;监视乱舞的格子在战斗中乱舞触发时会亮(所有天赋等级的这个 buff 都算,手输天赋编号加的格子也算),不再一直暗着。(#1586)
2.9.02026-10-12

New

  • The raid frame editor window gets a "Spell places" block on its "inside" tab. It lists the spells of your custom indicators and lets you pick one of the eight places (four corners, four edge middles) for each in a drop-down, remove a spell, or add one by name or ID to a place. No new setting: the spell moves to that place's list and the place keeps its own size and look. (#1575)
  • Frame editor window, raid sets: a new switch "Edit all three sets together" writes every setting you change in the window to the 1–10, 11–20 and 21–40 player sets at once (saved in the profile, off by default), and a new button "Apply this set to the other two" copies the picked set's settings (frame size, texts and bars, icons and states) onto the other two. (#1577)
  • The party frame editor has a "Spell places" block (tab "around the frame"): every spell you added to the custom indicators is a row with a drop-down for where it is shown, one of the eight places inside the frame or "Outside the frame (row 1)", the row beside the frame after your heals over time and shields. A spell has one place; the places inside keep their own size, look and colour, and there is an add box and a Remove button. A tick sets whether the outside row shows only the spells you cast. (#1576)

Changed

  • The cooldown manager's settings are now kept for each class and each specialization instead of each of the two talent sets: switching specialization (spending points, or the other talent set) switches to that specialization's settings automatically (a specialization used for the first time starts as a copy of the one before). The page lists the class's specializations and can copy the settings in use to others. Settings kept for the two talent sets move to the specialization each of them is now. (#1574)
  • "Switch profiles with talents" now works by specialization: pick a profile for each specialization of your class (the page lists them all and marks the one in use), and it switches when your specialization changes (the other talent set, or spending points so that another tree has the most; after combat if it happens in combat). Choices made for the two talent sets move to the specialization each of them is now. (#1578)

Fixed

  • Settings texts are no longer cut off with "...": long slider labels wrap onto a second line, buttons grow to hold their labels (Profiles page, talent-set profiles, raid leader tools, feedback), the Changed settings and Performance rows wrap or get more room, and the frame editor's state drop-downs are wide enough. New: /p5ui probe truncate lists any text of the settings windows the game still cuts. (#1573)
  • In the raid frame editor window, "Edit all three sets together" now also covers the "Spell places" block: moving, adding or removing a spell there changes all three raid sets, and "Apply this set to the other two" copies the spells and the custom indicators switch too. (#1577)
  • The roll record no longer shows stray entries named after a number or a player with an item link as a member (every single player's choice or roll used to become its own "drop"). Only the item is an entry, with every player's choice and roll under it; chat lines are read by what each part is, and a person is no longer listed twice as "First" and "First Second". (#1583)
  • After a /reload while dead and unable to release (a member of the group in combat), the player frame and the party frames no longer disappear in a flood of errors: aura buttons the game forbids to addons are left alone and set up again as soon as they can be reached. (#1579)
  • The cast bar (and the cast arc on the mouse ring) could stay on the screen showing "0.0 / 1.5" after a cast had ended, when the game's stop event for that cast never arrived or did not match. While a cast is shown, the player cast bar, the mouse ring and the unit cast bars (target, focus, pet, party, raid, nameplates, bosses) now also ask the game whether the unit is still casting and go away when it is not. (#1585)

新增

  • 团队框体编辑器窗口“框体里面”页多了“法术的位置”一块:列出你在自定义指示里加的法术,每个法术用下拉框选放在八个位置(四个角、四条边中间)里的哪一个,也可以移除,或者按名字/编号加到某个位置。没有新设置,法术只是搬到那个位置的列表里,位置原来的大小和样式不变。(#1575)
  • 团队单独框体编辑器窗口里加了“三套一起改”开关:开着时,在窗口里改的设置同时改到 1–10、11–20、21–40 人三套(存在配置档里,默认关);还有“把这一套应用到另外两套”按钮,一次把这一套的框体大小、文字和条、图标和各种状态复制到另外两套。(#1577)
  • 小队框体编辑器(“框体外面”页)新增“法术的位置”一块:你在“自定义指示”里加的每个法术一行,用下拉框选它显示在哪里:框体里面八个位置之一,或“框体外面(第一行)”(框体旁边那一行,排在你的持续治疗和护盾后面)。一个法术只有一个位置;里面的位置还是用自己的大小、样式和颜色;有添加框和“移除”按钮;还有一个勾选,决定外面那一排是只显示你放的法术还是谁放的都显示。(#1576)

改动

  • 冷却管理器的设置现在按“职业 + 专精”存,不再按两套天赋存:换专精(点天赋,或换另一套天赋)时自动换成那个专精的设置(第一次用的专精从上一份复制)。页面列出这个职业的全部专精,可以把现在这一份复制给别的专精。原来按两套天赋存的设置会搬到那两套现在的专精上。(#1574)
  • “按天赋自动换配置档”改成按专精:这个职业的每个专精各选一个配置档(页面把全部专精列出来,标出现在用的),专精变了(换另一套天赋,或者点天赋让另一棵树点数最多)就自动换;战斗中换的话,脱战后再换。原来给两套天赋选的配置档会搬到那两套现在的专精上。(#1578)

修复

  • 设置页上的文字不再被截成“…”:太长的滑条标题自动换成两行,按钮按文字加宽(配置档页、按天赋换配置档、团队工具、反馈页),“与默认值不同的设置”和“插件表现”的行自动换行或让出更多地方,框体编辑器里“预览成什么样”的下拉框够宽。新增:/p5ui probe truncate 列出游戏里设置窗口中仍然被截断的文字。(#1573)
  • 团队单独框体编辑器里“三套一起改”现在也管“法术的位置”这一块:在那里搬、加、移除一个法术,三套团队设置一起改;“把这一套应用到另外两套”也会把法术和自定义指示的开关一起复制过去。(#1577)
  • 掷骰记录里不再出现用数字或人名当标题、成员栏却是装备链接的怪条目(原来每个人的一次选择或点数都会变成一条单独的“掉落”)。现在只有“装备”这一种条目,装备下面是每个人的选择和点数;聊天行按每一段是什么来认,同一个人也不会再同时出现“名”和“名 姓”两行。(#1583)
  • 死了又不能释放(队友在战斗)的时候 /reload,玩家框体和小队框体不再因为一大串错误消失:游戏不让插件碰的光环按钮先不碰,等能碰了再补上。(#1579)
  • 施法结束后,施法条(和鼠标圈上的施法弧)可能一直挂在屏幕上显示“0.0 / 1.5”:游戏的结束事件没有到,或者对不上这一次施法。现在显示施法时,玩家施法条、鼠标圈和单位施法条(目标、焦点、宠物、小队、团队、姓名板、首领)会再向游戏确认这个单位是不是还在施法,不在了就收起。(#1585)
2.8.12026-10-11

Fixed

  • Text lines on settings pages that change after the page is built (the "Now editing: class, talent set" line on the cooldown manager page) are no longer cut off with "..."; the row is as high as the text. The talent set shows no bracket when its name is the class's own name, and the brackets follow the language. (#1572)

修复

  • 设置页上会变的文字(冷却管理器页的“现在编辑的是:职业,第 N 套天赋”那一行)不再被截成“…”,这一行有多高文字就占多高;天赋名和职业名一样时不再显示括号,括号跟语言走(中文全角、英文半角)。(#1572)
2.8.02026-10-11

New

  • Dragging a cell of a cooldown manager panel onto another cell inserts it beside that cell (before it on its first half, after it on the other) and the cells after it move on one place, instead of lying on top of it; hold Shift to place it freely, where you let go. (#1571)

Changed

  • Dragging a cell of a cooldown manager panel (on the screen or in the Cells window) now lines it up with the nearest place of the panel's grid, so the cells sit in neat rows and columns; hold Shift while dragging to place it freely, where you let go, as before. (#1570)

新增

  • 拖动冷却管理器面板的格子,松手在另一个格子上时,会插到那个格子的前面(落在前半边)或后面(后半边),后面的格子依次往后挪一格,不再叠在上面;按住 Shift 拖仍然是自由位置,可以叠上去。(#1571)

改动

  • 拖动冷却管理器面板的格子(屏幕上或“格子”窗口里)松手时,格子会对齐到面板最近的格子位置,几个格子排得整整齐齐;拖的时候按住 Shift,松手的地方就是它的位置(自由位置,和以前一样)。(#1570)
2.7.02026-10-11

New

  • The Aura Cooldown Manager has its own import / export string (Cooldown manager page, "Import / export"): all its settings of the class and talent set being edited, as one line; an import takes only a string of the same class and replaces that one set. The page now says which class and talent set it edits. (#1568)

Changed

  • The Aura Cooldown Manager's settings (panels, cells, spells, the target debuff group) are not part of a profile any more: they are kept for each class and each talent set, so loading another class's profile no longer brings its spells, and switching talent sets switches the cooldown manager too. Existing settings are carried over once, nothing is lost. (#1565)

新增

  • 冷却管理器有了自己的导入 / 导出字符串(冷却管理器页底部“导入 / 导出”):现在编辑的这个职业、这套天赋的全部设置存成一行;导入只收同职业的字符串,替换的是这一份。页面顶上写明现在编辑的是哪个职业、第几套天赋。(#1568)

改动

  • 冷却管理器的设置(面板、格子、法术、目标 debuff 组)不再属于配置档:按职业和天赋分开各存一份,所以加载别的职业的配置档不会再带来它的法术,换天赋时冷却管理器也跟着换。已有的设置会搬过去一次,不会丢。(#1565)
2.6.12026-10-10

Changed

  • The Party and Raid pages' "Standalone Frame Editor" button opens the frame editor window; the on-screen view it used to start is the "Whole-frame test" under it. The window is bigger, the preview zoom is a row under the canvas (not on top of the tabs) and the magnified frame is made to fit the canvas with its auras, the frames to compare with in a column. (#1567)

Fixed

  • The Raid page's "Standalone Frame Editor" section has the button for the frame editor window now (it only had the old on-screen editor's button, so the window could not be opened from there); it opens on the raid size the page's tabs have selected. (#1566)
  • The active-totem cell (cooldown manager) no longer shows a totem in an empty earth slot: the game answers "a totem is out" for it with an empty name and no icon, and that answer is now taken as an empty slot. (#1557)

改动

  • 小队页和团队页的“单独框体编辑器”按钮直接打开框体编辑器窗口;以前它启动的屏幕上的视图改叫下面的“整体框体测试”。窗口更大,预览缩放挪到画布下面一行(不再压在分页标签上),放大的框体连同光环完整放进画布,对照框体竖着排。(#1567)

修复

  • 团队页的“单独框体编辑器”里加上了打开编辑器窗口的按钮(之前只有旧的屏幕上的编辑按钮,从团队页打不开窗口);窗口打开在团队页当前选的那一套人数上。(#1566)
  • 冷却管理器的“萨满当前图腾”格子不再在土图腾栏位空着时显示图腾:游戏对这个空栏位回答“有图腾”,但名字是空的、没有图标,现在这种回答当作没有图腾。(#1557)
2.6.02026-10-10

New

  • Frame editor window: undo and redo of the changes made in it, arrow keys that nudge the picked indicator place, snapping while dragging, and a row that shows the main frame as another member (tank, healer, damage, health, dead, offline). (#1563)

新增

  • 框体编辑器窗口:撤销 / 重做、方向键微调选中的指示器位置、拖动时吸附到网格、把放大的框体显示成别的队友(坦克 / 治疗 / 输出、血量、死亡、离线)。(#1563)
2.5.02026-10-10

New

  • A frame editor window beside the settings window (Party page, "Standalone Frame Editor"): one party frame magnified with three to compare with, and the settings in three tabs: inside the frame, around it, global. (#1558)
  • Frame editor window, inside the frame: the settings of what a frame shows inside (bars, name, texts, portrait, status icons), and a click on a part of the magnified frame jumps to its settings. (#1559)
  • Frame editor window, around the frame: the settings of auras, indicators, defensives, missing, threat, cast icons; a click on one of them on the magnified frame jumps to its settings, and an indicator place can be dragged. (#1560)
  • Frame editor window for the unit frames: player, target, target of target, focus, focus's target, pet and boss, each magnified with the settings of the Frames (and Boss) page in three tabs. (#1561)
  • Frame editor window for the raid frames: the three raid sizes (1-10, 11-20, 21-40), a magnified raid cell that can be shown as dead, offline, out of range and so on, and the settings of what is inside the cell and its size (not what is around it). (#1562)

新增

  • 框体编辑器窗口(小队页“单独框体编辑器”里打开):放大的一个小队框体加三个对照框体,右边三个分页放设置:框体里面、框体周围、整体。(#1558)
  • 框体编辑器窗口“框体里面”:框体里面显示什么的设置(血条、名字、文字、头像、状态图标),点放大框体上的部件会跳到它的设置。(#1559)
  • 框体编辑器窗口“框体周围”:光环、指示器、减伤、缺失、仇恨、施法图标的设置;点放大框体上的这些东西会跳到它的设置,指示器的位置可以拖动改偏移。(#1560)
  • 框体编辑器窗口也能编辑单位框体:玩家、目标、目标的目标、焦点、焦点的目标、宠物、首领,放大显示,设置分三个分页(用的是单位框体页和首领页的设置)。(#1561)
  • 框体编辑器窗口也能编辑团队框体:三套人数(1-10、11-20、21-40),放大的团队格子可以显示成死亡、离线、超出距离等状态,编辑格子里面显示什么和格子大小(不编辑格子外面)。(#1562)
2.4.12026-10-10

Fixed

  • Probe: /p5ui probe totem prints what the game answers for the four totem slots and what the cooldown manager's Active totem cells make of it. (#1557)
  • Probe: /p5ui probe cellmove no longer stops with a Lua error when the game hands back a secret answer for an aura button's shown state; those buttons are counted as unknown and a failing line is written as an error line without stopping the report. (#1542)
  • Cooldown manager: the Active totem cell is hidden for an empty slot when the game hides whether a totem is out but the slot's icon is readable and empty. (#1557)

修复

  • 探针:/p5ui probe totem 打印游戏对四个图腾栏位的回答,以及冷却管理器“当前图腾”格子拿它怎么画。(#1557)
  • 探针:/p5ui probe cellmove 在游戏把光环按钮是否显示当成秘密值时不再报 Lua 错误;这些按钮记作“不知道”,某一行出错只写成错误行,不会让后面的行打不出来。(#1542)
  • 冷却管理器:游戏把“有没有图腾”藏起来、但栏位的图标读得到且是空的时候,“当前图腾”格子在空栏位里隐藏。(#1557)
2.4.02026-10-09

New

  • Developer probe /p5ui probe cellmove (in combat): whether a cooldown manager cell that holds the game's aura buttons can be moved in a fight, and whether an empty aura group takes room. No visible change. (#1542)
  • Settings: a setting that differs from its default now has a small yellow dot beside it (Party and Resource bar pages so far): hover it to see the default, hold it for 0.6 s to restore that setting. The new "Changed settings" page lists every changed setting, to restore one by one or all at once. (#1534)
  • A "Standalone Frame Editor" entry, the first one under the Party and Raid settings pages: it opens the test party / test raid with only your own frame and three frames to compare it with (a healer, a damage dealer and the tank). The normal test party and test raid are unchanged. (#1533)
  • The target debuff group's "effect when about to expire" now plays on the real debuff icons, in combat too, not only on the test icons, and six effects were added: shake, strobe, bounce, shine, colour the icon and a spinning light (#1525).
  • Aura Cooldown Manager: the cells have a window of their own beside the settings window. The page keeps the panel's settings and an "Edit cells" button; the window shows the panel's cells (click one to pick it) and that cell's settings, so a panel setting and a cell setting can be changed together without scrolling back and forth. Clicking a cell on the screen opens the window too. (#1537)
  • Party and raid frames: while a buff or debuff of an indicator place is on a member, his frame can change: the health bar and the name take a colour you pick and the whole frame fades (per place, in the indicators settings). The test party and test raid show it. (#1535)
  • Aura Cooldown Manager: every cell has its own place in its panel. Drag a cell anywhere (it stays where you let go, also on the settings page's stage), or set its X / Y; "+ New cell" adds a cell next to the others, "Delete this cell" takes one out. The panel is a group: it drags all its cells and holds their size, bar length and scale; "Arrange cells" lays them out on a grid (Row, Column, Bars, Centered) when you click it. Old panels look exactly the same; the Centered layout no longer closes up around a hidden cell (coming back with a later card). (#1536)
  • Settings: the yellow "changed" dot (hover for the default, hold 0.6 s to restore) and the "Changed settings" list now also cover the Action bars, Micro menu and bags, XP and reputation, Cooldowns, Damage meter, Bags, Loot, Chat, Quests, Leveling dungeons, Tooltips, Maps, Training, Talent planner and Convenience pages. (#1552)
  • Cooldown manager: a cell can be moved to another panel: pick "Move to another panel" under the cell's settings, or drag the cell onto another panel on the screen. It keeps all its settings and takes a free place in the other panel; the cell stays selected; a panel holds 80 cells at most, and a full panel or a fight refuses with a message. (#1538)
  • Cooldown manager: a "Copy this cell" button in the cell settings copies the selected cell identically into the nearest empty cell of the panel (a new cell when there is none) and selects it, so all that is left is to pick another spell. (#1539)
  • Cooldown manager: a panel switch "Cells that are not there give way". When on, the cells of a panel that are not there (a totem cell without a totem, empty cells) take no room and the others close up in the order of the arrangement (rows to the left, columns to the top, Centered around the middle). It needs the cells to be placed by "Arrange cells" and is grey for a hand-placed panel. In a fight, cells that hold the game's aura buttons stay in place and the rest closes up after the fight. Panels that were Centered keep their behaviour: the switch is on for them. (#1540)
  • The target debuff group can hang on a panel (Cooldown Manager page, "Hang on a panel"): pick the panel, the side of it (above, below, left, right), the alignment along that side (left / centre / right, or top / middle / bottom) and the distance. It follows the panel when it is dragged, scaled or changes its cells; the group's inside is unchanged; with no panel picked it stays where it was. (#1541)
  • Settings: the unit frame pages (General, Frames, Boss, Nameplates, Combat text, Auras, Player buffs, Casting, Swing) now mark a setting that differs from its default with the small yellow dot (hover it to see the default, hold it for 0.6 s to restore that setting), and list it on the Changed settings page; on pages that edit one unit at a time the list says which unit. (#1550)
  • Settings: a small yellow dot beside a setting that differs from its default now also shows on the rest of the Party page, the Raid page, click casting, hover casting, the group and raid leader tools and PvP; hover shows the default, holding it restores that setting; the "Changed settings" list includes them. (#1551)

Changed

  • Fixed settings notes that did not match what a new install shows: click casting ("also targets the unit" is on in the recommended layout), the menu border note (named the switch wrongly), and a Chinese word in the group tools note (Mark of the Wild). (#1549)
  • Ready check results show a member's name as "First Second" like the frames (it was "First-Second"); the group tools say "This game version has no world markers" instead of "This server"; the raid leader tools' note and the incompatible reason no longer talk about realms. New: /p5ui probe raidleader for the developer. (#1548)
  • Aura Cooldown Manager: updating drops old cells that sat outside the panel's cols x rows grid (they were neither shown nor clickable before). (#1536)

Fixed

  • The note on the Aura Cooldown Manager page lists every source a cell can watch (spell cooldown and stacks, my buffs on myself and on the target, my ally debuffs, item, active totem, weapon enchant); an unused string is removed. (#1547)
  • The Player buffs page's "Show sample buffs" button and its note are shown again (the Professions page's preview words had replaced them). (#1543)
  • No more "realm" in the mail recipient suggestions, the mail preview, the bug report, the chat history sample, the item count tooltip, the minimap clock note and the screenshot folder text (WoW Forever has no realms); mail recipient suggestions also work for characters recorded without a realm. (#1545)
  • The Bags page note says the bank's item slots are P5UI's (the window stays Blizzard's), and the Warband Bank has one English name everywhere. (#1546)
  • /p5ui probe cellmove no longer errors on the target debuff group's line. (#1542)
  • Aura Cooldown Manager: a profile made on another screen now converts the panels' places and sizes too, and a profile export keeps panels of many cells (big panels could be cut off on import before). (#1536)
  • Frames: the pet happiness size slider had no name. (#1550)

新增

  • 开发者探针 /p5ui probe cellmove(在战斗中用):冷却管理器里装着游戏光环按钮的格子在战斗中能不能挪动,空的光环组占不占位置。没有可见变化。(#1542)
  • 设置:和默认值不一样的设置旁边现在有一个小黄点(目前是小队页和资源条页):鼠标放上去看默认值,按住 0.6 秒还原这一项。新的“已改设置”页列出所有改过的设置,可以一项一项还原,也可以全部还原。(#1534)
  • 小队、团队设置页下面多了“单独框体编辑器”(排在第一项):打开后只显示你自己的框体和另外三个对照框体(治疗、输出、坦克);原来的测试小队、测试团队不变。(#1533)
  • 目标 debuff 组“快到期时的效果”现在在真的 debuff 图标上也会播放(战斗中也一样),不再只在测试图标上;另外新加六种效果:震动、频闪、弹跳、扫光、整个图标变色、旋转光点环(#1525)。
  • 冷却管理器:格子有了单独的窗口,放在设置窗口旁边。设置页只留面板的设置和“编辑格子”按钮;窗口里显示这个面板的格子(点哪个就设置哪个)和那个格子的设置,面板和格子的设置可以同时改,不用来回翻。在屏幕上点一个格子也会打开这个窗口。(#1537)
  • 小队、团队框体:指示器的某个位置的 buff / debuff 在队友身上时,他的框体可以变:血条和名字换成你选的颜色,整个框体变淡(每个位置单独设置,在指示器设置里)。测试小队和测试团队里能直接看到。(#1535)
  • P5UI Aura 冷却管理器:每个格子在面板里有自己的位置。格子可以拖到任何地方(松手的地方就是它的位置,设置页的预览里也能拖),也可以用 X、Y 精确地放;“+ 新格子”在别的格子旁边加一个,“删除这个格子”拿掉一个。面板变成一个组:拖面板就拖动里面所有格子,面板管格子的大小、进度条长度和缩放;“整理格子”按横排、竖排、进度条、居中把格子排成网格(点按钮才排)。旧的面板看上去完全一样;“居中”布局在格子隐藏时暂时不再收拢(以后的卡会加回来)。(#1536)
  • 设置:和默认值不一样的设置旁边的小黄点(鼠标放上去看默认值,按住 0.6 秒还原)和“已改设置”列表,现在也覆盖动作条、菜单和背包栏、经验和声望、冷却、伤害统计、背包、拾取、聊天、任务、练级副本、鼠标提示、地图、技能训练、天赋模拟和便利这些页。(#1552)
  • 冷却管理器:格子可以移到别的面板:在格子的设置里选“移到别的面板”,或直接在屏幕上把格子拖到另一个面板上。格子的所有设置跟着走,放在那个面板里空着的位置,移完仍然选中它;一个面板最多 80 个格子,面板满了或在战斗中会提示,不会移。(#1538)
  • 冷却管理器:格子设置里新增“复制这个格子”按钮,把选中的格子一模一样地复制到面板里最近的空格子(没有空格子就新建一个)并选中,只要再给它选一个新的技能就行。(#1539)
  • 冷却管理器:面板新增开关“不在的格子让位”。打开后,面板里不在的格子(没放图腾的图腾格、空格子)不占位置,其余格子按“整理格子”的顺序紧挨着排(横排向左、竖排向上、居中则在中间收拢)。格子需要是用“整理格子”排好的,手动摆过的面板开关是灰的。战斗中,带暴雪光环按钮的格子留在原位,其余格子照常让位,脱战后整个面板再一起收拢。原来用“居中”布局的面板,这个开关自动打开,效果和以前一样。(#1540)
  • 目标 debuff 整组可以挂在面板上(冷却管理器页的“挂在面板上”):选面板、面板的哪一边(上、下、左、右)、沿这一边怎么对齐(靠左 / 居中 / 靠右,或靠上 / 居中 / 靠下)和距离。面板拖动、缩放或格子变多变少时,这一组跟着走;组里面的排列不变;不挂面板就和以前一样。(#1541)
  • 设置:单位框体各页(通用、框体、首领、姓名板、伤害数字、光环、玩家增益、施法、攻击计时)里和默认值不一样的设置现在也有小黄点(鼠标放上去看默认值,按住 0.6 秒还原这一项),并出现在“已改设置”页里;一页分单位设置的(单位框体、光环等),列表里会写明是哪个单位。(#1550)
  • 设置页:小队页剩下的设置、团队页、点击施法、悬停施法、小队和团长工具、PvP 页也有了“改过的设置”小黄点:悬停看默认值,按住还原,“已改设置”列表里也能看到。(#1551)

改动

  • 修正了几处和新装插件实际显示对不上的设置说明:点击施法(推荐布局里“同时选中该单位”是开着的)、菜单边框的说明(开关名字写错了)、团队工具说明里的一个错译(“野性印记”)。(#1549)
  • 准备检查结果里的名字改成“名字 第二名字”,和框体一致(以前是“名字-第二名字”);团队工具的提示改成“这个游戏版本没有世界标记”,不再说“这个服务器”;团长工具的说明和“不兼容”的原因里也不再提服务器。新增开发者探针 /p5ui probe raidleader。(#1548)

修复

  • 冷却管理器页的说明列出格子现在能监视的所有来源(技能冷却和层数、我对自己的 buff、我对目标释放的 buff、我对队友的 debuff、物品、萨满当前图腾、武器附魔);删掉一个没用的字符串。(#1547)
  • “玩家增益”页的“显示示例增益”按钮和说明恢复了(之前被专业技能页的预览文字盖掉)。(#1543)
  • 邮件收件人建议、邮件预览、问题报告、聊天记录示例、物品数量提示、小地图时间说明、截图文件夹说明里不再出现“服务器 / realm”(Forever 没有服务器);没有记录服务器的角色也有邮件收件人建议了。(#1545)
  • 背包页的说明改成和现在一致(银行窗口还是暴雪的,里面的物品格子默认是 P5UI 的);战团银行的英文名统一成 Warband Bank。(#1546)
  • /p5ui probe cellmove 里“目标 debuff 组”那一行不再报错。(#1542)
  • P5UI Aura 冷却管理器:换屏幕、换界面缩放或用别人做的配置档时,面板的位置和大小也会按比例换算;导入配置档时格子很多的面板不会再被截掉一部分。(#1536)
  • 单位框体:宠物快乐度的“大小”滑块没有名字。(#1550)
2.3.02026-10-09

New

  • Cooldown manager: the cells' outline is now in your class colour, like the action bars' (default on), with a switch "Class-coloured cell outline" on the Cooldown Manager page; off gives the black outline again. (#1519)
  • The professions window's crafting page (the page a profession tab opens) now has P5UI's look like the K page, in all three looks: a flat rank bar, a dark recipe list with flat headers and rows (the chosen recipe marked in the look's colour), dark recipe details with flat reagent frames, flat create buttons, and framed profession tabs (the chosen one ringed). One switch covers the whole window ("Professions window" on the training settings page). (#1518)
  • Party frames: the role icon (tank, healer, damage) is bigger by default (18 px, it was 12) and has a new setting "Role icon size" (8-32 px) under the "Role icon" switch on the Party page. (#1516)
  • Cooldown manager: the opacity of a cell that is not usable (a buff or debuff that is gone, a spell that cannot be cast) can be set separately in combat and out of combat ("Opacity when not usable, in combat" / "... out of combat", on top of "Opacity when not usable"; both 100% by default, so nothing changes until you move them). (#1524)
  • Aura Cooldown Manager, cell settings, "when inactive": grey the icon, hide the timer and the stacks, tint the icon (also while the buff's presence is hidden in combat). All off by default. (#1526)
  • Cooldown manager: a buff or debuff cell can play a sound once when the buff or debuff goes away ("Sound (once, when the buff or debuff goes away)" with a preview button, in the cell settings; none by default). (#1527)
  • Cooldown manager: a buff or debuff cell can show its icon smaller while the buff or debuff is not there ("Size when inactive", 20-100%, default 100% = unchanged; the "when it is gone" effect follows the smaller icon). (#1523)

Changed

  • Cooldown manager: "Effect when it is gone" now works for every buff and debuff source (My buffs on myself, My buffs on target, My debuffs on ally); for the two that follow the target it shows only while the target is a friend. The settings of a cell are grouped into "When active", "When inactive" and "Sound and timer". (#1521)

Fixed

  • Aura Cooldown Manager, source "Active totem": a cell whose slot has no totem is now hidden and only appears while a totem is out (it is still shown while the settings window is open, so it can be placed). In combat, when the game hides whether a totem is out, the cell is fully transparent without a totem. (#1517)
  • Aura Cooldown Manager, source "Weapon enchant": the cell now shows a weapon imbue the way a buff is shown (the dark swipe grows as the enchant runs down and the icon stays bright), not as a cooldown with the whole icon covered in a dark mask just after the enchant is put on. (#1522)
  • The game's default totem bar was not hidden in this client (the frame P5UI hid does not exist here; this client's bar is MultiCastActionBarFrame). The "Hide Blizzard's default totem bar" switch and P5UI's own totem bar now hide it (Edit Mode still shows it so it can be moved). New: the Aura Cooldown Manager's first page has "Use P5UI Shaman totem bar" too. (#1520)

新增

  • 冷却管理器:格子的外框改成你的职业颜色,和动作条一样(默认开),在冷却管理器页新增开关“格子的外框用职业颜色”;关掉就回到黑色外框。(#1519)
  • 专业窗口的制作页(点专业标签打开的那页)换成和 K 键专业技能页一样的 P5UI 样子,三种样式都支持:扁平等级条、深色配方列表(分类标题和配方行是扁平的,选中的配方用样式的颜色标出)、深色配方详情和扁平材料框、扁平的制作按钮、带细框的专业标签(选中的有一圈颜色)。一个开关管整个窗口(训练设置页的“专业窗口”)。(#1518)
  • 小队框体:职责图标(坦克、治疗、输出)默认变大(18 像素,原来是 12),并在小队页“职责图标”开关下面新增“职责图标大小”设置(8–32 像素)。(#1516)
  • 冷却管理器:格子不可用(buff / debuff 不在身上、技能用不了)时的透明度可以分战斗中和脱战各设一个(“不可用时战斗中透明度”“不可用时脱战透明度”,在“不可用透明度”之外再乘上去;默认都是 100%,不动就和以前一样)。(#1524)
  • Aura 冷却管理器,格子设置的“不活动时”:图标变灰、隐藏计时器和层数、给图标染色(buff 在不在被游戏藏起来的战斗中也有效)。默认全部关闭。(#1526)
  • 冷却管理器:buff / debuff 的格子可以在 buff / debuff 消失(不在身上了)时响一声(格子设置里新增“声音(buff / debuff 消失时响一声)”和试听按钮;默认不响)。(#1527)
  • 冷却管理器:buff / debuff 的格子在 buff / debuff 不在身上时可以把图标缩小(“不活动时的大小”,20–100%,默认 100% = 和以前一样;“消失后的效果”跟着缩小后的图标)。(#1523)

改动

  • 冷却管理器:“消失后的效果”现在所有 buff / debuff 来源都能用(我对自己的 buff、我对目标释放的 buff、我对队友的 debuff);跟着目标的两种只在目标是友方时才亮。格子设置分成“活动时”“不活动时”“声音和计时器”三块。(#1521)

修复

  • Aura 冷却管理器,来源“萨满当前图腾”:栏位里没有图腾时格子隐藏,图腾放出来才出现(设置窗口开着时照旧显示,方便摆放);战斗中游戏把“有没有图腾”藏起来时,没有图腾就完全透明。(#1517)
  • Aura 冷却管理器,来源“武器附魔”:格子现在按 buff 的样子显示武器附魔(深色转圈随时间慢慢长出来,图标一直是亮的),不再是刚上附魔时整个图标被深色蒙版盖住、像冷却一样。(#1522)
  • 这个客户端里暴雪默认的图腾栏一直没被隐藏(P5UI 之前隐藏的那个框体在这里不存在,这里的图腾栏是 MultiCastActionBarFrame)。“隐藏暴雪默认的图腾栏”开关和 P5UI 自己的图腾栏现在能把它隐藏(编辑模式里仍会显示,可以移动)。新增:冷却管理器第一页也有“启用 P5UI 萨满图腾栏”开关。(#1520)
2.2.12026-10-09

Changed

  • Chat: the message text of party, guild, raid and the other channels now uses a new default, "Vivid channel colour" (the channel's colour with its saturation lifted; party's pale blue turns a clear blue, a custom channel's pale pink a clear salmon, say stays white), so the channels are easier to tell apart. A profile that had the old default, "Softened channel colour", moves to it once; the old choice is still in the chat settings. (#1515)

改动

  • 聊天:队伍、公会、团队等频道的正文颜色改用新的默认“鲜明的频道色”(在频道原色的基础上提高饱和度;队伍的浅蓝变成清楚的蓝,自定义频道的浅粉变成清楚的橙粉,说话仍是白色),频道更容易分开。旧默认“柔和的频道色”的配置档会换一次到新默认;旧的选项还在聊天设置里。(#1515)
2.2.02026-10-09

New

  • Cooldown manager: drag a used cell to another place, on the screen and in the cell preview of the settings page. An empty place takes it, a place with a cell swaps places with it, it can also go into another panel; all its settings go with it. (#1504)
  • The professions page that K opens has P5UI's flat look: a dark panel with a title strip in your class colour (red or yellow with the Persona 5 or Ryuji Sakamoto look), a dark card for each profession, flat rank bars and a frame round the spell icons. Only the "Professions" page; the crafting windows stay as they are. A switch and a preview are in the settings (Skill training page, "Professions page (K)"). (#1503)
  • Cooldown manager, "My buffs on myself": a second effect, "Effect when it is gone" (with its own colour, red by default), shows while the buff is missing from you, so a lost buff can be flagged with the same glow, blink, zoom... as the one for while it is there. The note of the source says which effect is for which state. (#1513)
  • Aura Cooldown Manager panels have a fourth layout, "Centered": the cells in use stay packed around the panel's middle point (the unused ones give no room), so adding or clearing a cell grows or shrinks the group evenly on both sides. While the settings window is open every place shows, so it is set up like a row. (#1511)
  • Cooldown manager, "My buffs on myself": the settings list the spells that exclude the chosen one (a shaman's Lightning Shield and Water Shield, a mage's armors, a hunter's aspects, paladin seals and auras, warrior stances, druid forms ...) and a switch makes the cell watch all of them, so one cell shows whichever of them is on you. (#1514)
  • Aura Cooldown Manager settings: a switch "Hide Blizzard's default totem bar" (first page). Off by default. (#1512)
  • Aura Cooldown Manager (beta): a "Weapon enchant" source. A cell can watch the timed enchant on your main hand or off hand (a shaman's Rockbiter, Flametongue, Frostbrand or Windfury Weapon, a rogue's poison, sharpening stones and oils): icon, time left, charges, and a dim icon while there is none. Beta: whether the game lets addons read these numbers in combat is not verified yet. /p5ui probe weapon prints what the game answers. (#1508)
  • Aura Cooldown Manager (beta): the source "Active totem": a cell watches one of the shaman's totem slots (fire, earth, water, air) and shows the totem that is out with its time left, also in combat; without a totem the icon is drawn dim. A totem's own cooldown is still watched with "Spell cooldown and stacks". (#1506)

Changed

  • Cooldown manager: a drag that starts on a used cell moves that cell; to move the whole panel drag from an empty place (+) or hold Ctrl. (#1504)
  • Cooldown manager, target debuffs: a new "Icon style" choice. "Like the panels' cells" gives the group the cells' look (a 1 px black edge, the countdown number without a black plate, centred at the top or bottom, the stack count inside the icon), so the icons of the group and of the panels match at the same size; "Aura style" is the old look and stays the default. (#1509)

Fixed

  • Aura Cooldown Manager, "My debuffs on the target": after switching it on, its place now shows on the screen while the settings window is open (a grid of "+" places as large as the group, following the size, spacing, per-row and direction settings) and can be dragged right away (it snaps to the screen's lines, to other frames and, with Blizzard's Edit Mode open, to its grid lines); closing the settings window locks it again. No more opening Blizzard's Edit Mode first. (#1505)
  • Cooldown manager: choosing "Round" now shows. The round look is cut with the addon's own circle file (the game's own mask never showed), and an empty place turns into a disc when it is set to round. (#1507)
  • The shaman totem bar: right-clicking a totem to dismiss it no longer raises "AddOn 'P5UI' tried to call the protected function 'DestroyTotem()'" and now works (it uses the game's own secure action). (#1510)

新增

  • 冷却管理器:可以把用到的格子拖到另一个位置(游戏画面里和设置页“格子”的预览里都行)。拖到空位就搬过去,拖到有格子的位置两个格子互换,也可以拖到别的面板里;格子的所有设置跟着走。(#1504)
  • 按 K 打开的专业技能页换成 P5UI 的样子:深色扁平底,职业颜色标题条(开着 Persona 5 或坂本龙司样式时是红色或黄色),一个专业一张深色卡片,扁平的等级条,技能图标外有细框。只改“专业技能”这一页,制作窗口不变。设置里有开关和预览(“技能训练”页,“专业技能页(K)”)。(#1503)
  • 冷却管理器·我对自己的 buff:多了第二个效果“消失后的效果”(有自己的颜色,默认红色):buff 不在身上的时候显示,同样可以选发光、闪烁、放大缩小等,用来提醒 buff 掉了;“可用时的效果”是 buff 在身上时显示。来源下面的说明里写清了哪个效果对应哪个状态。(#1513)
  • Aura 冷却管理器的面板多了第四种布局“居中”:用到的格子始终紧挨着排在面板中心点两边(没用到的格子不占位置),加格子或清空格子时从中间向两边对称增减。设置窗口开着时所有位置都显示,设置方法和横排一样。(#1511)
  • 冷却管理器·我对自己的 buff:设置里会列出和所选法术互斥的法术(比如萨满的闪电护盾和水之护盾、法师的护甲、猎人的守护、圣骑士的封印和光环、战士的姿态、德鲁伊的形态……),打开开关后这个格子同时监视它们,它们中的哪一个在身上,格子就显示哪一个。(#1514)
  • Aura 冷却管理器设置:新增开关“隐藏暴雪默认的图腾栏”(第一页,默认关闭)。(#1512)
  • Aura 冷却管理器(测试版):新增“武器附魔”来源。格子可以监视主手或副手武器上带时间的附魔(萨满的石化、火舌、冰封、风怒武器,盗贼的毒药,磨刀石、魔法油等):图标、剩余时间、层数,没有附魔时图标变暗。测试版:战斗中游戏让不让插件读这些数字还没验证;/p5ui probe weapon 会打印游戏的回答。(#1508)
  • Aura 冷却管理器(测试版):新来源“萨满当前图腾”:一个格子监视萨满的一个图腾栏位(火、土、水、风),图腾在的时候显示它的图标和剩余时间,战斗中也准;没有图腾时图标暗淡显示。图腾自己的冷却时间还是用“技能冷却和层数”来看。(#1506)

改动

  • 冷却管理器:从用到的格子上拖,拖的是这个格子;要拖整个面板,从空格子(+)上拖,或按住 Ctrl 再拖。(#1504)

修复

  • Aura 冷却管理器“目标上我放的 debuff”:勾选启用之后,设置窗口开着的时候它的位置框就显示在屏幕上(一格一格的“+”,大小、间距、每行个数和方向跟着设置变),可以直接拖动(吸附屏幕边线、别的框体,暴雪编辑模式开着时也吸附它的网格线);关掉设置窗口就自动锁定。不用再先打开暴雪的编辑模式。(#1505)
  • 冷却管理器:选“圆”之后能看到圆形了:圆形改用插件自带的圆形遮罩(游戏自带的那张在游戏里没起作用),没设来源的空格子选“圆”也会变成一个圆盘。(#1507)
  • 萨满图腾栏:右键点图腾收回时不再报“AddOn 'P5UI' tried to call the protected function 'DestroyTotem()'”,并且真的能收回了(用的是游戏自己的安全动作)。(#1510)
2.1.02026-10-08

New

  • Aura Cooldown Manager (beta): the source "My ally debuffs": a cell watches the debuff you cast on a friendly target, such as Weakened Soul or Forbearance (picked from the debuffs on the target now, the spell pool for your class, or typed by name, ID or spell link) and shows its icon, time left and stacks, also in combat, and it follows when you change target; with an enemy or no target it shows only the dim icon. The game only lets addons match "a debuff of yours", not a given spell, on friendly units. (#1500)

Fixed

  • Aura Cooldown Manager settings: the cell title no longer sits on the "Source" label, the source and other choice buttons show their whole names (the row takes more lines when they do not fit), the page's left-list names fit, and the window's version number no longer sits on the Persona 5 title slab. (#1499)

新增

  • Aura 冷却管理器(测试版):新来源“我对队友的 debuff”:一个格子监视你放在友方目标身上的 debuff(比如虚弱灵魂、自律;可以从目标身上现在有的 debuff、你职业的法术池里选,也可以按名称、编号或法术链接填),有这个 debuff 时显示图标、剩余时间和层数,战斗中也准,换目标时跟着换;目标是敌人或没有目标时只显示暗淡的图标。游戏只让插件挑“你放的 debuff”,不能挑具体哪个法术。(#1500)

修复

  • Aura 冷却管理器设置页:格子标题不再压在“来源”上;来源等选项按钮的名字显示完整(放不下时分成多行);左边列表里的名字不再被截断;Persona 5 样式下窗口标题旁的版本号不再压在标题条上。(#1499)
2.0.12026-10-08

Changed

  • Aura Cooldown Manager: while the settings window is open, every panel is shown on the screen with all its cells (the used ones, and the unused ones as "+"), you can drag it (it snaps to the screen's lines, to other frames and, with Blizzard's Edit Mode open, to its grid lines) and its position is saved in the profile; closing the settings window locks the panels. Click any cell of a panel on the screen to set it up, in any order. New panels start left of the middle of the screen. (#1498)

改动

  • Aura 冷却管理器:设置窗口打开的时候,所有面板(用到的格子和没用到的“+”格子)都显示在屏幕上,可以直接拖动(吸附屏幕边线、别的框体,暴雪编辑模式开着时也吸附它的网格线),位置存进配置档;关掉设置窗口就自动锁定。点屏幕上面板里的任意一个格子就能设置它,不用从第一个排起。新面板默认放在屏幕偏左。(#1498)
2.0.02026-10-08

New

  • P5UI Aura Cooldown Manager (beta, off by default, first entry of the settings menu): build several action-bar-like panels (row, column or bars layout) and set up each cell; this first part has the panel framework, square or round icons, timer and stack styles, opacities, a ring effect and a test / preview. Spell cooldowns, buffs and items follow in the next versions. (#1488)
  • Beta: your own debuffs on the target are shown as one group in a movable frame (square or round icons, countdown number, stack count, opacity, last-seconds colour), plus a test panel with a preview and an on-screen test; off by default. (#1492)
  • Defensive cooldown panel (off by default; Settings, Group tools): a window with a row for each party or raid member whose class has a defensive of its own (Shield Wall, Divine Shield, Deterrence, Evasion, Ice Block, Barkskin): in effect with the time left, cooling down, or ready. Other players' cooldowns are an estimate. New command /p5ui probe defensives. (#1496)
  • Aura Cooldown Manager (beta): the source "My buffs on myself": a cell watches one buff you cast on yourself (picked from the buffs on you now, the spell pool for your class, or typed by name, ID or spell link; all ranks or one rank) and shows its icon, time left and stacks while it is there, also in combat. (#1489)
  • Aura Cooldown Manager (beta): the source "My buffs on the target": a cell watches one buff you cast on your target (Renew, Rejuvenation, shields...; picked from the buffs on the target now, the spell pool for your class, or typed; all ranks or one rank) and shows its icon, time left and stacks while the target has it, also in combat, and follows when you change target. (#1493)
  • Aura Cooldown Manager (beta): the "Spell cooldown and stacks" source. Pick a spell from your spellbook (or add one by name, ID or link) and a cell shows its cooldown, its charges, whether it is usable and the "when ready" effect. For a spell with several ranks, choose one rank, or "All ranks", which follows the highest rank you know. (#1490)
  • Aura Cooldown Manager (beta): six more "effect when ready" styles for a cell (blink, zoom in and out, expanding ring, spinning light, shake, fade), a sound when a cell's cooldown ends (with a preview button) and an option to change the timer's colour in the last seconds. (#1491)
  • Aura Cooldown Manager (beta): an Item source. A cell can watch a potion, healthstone or other item you drag in (cooldown, how many you have, dim when none left, ready effect), or "Trinket 1 / Trinket 2", which follows the trinket you wear. (#1494)

新增

  • P5UI Aura 冷却管理器(测试版,默认关闭,设置菜单第一项):可以新建多个像动作条的面板(横排、竖排或进度条),逐个设置格子;这一部分先做面板框架、方/圆图标、计时器和层数样式、透明度、光圈效果和测试/预览。技能冷却、buff 和物品在后面的版本加。(#1488)
  • 测试版:目标身上我放的 debuff 整组显示在一个可拖动的框里(方形或圆形图标、倒计时数字、层数、透明度、最后几秒变色),带预览和屏幕上测试的测试面板;默认关闭。(#1492)
  • 大减伤面板(默认关闭;设置里的“团队工具”页):一个小窗,小队或团队里职业有自己大减伤的成员(盾墙、圣盾术、威慑、闪避、寒冰屏障、树皮术)各一行:生效中(带剩余时间)、冷却中或可用。别人的冷却是估计的。新增命令 /p5ui probe defensives。(#1496)
  • Aura 冷却管理器(测试版):来源“我对自己的 buff”:一个格子监视你放在自己身上的一个 buff(可以从身上现在有的 buff、法术池里你职业的法术里选,或者输入名称、编号、粘贴法术链接;全等级或只算某一个等级),有这个 buff 时显示图标、剩余时间和层数,战斗中也准。(#1489)
  • Aura 冷却管理器(测试版):来源“我对目标释放的 buff”:一个格子监视你放在目标身上的一个 buff(恢复、回春术、护盾等;可以从目标身上现在有的 buff、法术池里你职业的法术里选,或者输入;全等级或只算某一个等级),目标身上有这个 buff 时显示图标、剩余时间和层数,战斗中也准,换目标时跟着换。(#1493)
  • Aura 冷却管理器(测试版):新增“技能冷却和层数”来源。从法术书里选一个法术(或按名字、编号、链接添加),格子显示它的冷却、充能层数、是否可用,以及“可用时的效果”;有多个等级的法术可以只跟某一个等级,或选“全等级”自动跟你学到的最高等级。(#1490)
  • Aura 冷却管理器(测试版):格子"可用时的效果"多了六种(闪烁、放大缩小回到正常、扩散光圈、旋转光点环、抖动、淡入淡出);冷却结束时可以响一声(带试听按钮);计时器可以在最后几秒变色。(#1491)
  • Aura 冷却管理器(测试版):新增“物品”来源。格子可以监视你拖进来的药水、治疗石等物品(冷却、数量、用完变暗、可用时的效果),也可以选“饰品 1 / 饰品 2”,跟着当前穿的饰品走。(#1494)
1.18.22026-10-08

Changed

  • The roll record now has two tiers: the item, and under it a line for every person in the group. People who have not chosen yet show "Waiting to choose". When the roll is over the lines are sorted by points, high to low, and the item's line shows who won it. (#1486)

改动

  • 掷骰记录改成两层:上面是装备,装备下面是队里每个人一行。还没选择的人显示“等待选择”。掷骰结束后,下面的人按点数从高到低自动排序,装备那一行显示谁赢了。(#1486)
1.18.12026-10-07

Changed

  • In a party, the button of the member whose role is Tank no longer blinks while he has aggro (it stays on, same colours); a member of another role with aggro still blinks, which is the warning that somebody pulled it. Before, only your own button stayed on when you were the tank. (#1482)
  • The bag's upgrade arrow now shows only when the gear is clearly better for its slot: a higher item level, an armor type that is not lighter than what you wear (cloth < leather < mail < plate), no stat lower than the replaced gear's and at least one higher. Gear that trades stats, or that cannot be told, shows no arrow. The setting's text says so. (#1484)

Fixed

  • In a party or raid, your white (melee) hits no longer go missing when the game's swing event and its hit land a few tenths of a second apart: every swing of yours shows one number (now and then a teammate's physical hit right next to your swing shows in its place; the rest of your party's damage still stays out). /p5ui ctlog on|off|show logs the timing of your last 40 swings and white hits, for tuning the windows. (#1483)

改动

  • 小队里职务是坦克的队员,他有仇恨时仇恨按钮不再闪,一直亮着(颜色不变);其他职务的队员有仇恨时照旧闪,提醒他拉到了仇恨。以前只有你自己是坦克时你自己的按钮不闪。
  • 背包里的升级箭头现在只在这件装备对这个部位确实更好时才亮:物品等级更高、护甲类型不比身上穿的低(布 < 皮 < 锁 < 板)、没有任何属性比换下的那件低,且至少一项更高;属性有增有减、或者看不准的不亮。设置里的说明也改了。

修复

  • 在小队和团队里,游戏的挥击事件和伤害到得差零点几秒时,你的白字(近战平砍)不再丢:每一下挥击都出一个数字(偶尔会是正好落在你挥击旁边的队友的物理伤害,队友其他的伤害仍不显示)。/p5ui ctlog on|off|show 记录最近 40 次挥击和白色伤害的时间,用来调窗口。(#1483)
1.18.02026-10-07

New

  • Portrait style "Slanted 2D portrait" (Unit frames and Party pages, next to 3D / 2D / class icon): the portrait and its outline are cut at the slant of the Persona 5 / Ryuji Sakamoto design, and it always shows the 2D picture, never a 3D model. Works in all three looks. (#1481)

Fixed

  • With "Put me, my target and its target in the party frames" on, the resting zZZ now shows on your own party frame (top right of the portrait) in an inn, in all three looks; it used to hang only on the player frame, which is hidden then. (#1471)

新增

  • 头像样式“2D 头像(斜)”(单位框体和小队页,和 3D 头像、2D 头像、职业图标并列):头像和外框按 Persona 5 / 坂本设计稿的斜度切成斜的,只显示 2D 头像,不显示 3D 模型;普通、Persona 5、坂本三种外观下都能用。(#1481)

修复

  • 开了“把自己、目标、目标的目标并进小队框体”时,在旅馆里休息的 zZZ 现在显示在你自己的小队框体上(头像右上角),三种外观都有;以前它只挂在玩家框体上,而并进后玩家框体是藏起来的。(#1471)
1.17.12026-10-07

Changed

  • In the chat card look, the input band (the input field, the channel buttons above it, the character counter and the band behind them) no longer fades when the window is idle: it stays as bright as with the mouse over it. Only the tab row still fades to 40%. (#1478)

改动

  • 聊天卡片外观下,闲置时输入带(输入框、上面的频道按钮、字数计数和它们后面的底板)不再变淡,一直和鼠标放上去时一样亮;只有标签行还是淡到 40%。设置页的说明和示意图同步改了。(#1478)
1.17.02026-10-07

New

  • /p5ui probe rest prints what the game says about resting and what the zZZ icon looks like to the game, for when it does not show. (#1471)

Fixed

  • Rounded corners now also work under the Persona 5 and Ryuji Sakamoto looks (they showed square corners): the white edge follows the corner setting and its radius. (#1468)
  • Switching from the Ryuji look to the Persona 5 look left yellow parts in the settings window (title bar, the line under it, its shadow, the picked row's mark, the dialogs' shadow); they now change colour with the look. (#1468)
  • While your group role is Tank, the threat buttons that show your own threat (your frame, your target's frame, your own party frame) stay on without blinking; other members' buttons still blink. (#1469)
  • The player frame's resting zZZ now reads the resting state again when you enter the world or change zone (and a second later), so it shows when you log in or load into an inn. (#1471)
  • The shaman totem bar no longer draws a solid black rectangle behind each totem icon, and a totem slot with no icon shows nothing at all, not even the outline; a filled slot keeps its thin black outline. (#1470)
  • The stutter at the end of a fight. What combat held back is now laid out again only where it was asked for, spread over a few frames, instead of laying out every frame at once (300 to 700 ms in a raid); 3D portraits are no longer loaded again for the same unit; the Performance page lists how long each part takes. (#1472)

新增

  • /p5ui probe rest 会打印游戏对“休息”的回答和 zZZ 图标现在的状态,没显示出来时用。(#1471)

修复

  • 圆角现在在女神异闻录 5 和 Ryuji 两个外观下也生效(以前显示方角):白边跟着圆角设置和半径走。(#1468)
  • 从 Ryuji 外观切到女神异闻录 5 外观后,设置窗口里还留着黄色的地方(标题条、标题下的线、窗口阴影、选中项的斜条、对话框的阴影)现在会跟着外观换色。(#1468)
  • 小队职务是坦克(T)时,显示你自己仇恨的仇恨按钮(你自己的框体、目标框体、小队里你自己的那一格)不再闪烁,一直亮着;别的队友的按钮照旧闪。(#1469)
  • 玩家框体头顶的休息 zZZ 图标在进入世界、换区域时(一秒后再读一次)重新读休息状态,登录或载入旅馆时也会显示。(#1471)
  • 萨满图腾栏不再在每个图腾图标后面画一整块黑色方块,没有图标的图腾格什么都不显示,连细黑边也不画;有图标的格子仍然带细黑边。(#1470)
  • 打完怪后的卡顿。战斗中要求重新摆放的东西,打完后只重做被要求的那一部分,并且分几帧做完,不再一口气把所有界面摆一遍(团队里要 300 到 700 毫秒);同一个单位的 3D 头像不再重复加载;“插件表现”页也会列出每一部分用了多久。(#1472)
1.16.02026-10-07

New

  • Raid cell base (#1462): health and power bars split 8 : 2 (the power bar is 20 % of the bar area by default, 10 to 30 % on the raid page).
  • Raid cell left column: role icon, leader crown under it, raid mark top-right, the name from x = 16 (pets 4) drawn over the icon rows and cut with an ellipsis, the ready check in the middle of the health bar. (#1462)
  • Frame borders stack inwards: red threat border (2 px, outermost), green border while my heal over time is on the member (2 px), the target's white ring (hidden while red shows, or 1 px inside); hover and focus sit inside them. Raid page block "Cell borders and bars" with the power share, the green border, the white ring choice and the yellow border. (#1462)
  • Chat lines read easier. The channel name is one character without brackets (公 / 队 / 团 / 综; G / P / R / Gen in an English client), the message text is softened toward white, class-coloured names come without brackets and with the level in front ("16 Name"), and your own character name turns gold when someone else mentions it. Each of these is a setting in Settings > Chat > Messages and the old writing is one click away. (#1463)
  • One copy window with two pages in the card chat style: "This window" (the newest 20 / 50 / 100 / 200 lines of the chat, timestamps on or off, a filter by channel, all selected for Ctrl+C) and "Saved history" (search and paging as before). "Open saved history" and "Preview" in the settings open the second page. (#1463)
  • Settings "Lines in the copy window" (20 / 50 / 100 / 200, default 200) and "Timestamps in the copied text" (default on) under Chat > Copy and history. (#1463)
  • The chat window can be drawn as one card (Settings > Chat > Look > Window style): a solid tab band on top, the message area, and an input band under it (shown while the edit box is), one outline round all three: thin black in the normal look, white edge and hard shadow in the Persona 5 / Ryuji Sakamoto looks. "Classic" keeps today's drawing. The card is the default. (#1463)
  • The message area has three background opacities: at rest (the old setting, 35%), mouse over or typing (65%) and idle (12%), and a setting for the seconds until idle (15; 0 = never). When idle the tab band fades to 40% and the input band folds away; the mouse, typing or a new line brings the window back at once. (#1463)
  • Line spacing for the chat window (0-8 pixels, default 3; card style only). (#1463)
  • A "jump to latest" button for the chat window. While you are scrolled up it sits at the bottom right and counts the new lines that arrived meanwhile ("3 new", "99+" from 100 on); click it to go back to the bottom. A thin bar on the right edge shows where you are in the history. Both follow the Persona 5 / Ryuji Sakamoto style, can be turned off in Settings > Chat > Input and tabs, and are not drawn with the Classic window style. (#1463)
  • Raid frames get two colour masks over the whole cell: a boss debuff tints the cell in the debuff's category colour (magic blue, curse purple, disease brown, poison green, bleed orange, other red; still, 30%), and a debuff you can dispel tints it in the dispel type's colour (breathing, 55%). When both show, the boss mask is on top. Dead and offline members get none. The colours and both switches are in the new "Masks (raid)" block of the raid page; the test raid shows them all. (#1462)
  • Raid cell top row (#1462): the member's boss debuffs (up to 3) and then the debuffs you can dispel (up to 2, never the same one twice), centred at the top of the cell, 1 px apart, with the debuff type's colour as the edge (1 px, 2 px from 16 px icons) and the timer inside the icon; when the row is full the boss debuffs win and the rest is cut off; it steps aside for the ready check and the life status icons.
  • Raid cell bottom-left row: your heals over time first, then your shields, from 16 px in from the left edge (2 icons on a 70 px cell, 3 on wider ones, room kept for the defensives), taken from the class list on the raid page. (#1462)
  • Raid page block "Top row and bottom row": icon sizes 8 to 24 (14 for 1-10 players, 12 for the others), the glow (off by default), the dispellable debuffs (on by default, up to 3), the spells of your class; the countdown number follows the one "Timer size (raid)" setting, on the icon as it is drawn; the test raid draws made-up icons for both rows. (#1462)
  • Chat tabs (card look): the selected tab is filled in the style colour; a window you are not looking at shows an unread count on its tab (up to 99+, new setting "Show unread counts on tabs", on by default); a whisper tab pulses pink until you open it. (#1463)
  • Chat filtering: a "Filtered N" chip at the right end of the tab row (new setting, on by default; only while filtering is on and something was hidden); click it to see what was hidden and clear the list. (#1463)
  • Chat channel buttons can sit right above the edit box ("Above the edit box", the default for new profiles), as named chips (Say, Party, Raid, Guild, Whisper, General) with a "More" menu for Yell, Instance, Officer, Trade and Roll. Each button can be on the bar, under More, or off; a row too narrow for its chips moves the right-most under More by itself, also while you drag the chat window narrower or wider. (#1463)
  • The input field is always shown in the card look: with Blizzard's chat box hidden until Enter, a resting field with a grey hint and the character counter sits where the box is, and a click on it opens Blizzard's own box over it to type; when the window is idle the input area fades to 40% together with the tab row (in the classic chat style only for the main window and the windows docked in it; a window of its own keeps Blizzard's way) (setting "Always show the input field", on; turn it off for Blizzard's own behaviour). (#1463)
  • The current channel is coloured in the chip, in a new channel label over the edit box's header (click it for the channel menu), on the edit box's edge while you type, and in the text (Blizzard's own colouring). (#1463)
  • Edit box hint line while empty (setting "Show a hint", on; it says Alt+Up/Down for the history) and a character counter (always / near the limit / off; amber 25 characters before the limit, red at it; counted on the visible text against the edit box's own 255-byte limit, so an item link counts as its name and Chinese is three bytes a character). (#1463)
  • Settings for the channel buttons: what the buttons say (names or single characters), and what to do with the buttons that can't be used right now (dim or hide). (#1463)

Changed

  • The name format is now one setting on the General page (Look) for every unit, party and raid frame, instead of one per frame. It defaults to the first and the second name ("First Second", Forever's player names; a unit without a second name, such as a monster, shows the first name only), the name text is a little smaller, and a name that doesn't fit is cut short. The "Name-Realm" choice is gone (Forever has no realms). Profiles that hid the name on every frame keep that; the rest get the new default. (#1451)
  • The raid cell's red threat border is drawn 2 px inside the cell instead of outside it, and not for dead or offline members; the yellow "gaining aggro" border of raid cells is off by default and has its own switch per raid size. (#1462)
  • "Power bar height" only counts for standing health bars (its slider is dimmed while the bars lie); lying bars use the new percentage. (#1462)
  • The raid cell's role and leader icons no longer move for corner indicators. (#1462)
  • The "Short channel names" switch is now a choice of three (short, letter like [G], full); profiles that had it on get "short", off get "full". The "Show the time" switch is now a time format (off, 14:02, 14:02:30, 12-hour; still Blizzard's account-wide setting), and the time is drawn a little dimmer. (#1463)
  • The Chat settings are ordered Look, Messages, Channel buttons, Input and tabs, Copy and history, Chat filtering, Saved chat history, Chat links; "Copy chat" is now "Copy and history". The classic chat style keeps the old copy window and the separate saved-history window. (#1463)
  • "Background opacity" is now "Background opacity: at rest"; the chat window uses the card style by default (Window style: Classic brings back the old look). (#1463)
  • The countdown number on every aura icon is now set as a percentage of the icon (50–100 %, 100 % fills the inside of the icon, the default 60 % is the size the numbers had): on the unit-frame and party aura rows, the raid and party boss, corner, defensive and indicator icons, nameplate aura icons, your own buffs and debuffs, boss-frame auras, the Cooldown Manager and the action and pet bar buttons. The old pixel sizes and the old 50–200 % scale move over by themselves (also from old export strings and presets) and keep their size to within a pixel, except for a few small differences: the raid's corner heal and indicator numbers 8 → 7 px and the party's indicator numbers 9 → 8 px (a number never exceeds the icon now), the Cooldown Manager's numbers by one to two pixels, the action bar's numbers on new profiles 16 → 17 px (on old profiles with 40 px buttons 16 → 15 px, and the pet bar 13 → 12 px), boss-frame numbers (they were Blizzard's own) and nameplate numbers, which follow each icon's own size now instead of 12 px everywhere. The sliders also work on the small icons (6 px at least). (#1460)
  • While the new button is on, Blizzard's own jump-to-latest button is hidden (opacity only; it comes back when the switch is turned off). (#1463)
  • The raid frames' four-strip dispel outline is replaced by the dispel mask; its switch (dispelGlow) moved into the "Masks (raid)" block. (#1462)
  • The raid cell's boss debuff is no longer one big icon in the middle of the health bar and the corner indicators are gone; the debuffs you can dispel moved from the bottom right to the top row. Pets get neither row. (#1462)
  • Team profiles saved before the new team cell move to its defaults once: icon sizes by raid size (14 / 12 / 12), two dispellable icons, no glow halo around boss debuffs, the defensives at the bottom right, and a resized power bar keeps its share of the bar area. Values you changed yourself stay. The default profiles use the same values and show names instead of role icons. (#1462)
  • The chat copy button moves from the top right of the message area to the right end of the tab row: half transparent at rest, clear under the mouse. The switch is now called "Show a copy button". The classic look keeps today's tabs and the copy button at the top right. (#1463)
  • New profiles start with the buttons at size 22 and docked above the edit box; saved profiles keep their position, their size 18 and the buttons they had shown (on becomes "bar", off stays off). The left column still uses single characters. (#1463)
  • With the docked position P5UI moves Blizzard's chat edit box down by the height of the button row, and puts it back when you pick another position, Classic, or turn the flat look off; a chat window so low that the box would end up off the screen gets the row along the top instead. (#1463)

Fixed

  • The P5UI bank now shows the stack count on each slot again (a single item shows none), the same as the original bank window. (#1465)
  • A raid member who dies loses the red threat border at once. (#1462)
  • A Chinese title in the channel label (other chat types) was cut in the middle of the full-width colon. (#1463)

新增

  • 团队格子底座(#1462):血条和能量条 8 : 2(能量条默认占血条区 20 %,团队页可调 10 到 30 %)。
  • 团队格子的左边一列:职责图标、下面是队长王冠、右上角是团队标记,名字从 x = 16 开始(宠物 4),画在图标行上面,太长用省略号截断,准备确认图标在血条正中。(#1462)
  • 格子的外框一层一层往里排:仇恨红框(2 px,最外)、我的持续治疗在他身上时的绿框(2 px)、当前目标的白圈(红框出现时隐藏,或缩成 1 px 放在里面);鼠标线和焦点框在它们里面。团队页新增“格子的外框和条”:能量条占比、绿框、白圈、黄框。(#1462)
  • 聊天的一行更好读:频道名缩成一个字、不带方括号(公 / 队 / 团 / 综;英文客户端 G / P / R / Gen),正文偏白,带职业色的名字不带方括号、等级写在名字前面(“16 名字”),别人在话里提到你的角色名时名字变成金色。每一项都在 设置 → 聊天 → 消息 里,可以选回原来的写法。(#1463)
  • 卡片聊天样式下复制窗口只有一个、分两页:“当前聊天”(最近 20 / 50 / 100 / 200 行,带不带时间,按频道筛,已全选,Ctrl+C 复制)和“已存记录”(搜索、翻页和以前一样)。设置里的“打开已存记录”和“预览”打开第二页。(#1463)
  • 聊天设置里“复制与历史”下多了两项:“复制窗口里放最近多少行”(20 / 50 / 100 / 200,默认 200)和“复制的文字里带时间”(默认开)。(#1463)
  • 聊天窗口可以画成一整块「卡片」(设置 > 聊天 > 外观 > 窗口样式):上面一条不透明的标签带、中间消息区、下面一条输入带(输入框出现时才显示),外面一圈边:原版外观是细黑边,Persona 5 / 坂本龙司外观是白边加硬阴影。选「经典」保持现在的画法。卡片是默认样式。(#1463)
  • 消息区背景有三档不透明度:平时(原来的设置,35%)、鼠标指上或输入时(65%)、闲置后(12%),还可以设多少秒算闲置(15 秒,0 = 不淡出)。闲置时标签带淡到 40%、输入带收起;鼠标移上去、打字或来了新消息马上恢复。(#1463)
  • 聊天窗口行距设置(0–8 像素,默认 3,卡片样式才生效)。(#1463)
  • 聊天窗口的“回到最新”按钮:往上翻时出现在右下角,数着翻上去以后来了几条新消息(“3 条新消息”,满 100 条显示 99+),点一下回到最底;右边缘多一条细条,显示翻到了历史的哪里。两样都跟着女神异闻录 5 / 坂本龙司风格变色,可以在 设置 > 聊天 > 输入与标签 里关掉,窗口样式选“经典”时不画。(#1463)
  • 团队框体的每个格子可以盖两种颜色蒙版:首领减益按类别给整格上色(魔法蓝、诅咒紫、疾病棕、中毒绿、流血橙、其他红;不动,30%),你能驱散的减益按驱散类型上色(一明一暗地呼吸,55%)。两个同时出现时首领蒙版在上面。死了和离线的成员不画。颜色和两个开关在团队页新的“蒙版(团队)”块里,测试团队里能看到全部。(#1462)
  • 团队格子的上排(#1462):队友的首领减益(最多 3 个)和你能驱散的减益(最多 2 个,同一个不会出现两次),居中在格子最上面、图标间隔 1 px,边框是减益类型的颜色(1 px,16 px 起 2 px),倒计时数字在图标里面;排不下时首领减益优先,多出来的被裁掉;就位确认和死亡、离线等标记出现时让开。
  • 团队格子的下排左边:先是你放的持续治疗,后是你放的护盾,从离左边 16 px 处起往右排(70 px 宽的格子 2 个,更宽 3 个,给减伤图标留着位置),按团队页里你职业的法术取。(#1462)
  • 团队页“上排和下排”:图标大小 8 到 24(1 到 10 人 14,其他 12)、发光(默认关)、能驱散的减益(默认开,最多 3 个)、你职业的法术;倒计时数字大小跟“计时数字大小(团队)”这一个设置走,按画出来的图标大小算;测试团队里两排都有假图标。(#1462)
  • 聊天标签行(卡片外观):选中的标签填样式色;没在看的聊天窗口来了新消息,标签上显示未读数(最多 99+,新设置“标签上显示未读数”,默认开);密语标签会闪粉色,点开才停。(#1463)
  • 聊天过滤:标签行右端显示“已过滤 N”(新设置,默认开;只在过滤开着、且已经过滤了消息时出现),点一下能看被过滤的消息、清空记录。(#1463)
  • 聊天频道按钮可以放在输入框正上方(“输入框上方”,新配置默认),改成带名字的芯片(说、队伍、团队、公会、密语、综合),喊、副本、官员、交易、骰子放在“更多”菜单里。每个按钮可以选:在条上 / 放进“更多” / 不显示;一排放不下时,最右边的会自己收进“更多”,拖动聊天窗口变窄变宽时也会跟着重排。(#1463)
  • 卡片外观下输入框一直显示:暴雪的聊天框在按 Enter 之前是藏着的,现在它的位置上有一个静止的输入框(灰色提示和字数计数),点一下它,暴雪的聊天框就在它的位置上打开(盖在静止输入框上),直接打字;窗口闲置时输入区和标签行一起淡到 40%(暴雪经典聊天样式下只有主窗口和停靠在里面的窗口有,拖出来独立的窗口仍是暴雪原来的做法;设置“输入框一直显示”,默认开;关掉就是暴雪原来的样子)。(#1463)
  • 当前频道会在四处显示同一个颜色:频道芯片(整块填色)、输入框前面新的频道牌(点一下打开频道菜单)、打字时输入框的边、输入的文字(暴雪自己上的色)。(#1463)
  • 输入框空着时显示一行提示(设置“输入框里没有字时显示提示”,默认开;提示里写 Alt+上下键翻历史);字数计数(一直显示 / 快到上限才显示 / 不显示;离上限还有 25 个字变琥珀色,到上限变红;按看得见的文字对暴雪输入框自己的 255 字节上限数,物品链接按名字算,一个汉字 3 字节)。(#1463)
  • 频道按钮的设置:按钮上写名字还是单字;现在用不了的按钮是变暗还是藏起来。(#1463)

改动

  • 名字格式改成一个通用设置(通用页「外观」里),所有单位框体、小队和团队框体共用,不再每个框体各设一个。默认显示名字和第二名字(“名字 第二名字”,Forever 的玩家名字就是这样;没有第二名字的单位,比如怪物,只显示名字),名字文字比以前小一点,放不下时会被截断。去掉了“名字-服务器”(Forever 没有服务器)。所有框体都隐藏了名字的配置档保持隐藏,其余用新默认。(#1451)
  • 团队格子的仇恨红框从格子外面画到里面 2 px,死了和离线的成员不画;快拿到仇恨的黄框默认不画,每个团队人数档有自己的开关。(#1462)
  • “能量条高度”只管竖着的血条(躺着时滑块变灰),躺着的血条改用新的百分比。(#1462)
  • 团队格子的职责和队长图标不再给角标指示让位。(#1462)
  • 「缩短频道名」开关改成三选一(单字、字母 [G]、完整);原来开着的存档变成「单字」,关着的变成「完整」。「显示时间」开关改成时间格式(不显示、14:02、14:02:30、12 小时制,仍是暴雪的账号设置),时间的灰色略暗一点。(#1463)
  • 聊天设置的小节顺序是外观、消息、频道按钮、输入与标签、复制与历史、聊天过滤、保存聊天记录、聊天链接;“复制聊天”改名“复制与历史”。经典聊天样式还是原来的复制窗口和单独的已存聊天记录窗口。(#1463)
  • 「背景不透明度」改名「背景不透明度:平时」;聊天窗口默认用卡片样式(想要原样,把「窗口样式」选成「经典」)。(#1463)
  • 所有光环图标上的倒计时数字大小都改成“占图标的百分比”(50–100%,100% 占满图标里面,默认 60% 就是原来数字的大小):单位框体和小队的光环行、团队和小队的首领减益 / 角落 / 减伤 / 指示图标、姓名板光环图标、自己的增益和减益、首领框体的光环、冷却管理器、动作条和宠物条按钮。旧的像素字号和旧的 50–200% 会自动换算过来(旧的导出串和预设也一样),大小基本不变(最多差 1 像素),只有几处小差别:团队的角落治疗和指示图标数字 8 → 7 像素、小队的指示图标数字 9 → 8 像素(数字不再超出图标)、冷却管理器的数字差 1–2 像素、新配置档动作条的数字 16 → 17 像素、已有配置档里 40 像素按钮的动作条数字 16 → 15 像素(宠物条 13 → 12 像素)、首领框体的数字(原来是暴雪的)、姓名板的数字(原来到处都是 12 像素,现在跟着每个图标自己的大小)。小图标上滑条也有用了(数字最小 6 像素)。(#1460)
  • 新按钮开着时,暴雪自己的“回到最新”按钮会被藏起来(只调透明度,关掉开关就恢复)。(#1463)
  • 团队框体原来的四条驱散边框换成了驱散蒙版;它的开关(“驱散”)搬进了“蒙版(团队)”块。(#1462)
  • 团队格子的首领减益不再是血条中间的一个大图标,四个角标也没有了;能驱散的减益从右下角挪到了上排。宠物格子没有这两排。(#1462)
  • 新团队格子上线前保存的配置档,团队设置会一次性换成新格子的默认值:图标大小(按团队人数 14 / 12 / 12)、能驱散的图标最多 2 个、首领减益图标不再有发光圈、减伤图标在右下角,调整过高度的能量条按比例保留。你自己改过的值不动。默认配置档也用这些值,并且显示名字而不是职责图标。(#1462)
  • 聊天复制按钮从消息区右上角搬到标签行最右端:平时半透明,鼠标移上去变清楚;开关改名“显示复制按钮”。经典外观保持原来的标签和右上角的复制按钮。(#1463)
  • 新配置的频道按钮默认放在输入框上方、大小 22;已有的配置保持原来的位置、大小 18 和显示的按钮(原来开着的变成“在条上”,关着的还是关)。左边竖排仍然用单字。(#1463)
  • 选“输入框上方”时,插件会把暴雪的聊天输入框往下挪一排按钮的高度;换到别的位置、选“经典”或关掉扁平外观时挪回原位;聊天窗口放得太低、输入框挪下去会出屏幕时,改成把按钮条放在标签页上面。(#1463)

修复

  • P5UI 银行的每个格子重新显示物品堆叠数(只有一个的不显示),和原版银行一样。(#1465)
  • 团队成员死亡后红框马上消失。(#1462)
  • 频道牌上其他聊天类型的中文标题会在全角冒号中间被切断。(#1463)
1.15.02026-10-06

New

  • A name format "Name realm" for the unit, party and raid frames (Name format choice on the Unit frames, Party and Raid pages): the realm is shown after a space instead of after a dash. (#1451)
  • The Performance page has a "Slowest jobs" section (quest scan, loot window, laying out the frames after combat, map, bags); /p5ui perf tasks lists them in chat. (#1450)
  • The aura rows of the unit frames have size settings for the countdown number, the corner marks, the space between icons and the space between groups (Settings > Auras, per unit and per buffs / debuffs), and the threat button has a size setting (Settings > Party > Threat). The defaults are the sizes you see now. (#1452)
  • Every number of the party aura rows can be set: icon size (12–48), how many to show, countdown number size (50–200 %), corner mark size (50–200 %), icon spacing (0–8 px) and the gap between groups (0–16 px), for each row, separately for stacked and side-by-side party frames. (#1435)

Changed

  • Blizzard's chat buttons beside the chat window (Settings > Chat > Look) now have three choices instead of a tick box: always shown, only while the mouse is over the chat (the old default), or never shown. Existing settings keep their meaning: the old ticked box becomes "only while the mouse is over the chat", unticked becomes "always shown". (#1453)
  • The six unit frames (player, target, target of target, focus, focus target, pet) draw their buffs and debuffs in two rows above the frame (the pet's below it): debuffs next to the frame (on a friend also your heals over time and shields), buffs beyond them. Groups are 8 px apart with a thin divider, and the second row keeps its place when the first is empty. Icons have corner marks (top-left: yours, bottom-left: cast by someone else, top-right: you can dispel it), a countdown number only on icons of 18 px or more, a gold edge on stealable enemy buffs, and the countdown changes colour in the last 5 seconds (all on by default; sizes and counts have new defaults, old profiles that still have the old defaults move to the new ones). (#1435)
  • Traditional Chinese clients (zhTW) now read the Simplified Chinese interface, setup wizard, leveling dungeon names and update notes; the automatic Traditional Chinese translation is removed. (#1457)
  • The party frames' auras are now two rows of the same square icons as the unit frames: row 1 next to the frame (26 px) shows the debuffs you can dispel first, then the others, your heals over time and your shields; row 2 (14 px) shows what others cast on them and the long group buffs. Three corner marks say whose it is (yours, someone else's, you can dispel it), groups are set apart by a gap and a thin divider, and icons from 18 px up show a countdown number. The old corner indicators on the party frames are gone, the green heal-over-time border is a line under the health bar, and the dispel highlight breathes faster. (#1435)

Fixed

  • Killing a mob no longer makes the game hitch: the quest marks on nameplates are read again a few plates per frame (the target first) instead of all at once, and after combat only the plates that could not be read are read again. (#1450)

新增

  • 单位、小队、团队框体的“名字格式”多了一个“名字 服务器”:服务器名接在名字后面,中间是空格,不再是横线。(#1451)
  • 插件表现页多了「最慢的几件事」(任务扫描、拾取窗口、战斗后摆放界面、地图、背包);输入 /p5ui perf tasks 在聊天里列出。(#1450)
  • 单位框体的光环行多了几个大小设置:倒计时数字大小、角标大小、图标间距、组与组的间距(设置 → 光环,每个单位的增益和减益各一份),仇恨按钮也能调大小(设置 → 小队 → 仇恨)。默认值就是现在的大小。(#1452)
  • 小队光环行的所有数字都能调:每一行的图标大小(12–48)、显示个数、倒计时数字大小(50–200 %)、角标大小(50–200 %)、图标间距(0–8 像素)、组与组的间距(0–16 像素),竖排和横排的小队各有一套。(#1435)

改动

  • 设置 → 聊天 → 外观里,聊天框旁边暴雪的那一列按钮,原来的勾选框改成三选一:一直显示、鼠标移到聊天框上才显示(原来的默认)、从不显示。以前的设置意思不变:原来勾上的变成“鼠标移到聊天框上才显示”,没勾的变成“一直显示”。(#1453)
  • 玩家、目标、目标的目标、焦点、焦点目标、宠物这六个单位框体的增益和减益排成框体外面的两行(宠物的在框体下面):靠框体的一行是减益(朋友身上还有你放的持续治疗和护盾),外面一行是增益;组与组之间有 8 px 空隙和一条细竖线,第一行空了第二行不往上挪。图标有角标(左上:你放的;左下:别人放的;右上:你能驱散的),倒计时数字只在 18 px 以上的图标上显示,敌方可偷取的增益有金色边,最后 5 秒倒计时变色(这些默认都开;大小和个数有新的默认值,旧配置档里还是旧默认值的项会自动换成新的)。(#1435)
  • 繁体中文客户端(zhTW)现在显示简体中文的界面、安装向导、练级副本名称和“更新了什么”;去掉了自动转出来的繁体翻译。(#1457)
  • 小队框体的光环改成和单位框体一样的方形图标、两行:第一行(靠框体,26 像素)先放你能驱散的减益,再放其他减益、你放的持续治疗和你放的护盾;第二行(14 像素)放别人放的增益和长时间的团队增益。三个角标分别表示你放的、别人放的、你能驱散的,组和组之间有空隙和一条细竖线,18 像素以上的图标显示倒计时数字。小队框体原来四个角的指示取消了,绿色的持续治疗框改成血条下边一条线,驱散高亮呼吸得更快。(#1435)

修复

  • 击杀怪物时不再卡一下:姓名板上的任务标记改成每帧只重读几个(先读当前目标),战斗结束后也只重读没读成的,不再一次读完全部。(#1450)
1.14.12026-10-05

Changed

  • Party pets now stand in one row to the right of the last party member (side by side) or below all the members (stacked), instead of beside their owners. Pets no longer show a threat marker. (#1435)
  • The threat marker on party frames is now a small round blinking button inside the top-right corner of the member's portrait (yellow and slow: about to pull aggro; red and fast: aggro), with a tooltip; your target's frame shows the same button while the target attacks you. Raid frames keep their ring. (#1435)

改动

  • 横排小队里宠物排在最后一个队友的右边(竖排排在所有队友下面),不再夹在队友之间;宠物不再显示仇恨标志。(#1435)
  • 小队框体的仇恨标志改成头像右上角里面一个会闪的圆形小按钮(黄色慢闪:快拉到仇恨;红色快闪:有仇恨),鼠标指上去有提示;目标正在攻击你时,目标框体上也有同样的按钮。团队框体还是原来的外圈。(#1435)
1.14.02026-10-05

New

  • Leveling dungeon information (/p5ui dungeons, or Settings > Leveling dungeons): the classic dungeons in recommended-level order, and each one's quests by level with the level you can take them at, the side, who starts them and where, and who ends them; quests you have done or have in your log are marked. In English, Simplified and Traditional Chinese, with a preview on its settings page. (#1433)
  • The Persona 5 (red) and Ryuji Sakamoto (yellow) styles now dress the whole UI, not only the settings window: unit, party, raid, boss and nameplate frames, cast, experience and resource bars, tooltip, minimap and maps, chat, quest tracker, bags, bank, loot, damage meter and the addon's other windows get a white edge, a hard shadow in the style's colour and accent lines, with square corners; class, quality and state colours stay. Same two buttons in the settings footer, one choice for the account, nothing changed in your profiles. (#1432)
  • A fifth portrait style, "Portrait backdrop", beside 3D, 2D, class icon and hidden (Unit frames and Party pages, also the merged party targets): the portrait slot shows the class icon and the unit's 2D portrait is laid as a still background behind the health and power bars, which turn see-through. (#1434)

新增

  • 练级副本信息(输入 /p5ui dungeons,或设置 → 练级副本):经典旧世的副本按推荐等级排列,每个副本的任务按等级列出几级可接、哪个阵营、谁给的任务在哪、找谁交;你已经完成或者正在做的任务会标出来。简体中文、繁体中文、英文都有,设置页有预览。(#1433)
  • 女神异闻录5(红)和坂本龙司(黄)风格现在换整个界面,不只是设置窗口:单位、小队、团队、首领和姓名板框体,施法条、经验条、资源条,鼠标提示、小地图和地图、聊天、任务追踪、背包、银行、战利品、伤害统计和插件的其他窗口都有白边、风格色的硬阴影和强调线,边角变方;职业、品质和各种状态颜色不变。还是设置窗口底栏那两个按钮,整个账号一个选择,不改配置档里的设置。(#1432)
  • 新的头像样式“头像背景”,和 3D 头像、2D 头像、职业图标、不显示并列(单位框体、小队两页都能选,合并后的小队目标也能选):头像位显示职业图标,血条和蓝条下面整体铺一张该单位的 2D 头像作静态背景,条变成半透明。(#1434)
1.13.02026-10-04

New

  • The settings window has a second style, Ryuji Sakamoto: the same look as the Persona 5 style in yellow, black and white. A new button beside the Persona 5 one, in the footer's first row, turns it on; one choice for the whole account (either style or neither), off by default. (#1432)

Fixed

  • Healer target-of-target hotkeys now work with both press-to-cast and release-to-cast settings; repeated shooting uses the native non-toggle macro request. (#1421)

新增

  • 设置窗口多了第二套风格“坂本龙司”:和女神异闻录5风格一样的形状,换成黄、黑、白。底栏第一排,女神异闻录5风格按钮旁边有一个新按钮,点一下开启;整个账号共用一个选择(两套风格二选一,或都不开),默认关。(#1432)

修复

  • 治疗者对目标的目标施法按键兼容按下施法和松开施法;重复射击使用原生防取消宏写法。(#1421)
1.12.02026-10-04

New

  • /p5ui probe wand: a log for the wand (Shoot) that stops answering at the target's target in a dungeon: each press of the healer keys with what its macro sees, the spell and auto-repeat events and the game's error lines, until /p5ui probe wand stop. (#1421)
  • A Persona 5 style for the settings window: a button at the bottom of the window ("Turn on the Persona 5 style settings window", on its own row above the usual buttons) dresses the window in red, black and white with slanted ends, white edges and a hard red shadow; the picked page, every block's title bar, the buttons, the profile cards and the dialogs follow. Off by default; one switch for the whole account, not part of any profile. (#1430)

Changed

  • the resource bar, auras and swing timer settings pages now have a "General" block (a title bar like the other pages), and every block's title bar is darker than the block's ground. (#1429)
  • the Profiles page after the new design: a card per profile with the one in use on top, who uses it listed, dialogs for saving as new, applying over unsaved changes, deleting and exporting, a drop-down for the talent-set switch, and a title bar on every block. (#1428)
  • the shipped profiles are now called "P5UI默认(宽屏)", "P5UI默认(窄屏)", "P5UI治疗推荐" and "P5UI紧凑推荐" (characters and talent sets that used the old names follow). (#1428)
  • every settings page's blocks now look like the Profiles page's panels: each has a thin outline, a slightly lighter ground and its own title bar (accent edge, accent title, a line under it), with room around its settings and a gap between blocks, so page title, block and setting are easy to tell apart. The left list is unchanged. (#1429)

Fixed

  • Party role icons reliably show assigned tank, healer and damage roles, and the test party restores icons hidden by an unassigned role. (#1427)

新增

  • /p5ui probe wand:给“副本里对目标的目标用魔杖,射击有时点不动”记一份日志:治疗者按键每次按下时宏看到什么、施法和自动重复射击的事件、游戏报的错,直到 /p5ui probe wand stop。(#1421)
  • 设置窗口的女神异闻录5风格:窗口最底下新增一个按钮“开启女神异闻录5风格配置界面”(单独一排,在原来的按钮上面),点了窗口换成红黑白、斜端头、白边框、硬的红色阴影;选中的页面、每个区块的标题栏、按钮、配置档卡片和弹窗都跟着换。默认关闭;整个账号共用一个开关,不跟配置档走。(#1430)

改动

  • 资源条、光环、攻击计时三个设置页面也有了“通用”区块(和别的页面一样有标题栏);所有区块的标题栏比区块底色更深。(#1429)
  • 配置档页面按新设计稿重做:每个配置档一张卡,正在用的排最上面,写明哪些角色在用;另存为、应用时覆盖未保存的改动、删除、导出都先弹窗;按天赋换配置档改成下拉;每个区块有标题栏。
  • 出厂配置档改名为“P5UI默认(宽屏)”“P5UI默认(窄屏)”“P5UI治疗推荐”“P5UI紧凑推荐”(用旧名字的角色和天赋自动跟着换)。
  • 所有设置页面的区块都改成配置档页面那样的面板:每块有一圈细线、稍亮的底色和自己的标题栏(左边一条强调色竖条、强调色标题、下面一条分隔线),设置项四周留了边距,区块之间有空隙,页面标题、区块、设置项一眼能分清。左边菜单不变。(#1429)

修复

  • 小队职责图标正常显示已分配的坦克、治疗和输出职责;测试小队会恢复因未分配职责而隐藏的图标。(#1427)
1.11.02026-10-04

New

  • Profiles rebuilt. Every character has its own settings (a copy of a profile); changes go back into the profile only when you press Save, and they survive logging out. One Profiles page with Apply, Save, Save as new, Discard, Rename (for every character), Export as string (saved version, and the current settings with unsaved changes), Delete (only when no other character uses it) and Undo for deleting, overwriting and discarding. A profile can only be made from a pasted string by saving it as a new profile. New characters start from the shipped wide or narrow default. Applying a profile no longer reloads the UI; Blizzard's windows wait behind a button. (#1425)

新增

  • 配置档重做。每个角色有自己的设置(配置档的一份副本);改动只有在点“保存”后才写回配置档,下线再上线也还在。配置档页变成一页:应用、保存、另存为新配置档、放弃改动、重命名(所有角色都用新名字)、导出为字符串(配置档里保存的版本,和带未保存改动的当前设置各一份)、删除(只有没有别的角色在用时才行)、以及对删除、覆盖、放弃改动的撤销。字符串只能先另存为新配置档,再应用。新角色第一次登录用出厂的宽屏或窄屏默认配置。应用配置档不再重载界面,暴雪的窗口放在一个按钮后面。(#1425)
1.10.42026-10-04

Fixed

  • Aura buttons on the unit frames: the corner mask's script hook on OnShow is refused by Blizzard's aura buttons ("blocked by secret aspects"), and that error ended each button's styling at that point (so stack counts, dispel-type colours, the stealable highlight and the dispel-type icon could be missing) and was logged about forty times at every login. The hook is now attempted safely and the styling goes on. (#1423)

修复

  • 头像框体上的增益减益图标:圆角遮罩要给图标挂一个 OnShow 脚本,暴雪的光环按钮不让挂(“blocked by secret aspects”),这个错误会让每个图标的样式在那一步就中断(叠层数字、可驱散类型的颜色、可偷取高亮、驱散类型小图标都可能缺),登录时还会记录四十次左右的错误。现在安全地尝试挂,样式继续往下做。(#1423)
1.10.32026-10-04

Fixed

  • Login errors in BugSack: the shaman totem bar and the bank buttons used a font variable that was never defined (SetFont(nil, ...) failed dozens of times at every login and the game warned of too many interface errors), and the totem bar's sample text had no font. (#1423)
  • Opening the world map could raise a "Division by zero" error from Blizzard's map code when the coordinate line read the cursor before the map had a size. (#1423)

修复

  • BugSack 里登录时的一堆错误:萨满图腾栏和银行按钮用了一个从来没定义过的字体变量(每次登录都报几十次“SetFont 第一个参数是空”,游戏提示“用户界面有太多的错误”),图腾栏的示例文字也没设字体。(#1423)
  • 打开世界地图时,坐标那一行在地图还没有大小时去读鼠标位置,会让暴雪的地图代码报“除以零”,已加保护。(#1423)
1.10.22026-10-04

Fixed

  • Settings that seem to go back to the default profile after an update: the saved data now remembers the addon version and the profile each character used at its last login. When a character comes up with another profile than at the last login and the player didn't switch it, P5UI says so in chat, and /p5ui probe profile shows the versions and both profiles. (#1422)

修复

  • 更新后设置好像变回默认配置档:存档里现在记着插件版本和每个角色上次登录用的配置档。角色这次登录的配置档和上次不一样、又不是玩家自己切的,聊天框里会说一句;/p5ui probe profile 会显示版本和两个配置档。(#1422)
1.10.12026-10-04

Fixed

  • Diagnostics for settings that go back to the default profile at every login: the saved data now keeps a login counter and the previous login time, and /p5ui probe profile shows them with the profile this character loads and the realm name it is stored under, so a game that doesn't keep the saved file, a character whose key changed and a new character starting on Default can be told apart. (#1422)

修复

  • 设置每次登录都变回默认配置档的诊断:存档里记下登录次数和上次登录时间,/p5ui probe profile 会连同这个角色加载的配置档、存档里记的服务器名一起显示,能分清是游戏没保存存档、角色名对不上,还是新角色从 Default 开始。(#1422)
1.10.02026-10-04

New

  • P5UI has its own icon in the AddOns list (and the addon compartment) instead of the dragon head: the logo's rings and "P5", drawn for small sizes. (#1416)
  • Each tracked quest can show its own predicted level and XP percentage after completion, independently of other quests. Per-quest and total predictions have separate switches, both on by default. (#1420)

Fixed

  • Healer option: a wand (Shoot) and Auto Shot are treated as enemy-only spells even when the game doesn't flag them harmful, so they cast at the tank's target too; melee Attack keeps its key (it only ever swings at your current target). /p5ui probe healercast lists which keys are redirected and how the game flags their spells. (#1421)
  • Native talent tree names display in full with the existing P5UI appearance, without inheriting a narrower native text rectangle. (#1419)

新增

  • 插件列表(和小地图的插件菜单)里 P5UI 用自己的图标,不再是龙头:logo 里的圆环和 “P5”,按小尺寸画的。(#1416)
  • 每个追踪任务下可显示单独完成该任务后的预计等级和经验百分比,不累加其他任务;逐任务预测和底部总预测分别开关,默认均开启。(#1420)

修复

  • 治疗者选项:法杖(射击)和自动射击当作只打敌人的法术处理(即使游戏没标成有害),所以也对坦克的目标施放;近战的自动攻击保持原样(它只会打你当前的目标)。/p5ui probe healercast 能列出哪些键被改了、游戏怎么标记这些法术。(#1421)
  • 原生天赋窗口的天赋树名字在现有 P5UI 外观下完整显示,不再被原文字范围截断。(#1419)
1.9.02026-10-03

New

  • Healer option (Settings, General, Healer; off by default): in a group, a healing class (priest, druid, shaman, paladin) that targets the tank casts offensive-only spells (Smite, Wrath, Shadow Word: Pain...) at the tank's target when you press their key. Spells that also work on friends (Penance), heals, macros, clicks on the icon, battlegrounds and arenas are left alone.
  • Merged party health and power bars use a configurable 7:3 split by default, with pets and ordinary frames retaining their previous sizes. (#1409)
  • Configure the merged target and target-of-target independently, including size, scale, opacity, portrait, text, health color and power split; old party settings migrate once. (#1409)
  • Optionally move helpful healing corner indicators into the existing lower party aura row, following each arrangement's aura layout while retaining boss and harmful lockout indicators. (#1409)
  • The quest tracker shows the approximate level after completing its displayed quests, with an optional footer and sample preview. It learns XP requirements across the account, predicts several levels when the requirements are known, falls back to a guaranteed next level otherwise, and hides at the level cap. (#1410)
  • Give the native talent window P5UI's flat dark backgrounds, thin black borders and outlined labels, with a default-on switch and appearance sample. Restore the native look when disabled or on the spellbook page; preserve native talent layout and controls. (#1413)
  • Item and quest links you shift-click into chat get their English name (read from the tooltip the link opens) when the game writes the Chinese one; a switch under Settings, Chat (on by default), and /p5ui probe names shows where the names come from. (#1415)

Fixed

  • Stacked party frames: when a member joins or leaves, the layout is redone in that very moment instead of a moment later, so the new member no longer overlaps the pets below for a short while.

新增

  • 治疗者选项(设置 → 通用 → 治疗者,默认关闭):在小队里,治疗职业(牧师、德鲁伊、萨满、圣骑士)把坦克选为目标后,按攻击性法术(惩击、愤怒、暗言术:痛……)的键,就对坦克的目标施放。友方敌方都能用的法术(苦修)、治疗、宏、用鼠标点图标、战场和竞技场都不受影响。
  • 合并自己的小队血条和资源条默认按 7:3 分配,可调整资源条比例;宠物和普通单位框体保留原有大小。(#1409)
  • 合并后的目标与目标的目标可分别设置大小、缩放、透明度、头像、文字、血条颜色和资源条比例;旧小队设置自动迁移一次。(#1409)
  • 可把持续治疗、护盾等增益从血条角落移到小队现有下排光环,跟随横排、竖排的光环位置设置;首领和有害锁定提示保留。(#1409)
  • 任务追踪底部可显示完成当前展开任务后的约等级,默认开启,可预览;自动记住本账号实际读到的升级经验,数据齐全时估算多级,缺少数据时显示至少能升到下一级,满级自动隐藏。(#1410)
  • 原生天赋窗口使用 P5UI 的深色扁平背景、细黑边和描边文字,设置默认开启并提供外观示例。关闭美化或切回法术书时恢复原生外观,天赋布局和操作保持原样。(#1413)
  • shift+点击装备或任务放进聊天框的链接,游戏写的是中文名时换成英文名(读链接点开后提示框里的名字);设置 → 聊天里有开关(默认开启),/p5ui probe names 能看名字从哪里来。(#1415)

修复

  • 小队竖排:有人入队或离队时,立刻重新排版,不再等一小会儿,新队员不会再短暂压在下面的宠物框体上。
1.8.02026-10-03

New

  • Enemy focus nameplates can show a purple border or crosshair icon, with settings and a preview; the target's white border remains visible alongside the focus marker. (#1381)
  • Character records now include saved gold and currency balances, separate account-wide currencies, per-balance recording times, search and a sample. Balances survive profile changes; unreadable values retain their previous records. Expand new currencies in the game's list, then click Balances to record them. (#1312)
  • Optional account-wide saved chat history, off by default, with channel selection, bounded storage, search, paging, copying and a private preview; whispers are unselected by default and restricted messages are skipped. (#1314)
  • Party and raid frames can select external LibSharedMedia fonts and health-bar textures, with immediate previews, separate saved selections per set and default appearance when media are unavailable. (#1327)

Changed

  • Settings repeated above every section now have a separate General child page, so specialized settings start near the top of the window. (#1406)
  • Recipe material records and player/inspect equipment side panels can be freely dragged, save positions per profile and reset beside their host windows; material records no longer cover profession side tabs by default. (#1404)

Fixed

  • My target and My target's target can be moved independently when the player is merged into the party, with saved relative positions and a position reset button. (#1407)
  • Mail tools no longer overlap the native tabs or Subject field; actions follow the active mail page and recipient suggestions close when leaving compose. (#1405)
  • Tracked achievements, dungeon/scenario objectives and other native targets remain visible when P5UI quest tracking is enabled; the native tracker takes over while these objectives are active without duplicate quests. (#1311)
  • Breath and fatigue timers now show their drag handle and sample bars in Blizzard Edit Mode or P5UI unlock; their position can be saved and reset without changing the feature switch. (#1402)
  • Review followups preserve native bag/bank search when P5UI views are disabled, avoid unnecessary item-data retries, restore druid mana formatting and reset, keep pet happiness icons from intercepting clicks, and improve nameplate cast cues, controls and native-setting preservation. (#1397)

新增

  • 敌方焦点姓名板可显示紫色边框或准星图标,提供设置和预览;焦点标记与目标白框可同时显示。(#1381)
  • 角色记录增加金币和货币页,区分角色与账号共用货币,显示各项记录时间,支持搜索和示例。切配置档保留余额记录,无法读取时保留旧值;新货币在原版页展开后,再点“金币和货币”即可记录。(#1312)
  • 可选的账号聊天记录,默认关闭,支持选择频道、有界保存、搜索、翻页、复制及独立示例预览;密语默认不保存,受限消息会跳过。(#1314)
  • 小队和团队框体可选择外部 LibSharedMedia 字体和血条材质,支持即时预览、各套配置分别保存及缺少媒体时回到默认外观。(#1327)

改动

  • 重复显示在各个设置子页上方的公共设置移入独立“通用”子页,具体设置可以直接出现在窗口顶部。(#1406)
  • 配方材料记录和自身/观察装备侧栏可自由拖动、按配置档保存位置并重置;材料记录的默认位置不再遮挡专业切换标签。(#1404)

修复

  • 合并自己到小队后,“我的目标”和“我的目标的目标”可以分别拖动,保存相对位置,并可单独重置位置。(#1407)
  • 邮件工具不再遮挡原生标签或主题输入框;按钮随收件箱、发件箱切换,离开发件区域时收起收件人建议。(#1405)
  • 启用 P5UI 任务追踪后,成就、副本、场景等原生目标仍可显示;这些额外目标存在时自动保留暴雪追踪器,不重复显示任务。(#1311)
  • 呼吸和疲劳条在暴雪编辑模式或 P5UI 解锁时显示拖动把手与示例;可保存、重置位置,重置保留功能开关。(#1402)
  • 审核后的改进保留原生背包/银行搜索,减少无效物品资料重试,恢复德鲁伊法力条格式和重置,避免宠物快乐度图标吞掉点击,并改善姓名板施法提示、设置位置及原生设置值保留。(#1397)
1.7.02026-10-03

New

  • Party: "Me in the party" puts you, your target and your target's target into the party frames, even when you are alone, and hides the separate player, target and target-of-target frames (Blizzard's own too, if you hadn't replaced them) while you are not in a raid. Your target and its target are as big as the party members and hang off your frame on the side you choose (below or above side by side, right or left stacked); their buffs and debuffs use the party's aura rows. In a raid the usual frames come back. Test party shows samples. (#1399)
  • Party, side by side: the frames can spread evenly around the middle of the group's anchor (alone you sit exactly on it), and you can stand first, in the middle or last among the members. Works for the ordinary party too. (#1399)

Changed

  • Unit-frame casts use the name and level row by default, including the player and derived targets, while keeping health and resources visible. The previous bottom layout remains optional. (#1400)
  • Party frames have a separate name and level header by default, replaced by casts and restored afterwards; an option restores the previous compact resource-row layout. (#1400)

新增

  • 小队:新增“合并自己”:把你自己、你的目标、你的目标的目标都放进小队框体里(只有你一个人也显示),不在团队时单独的玩家框体、目标框体和目标的目标框体隐藏(没替换暴雪框体的话,暴雪自己的也一起隐藏)。你的目标和它的目标和队友一样大,挂在你的框体旁边,位置可选(横排在下面或上面,竖排在右边或左边),增益和减益用小队的光环行。进团队后原来的框体回来。测试小队里有示例。(#1399)
  • 小队横排:框体可以从锚点中点向两边均匀排开(只有你自己时正好在锚点正中间),也可以选自己站在队友的第一个、中间还是最后。普通小队也能用。(#1399)

改动

  • 头像框体默认把施法条放在姓名和等级栏,包括自己、目标的目标和焦点的目标,血量和资源保持可见;可切回原来的下方布局。(#1400)
  • 小队框体默认使用独立姓名和等级顶栏,施法时替换顶栏、结束后恢复;可切回原来的资源行施法布局。(#1400)
1.6.02026-10-02

New

  • /p5ui probe <topic> (threat, cooldowns, plates, pet, bank, bankui, cvars, druid, timeline, all) prints what the game answers about interfaces and secret values, so feasibility questions can be settled in game. It only reads; the output is in English for bug reports. (#1386)
  • Advanced bag and bank search combines item level, quality, type, binding, stack quantity and per-item sell price conditions with ordinary native search; includes syntax help and a settings preview. (#1376)
  • Mark your own equipment missing permanent enchants beside item level and durability, with a master switch, individual slot switches and an explained preview; incomplete, secret and inspect data never produce a missing warning Shown at the level cap only; the settings preview always shows it. (#1388).
  • P5UI's hunter pet frame displays happiness, with damage, loyalty and diet information on hover, adjustable placement and three sample states in settings. (#1387)
  • Enemy nameplate cast bars show the spell's actual target and outline interruptible casts during the final second, with separate switches and a preview. (#1382)
  • Optional native nameplate distance and vertical-spacing controls preserve previous values, defer combat edits, respect later outside changes and display the game's accepted values. (#1383)

Improved

  • The druid's mana strip under the player resource row (shown in non-mana forms) is now configurable (height, spacing, values, a preview) and handles secret values; it stays hidden when the game reports no mana maximum. (#1377)
  • Settings: a page with several sections now lists them in the left menu under the page (open it like a folder) and shows the one you pick on the right, instead of a row of tabs with arrows above the page. (#1390)

Fixed

  • Quest item buttons beside the quest list could not be clicked: they only reacted to the mouse release while the game's default is to act on the press, so nothing happened. They now work with either setting. (#1389)
  • Bank: the saved-items window (View records) opened underneath the bank's own title, button and slots and was a jumble; it now covers the bank window completely. The P5UI bank slot area lays out again once the window has been measured. (#1240, #1241)
  • Talent planner: a talent's first tooltip could show the points only; the spell text is now requested and added as soon as the game has it. (#1394)
  • Equipment info panel no longer covers the character window's side tabs. (#1395)
  • Chat: party and raid members show their level before their name even when they talk before you have targeted them. (#1392)

新增

  • 新命令 /p5ui probe <主题>(threat、cooldowns、plates、pet、bank、bankui、cvars、druid、timeline、all):打印游戏对接口和秘密值的回答,用来在游戏里确认功能能不能做。只读取、不改动任何东西;输出是英文,方便贴到反馈里。(#1386)
  • 背包和银行搜索可同时按装等、品质、类型、绑定状态、堆叠数量和单件卖价筛选,并与普通搜索叠加;附语法提示和设置页示例。(#1376)
  • 角色装备信息在装等、耐久旁提示本人装备缺永久附魔,带总开关、独立部位开关和文字预览;资料不全、秘密值及他人装备不会报缺只在满级时提示,设置里的预览不受影响。(#1388)。
  • 猎人宠物框显示快乐度,鼠标提示可看伤害、忠诚度变化和食物类型;设置支持调整位置和大小,并预览三种状态。(#1387)
  • 敌方姓名板施法条显示实际施法目标,并在可打断法术最后一秒描边提醒;两个功能各有开关和预览。(#1382)
  • 可选的游戏原生姓名板距离与上下间距设置,保留原值、战斗中延后应用、尊重随后外部修改,并显示游戏实际接受的数值。(#1383)

改进

  • 德鲁伊在不使用法力的形态下,玩家资源条下方的法力条现在可以设置(高度、间距、数值显示、预览),并支持秘密值;游戏报告没有法力上限时仍然隐藏。(#1377)
  • 设置:有多个小节的页面,小节列在左边菜单里该页面的下面(像文件夹一样展开),选中哪个右边就直接显示哪个,不再是页面上方一排带箭头的标签。(#1390)

修复

  • 任务列表旁边的任务物品点不了:按钮只在松开鼠标时响应,而游戏默认在按下时执行,所以点了没反应。现在两种设置下都能用。(#1389)
  • 银行:“查看记录”窗口盖在银行自己的标题、按钮和格子下面,一团乱;现在完整盖住银行窗口。P5UI 银行的格子区在窗口排好版面后会重新排列。(#1240、#1241)
  • 天赋模拟器:天赋第一次悬停可能只有点数;现在会请求技能说明,游戏一加载好就补上。(#1394)
  • 装备信息面板不再盖住角色窗口右边的页签。(#1395)
  • 聊天:小队、团队成员在你选中他之前先说话,名字前也有等级。(#1392)
1.5.02026-10-02

New

  • Optional automatic spirit release in battlegrounds, with resurrection-choice protection and a PvP settings page. (#1247)
  • Optional automatic duel/guild-invitation rejection and trusted friend/guild-member group invitation acceptance. (#1246)
  • Custom bag categories can match item type, quality and binding state, with priority controls and a preview of current bag slots; existing item lists and recent items remain supported. (#1310)
  • Action icons turn red when the game confirms they are out of range, while retaining native blue for insufficient resources and grey for other unavailable actions; includes pet abilities and a settings preview. (#1322)
  • Save and edit named raid layouts, duplicate/rename/delete them, and choose them automatically by place, role and group size. Layouts switch after combat and travel with shared profiles. (#1308)
  • Action-bar hotkeys and macro names now have separate visibility and font-size settings, with a live preview and an independent out-of-range mark when hotkeys are hidden. (#1323)
  • Convenience settings can hide centered zone names and error messages; boss banner and talking-head options are disabled when their native windows are unavailable. (#1244)
  • Party and raid custom indicators support horizontal or vertical timer bars, selectable colours, hidden or repositioned time text, and moving previews while preserving the last-three-second warning. (#1307)
  • Item-count tooltips include equipped items and mailbox attachments recorded on each character, with mail timestamps and explicit partial/unreadable states that avoid counting collected items twice. (#1242)
  • A separate Raid leader tools page offers opt-in whisper keyword invitations, online-member invitation previews with skip reasons, and saved raid subgroup arrangements that restore through a leader-only, out-of-combat preview. (#1319)
  • Retain class-colored ready-check results for party and raid members, separating ready, not ready, no response and unknown states in a movable window, with leader-only automatic display by default and party/raid previews. (#1362)
  • Choose client-default, unabridged, k/M or 万/亿 health numbers and name/name-realm/hidden labels independently for unit, party and raid-size layouts, with current-plus-percent text and setting previews. Restricted health values use the client's native formatter. (#1367)
  • Choose independent 3D, 2D, class-icon, or hidden portraits for party, player, target, and focus frames. Existing portrait preferences are preserved, and loading models temporarily use 2D portraits. (#1366)
  • Group buff checks offer food (on by default) and flask/stat-elixir checks (off by default) for raid leaders, assistants and party leaders, while preserving the complete class-buff roster for every member and existing solo checks. (#1363)
  • Optional idle fading for party, player, focus and pet frames, with independent opacity/delay settings, mouseover restoration and immediate restoration for combat, targets or injuries. Disabled fading preserves native range opacity. (#1365)
  • Optional party/raid dispel assistant with confirmed readable player-dispellable debuffs, role and range/type priorities, fixed secure left/right click spells, movable lockable panel, inert previews and optional notification sound. Off by default; restricted or unreadable debuffs are omitted, so the list can be empty during combat. (#1364)

新增

  • PvP 设置页和可选的战场自动释放灵魂,保留复活邀请及自我复活的选择。(#1247)
  • 可选自动拒绝决斗、公会邀请,以及自动接受好友和公会成员的组队邀请。(#1246)
  • 背包自定义分类支持按物品类型、品质和绑定状态自动归类,可调整优先级并预览当前背包;保留原有物品编号分类和最近获得分区。(#1310)
  • 游戏确认超距时,动作图标整体变红;保留资源不足的蓝色和其他不可用状态的灰色,支持宠物技能,并提供设置预览。(#1322)
  • 团队框可保存、编辑、复制、改名和删除命名布局,并按场所、职责、人数自动选用;战斗后切换,布局随配置档分享。(#1308)
  • 动作条快捷键与宏名可分别显示、隐藏及调整字号,提供实时预览;隐藏快捷键时仍保留独立超距标记。(#1323)
  • 便利设置可分别隐藏区域名和红字错误提示;客户端没有对应窗口时,首领击杀横幅和说话头像选项会置灰并说明。(#1244)
  • 小队和团队自定义指示器可选横向或竖向倒计时条、颜色、剩余时间开关与位置,测试预览会动态倒数,保留最后三秒警示。(#1307)
  • 物品数量提示加入各角色已装备物品和访问邮箱后记录的附件,显示邮箱记录时间与部分加载/未知状态,领取过程中避免重复计数。(#1242)
  • 独立“团长工具”设置页,提供默认关闭的密语关键词邀请、带跳过原因的在线成员邀请预览,以及先预览、仅团长脱战时执行的团队分组保存与恢复。(#1319)
  • 小队和团队就位确认结束后保留职业色名单,区分已准备、未准备、未回应和未知;窗口可移动,默认仅队长、团长和助理自动显示,并提供小队/团队预览。(#1362)
  • 单位框体、小队和各团队人数布局可分别选择客户端默认、完整数字、k/M 或万亿血量格式,以及名字、名字-服务器或隐藏名字;新增当前血量加百分比与设置预览,受限血量由游戏原生格式器处理。(#1367)
  • 小队、玩家、目标和焦点可分别选择 3D、2D、职业图标或隐藏头像;保留旧头像偏好,模型加载时暂用 2D 头像。(#1366)
  • 团长、助理和小队队长的增益检查加入队友食物(默认开启)和合剂 / 属性药剂(默认关闭),所有队员仍可查看完整职业增益名单,单人自查保持原样。(#1363)
  • 小队、玩家、焦点和宠物框体可选脱战淡出,独立设置透明度和延迟,鼠标移入恢复,进战、有目标或受伤时立即恢复;关闭淡出时保留游戏原有的距离透明度。(#1365)
  • 可选的小队/团队驱散助手,列出能够读取并确认的玩家可驱散减益,提供职责和距离/类型优先级、固定左右键安全施法、可拖动锁定窗口、示例预览及可选提示音;默认关闭,受限制或无法读取的减益不会显示,因此战斗中清单可能为空。(#1364)
1.4.02026-10-02

New

  • A bank-side records tab shows saved character bags and banks inside the bank window, with read-only slots and recording times. (#1241)
  • Hover the XP bar for session XP, XP per hour and a next-level estimate, with reset and preview controls in settings. (#1334)
  • Quest-log XP rewards show the resulting level progress or the minimum level reached after turn-in. (#1359)
  • A material-record panel beside the professions window separates the current craftable count from each character's last recorded bag/bank materials and account-bank materials, with timestamps and unknown-bank labels. (#1330)
  • Optional chat keyword and repeated-message filtering, with channel selection and a preview of recently filtered readable messages; off by default and secret messages pass unchanged. (#1336)
  • Class trainers now offer an optional bulk-learning preview with skill names and total price, a separate confirmation, and automatic stopping when money, services or interaction conditions change. (#1331)
  • Set and clear manual map waypoints, with a movable direction arrow, approximate distance and clear unavailable-position states. (#1333)
  • Mailbox tools collect eligible loaded mail with stop controls, suggest recorded character recipients and remove outgoing attachments. (#1329)
  • Movable flat breath and fatigue bars that follow Blizzard's native timers, with size, position and preview controls. (#1324)
  • Character and inspect equipment panels show item levels and empty slots, with player durability and an optional low-durability reminder; incomplete inspect data stays pending instead of showing a false average. (#1328)
  • Settings sections are separate subtabs, with a searchable dropdown that jumps directly to the matching setting. (#1360)

Fixed

  • Scrolling over a settings slider scrolls its page instead of accidentally changing the setting. (#1358)
  • Bank slots now anchor inside the P5UI viewport; the original-interface toggle no longer overlaps the bank portrait. (#1240)
  • Training now remembers observed spellbook and level-based future spells across logins, alongside the existing saved trainer services and prices. (#1357)

新增

  • 银行右侧增加记录页签,可在银行窗口中查看各角色保存的背包与银行,显示记录时间且只能查看。(#1241)
  • 鼠标指向经验条可查看本次经验、每小时经验和升级估时,设置里可重置统计或预览。(#1334)
  • 任务详情中的经验奖励显示交任务后的本级百分比,或至少能达到的等级。(#1359)
  • 专业技能窗口旁显示材料记录,分开当前可制作次数与各角色背包、银行及战团银行的历史材料,并标明记录时间和未知银行。(#1330)
  • 可选聊天关键词和重复消息过滤,可选择频道并查看最近被过滤的可读消息;默认关闭,秘密消息原样通过。(#1336)
  • 职业训练师提供批量学习预览,先列技能与总价,再单独确认;余额、服务列表或交互条件变化时停止后续学习。(#1331)
  • 手动设置和清除地图路点,提供可移动方向箭头、估算距离和位置不可用提示。(#1333)
  • 邮箱工具支持收取已加载的可收取邮件并随时停止、补全已记录的角色收件人,以及移除待发附件。(#1329)
  • 可移动的扁平呼吸和疲劳条,跟随暴雪原生计时,支持尺寸、位置和预览设置。(#1324)
  • 角色和观察面板旁显示装等与空槽,本人还能查看耐久和低耐久提醒;观察资料未完整时显示等待,不显示错误平均值。(#1328)
  • 设置主分类下按原有分组拆为子标签,并加入搜索下拉列表,点击结果可直接定位对应设置。(#1360)

修复

  • 鼠标在设置滑杆上滚动时继续上下滚动页面,不再误改数值。(#1358)
  • 银行格子固定在 P5UI 可见区域内;切回原版时按钮不再与银行头像重叠。(#1240)
  • 技能训练会跨登录保留从技能书和等级列表读到的未来技能,与已有的训练师技能和价格记录一起复用。(#1357)
1.3.32026-10-01

Fixed

  • Restore countdown numbers on nameplate and unit-frame aura icons through the native cooldown display, preserving aura font sizes and optional expiry warnings; apply the same display path to healer boss and HoT slots. (#1355)

修复

  • 姓名板和单位框体光环改用原生倒计时,恢复剩余时间数字并保留字号和可选的到期提醒;治疗框体的首领减益与持续治疗角标同步使用该显示方式。(#1355)
1.3.22026-10-01

Fixed

  • Rounded masks no longer cut off part of full health bars; horizontal and vertical bars keep their complete fill at every corner radius. (#1353)

修复

  • 圆角遮罩不再裁掉满血生命条的一部分,横向和纵向血条在各圆角大小下均保留完整填充。(#1353)
1.3.12026-10-01

Fixed

  • Shield stripes no longer stay over the health bar after an absorb shield expires, is cancelled or is used up, which made a full-health unit frame look partly empty. The same drawing is shared by the unit, party, raid, boss and nameplate frames. (#1353)

修复

  • 修复吸收盾到期、取消或被打光后,斜纹层残留在生命条上,让满血的框体看起来还有一段空缺的问题;单位、小队、团队、首领和姓名板用的是同一套绘制。(#1353)
1.3.02026-10-01

New

  • Optional player health above the detached resource bar, enabled by default, with matching values and a settings preview. (#1344)
  • A shared corner choice in General for portraits, group/unit frames, bars and icons: Square, or Rounded with a radius slider (0–10% of the short edge, default 4%), with matching cooldowns and glow. New file: quit and restart the game after installing, /reload isn't enough. (#1345)

Changed

  • A new install on a 1080p or narrower screen (16:9, 16:10, 4:3) now starts from a default profile made for it; ultrawide screens keep the existing default. The settings, including Blizzard's windows, are in use from the first login, as before. (#1303)

Fixed

  • An error at login ("attempt to index global 'RyujiUnitFrameDB'") when the talent-group event arrived before P5UI's saved settings had loaded; per-talent profiles now wait for the login to finish and still switch if the talent group changed meanwhile. (found in a CurseForge report)

新增

  • 独立资源条上方增加玩家生命条,默认开启,沿用资源条的数字与显示设置,并提供预览。(#1344)
  • 通用设置增加统一边角选项,应用于头像、单位与小队团队框、条和图标:方角,或圆角(半径滑块 0–10%,按短边的百分比,默认 4%),冷却遮罩与发光同步切换。新增了一个文件:装完要完全退出再启动游戏,只 /reload 不行。(#1345)

改动

  • 新装插件时,1080p 或更窄的屏幕(16:9、16:10、4:3)用专门做的默认配置档;超宽屏仍用原来的。第一次登录就已经是这套设置(连同暴雪的窗口),和以前一样。(#1303)

修复

  • 登录时偶尔报错(“attempt to index global 'RyujiUnitFrameDB'”):天赋组变化的事件比 P5UI 的存档先到。现在按天赋换配置档会等登录完成再处理,期间天赋变了照样会换。(来自 CurseForge 上的反馈)
1.2.02026-10-01

New

  • Feedback uses p5ui-board.cweihc.com/feedback for anonymous manual submission and pasted/uploaded screenshots. Every settings page has a screenshot button; a game keybinding and /p5ui screenshot hide P5UI settings and overlays, then restore the original page, scroll and draft. Native captures remain files in Screenshots. (#1291) (#1291)

新增

  • 反馈改用 p5ui-board.cweihc.com/feedback,免登录手动提交,支持粘贴或上传截图。每个设置页都有截图按钮,还可以绑定游戏快捷键或用 /p5ui screenshot;截图时隐藏 P5UI 设置和弹窗,截完恢复原页面、滚动位置与草稿,原生截图仍保存到 Screenshots 文件夹。(#1291) (#1291)
1.1.02026-10-01

New

  • Each custom party and raid indicator position can set its own icon size, time/stack font size and horizontal/vertical offsets; older profiles retain their appearance and previews update immediately outside combat. (#1306) (#1306)
  • Party member cast bars replace the resource row while casting, enabled by default; optional raid cast bars can show healers or everyone independently in each raid-size set, with looping previews. (#1338) (#1338)

新增

  • 小队和团队自定义指示器的八个位置可分别调整图标大小、倒计时和层数字号、横纵偏移,各人数设置独立保存;旧配置保留原外观,脱战时预览立即更新。(#1306) (#1306)
  • 小队成员施法条默认开启,施法时替换资源条,结束后恢复资源;团队默认关闭,各人数设置可选只显示治疗或全部成员,测试小队和团队都有循环施法预览。(#1338) (#1338)
1.0.02026-10-01

New

  • Bag item markers (Bags page): binding markers (bound, bind on equip, bind on use, account), a red tint on items your character can't use, and an arrow on usable gear with a higher item level than what you wear in that slot (item level only, not stats); each has its own switch, all on by default, and the sample items show them. (#1238)
  • Your own bag categories: name up to 12 categories and list item IDs for each, plus an optional Recent items section for what you just looted; they come before the built-in categories and travel with profile export. (#1239)
  • Bag categories (Bags page → Layout): slots can be grouped under Weapons, Armor, Consumables, Quest, Materials, Other and Empty slots, with counts; items stay in their bag slots, the window scrolls when it gets taller than the screen; it rearranges, moves and rescales in combat too, as before. (#1237)
  • Other characters' bags and banks (Bags page): P5UI now records each character's bags and last-seen bank, plus the Warband bank, slot by slot; a read-only viewer lets you pick a character and source, search, and hover items, with sample records to try it. (#1241)
  • Bank (Bags page): the character and Warband banks show their items in P5UI slots inside the game's bank window; pages, search, sorting, buying slots and money stay the game's own, and right-click deposits still go to the selected bank. Has a preview and an "Original interface" switch. (#1240)
  • Cast bars on the target, focus and pet frames: casts, channels and interrupts, each with its own switch, height and offset on the Cast page, and a preview while the frames are shown for moving; auras below the frame make room. (#1249)
  • Action bar fading (Action Bars page): each action bar, the stance bar and the pet bar can show only on mouseover or only in combat, with its own faded opacity, delay and fade time, and a sample to try; buttons and keybindings keep working while faded. Off by default. (#1250)
  • Aura options for the player, target, target of target, focus, focus target and pet frames: show only crowd control or only dispellable auras, sort by time left or name (or reversed), a gold border on buffs you can steal, and a red countdown in the last seconds. Off by default. (#1251)
  • Shaman totem bar (Action Bars page): your four totems as square icons with countdowns, the game's own tooltips and right-click to dismiss, size, spacing and position settings, and sample icons; Shamans only, on by default. (#1252)
  • Larger reading text (Quests page): dialog, book and quest body text can be enlarged up to 175%, with a sample; NPC option buttons keep their size, and turning it off restores the fonts. (#1248)
  • Camera distance (General page): an optional higher zoom-out limit, within the range the game allows; turning it off brings back your previous limit, and changes made in combat wait until it ends. (#1245)

Fixed

  • Long target and focus names now leave room for the range text, also when a raid mark is added or removed. (#1280)

新增

  • 背包格子标记(背包页):绑定标记(已绑、装绑、用绑、账号)、角色不能用的物品变红、可用装备比身上同部位物品等级高时显示箭头(只比物品等级,不比属性);各有开关,默认都开,示例物品里也能看到。(#1238)
  • 背包自定义分类:最多 12 个,自己起名、填物品编号;还可以打开“最近拿到的”分区;排在系统分类前面,导出配置档时一起带上。(#1239)
  • 背包分类视图(背包页 → 排列和大小):格子可以按武器、护甲、消耗品、任务、材料、其他、空格分组,标题带数量;物品还在原来的格子里,窗口比屏幕高时可以滚动;战斗中也照样重排、拖动、缩放,和以前一样。(#1237)
  • 查看别的角色的背包和银行(背包页):P5UI 会按格子记下每个角色的背包、最后看到的银行,还有战团银行;用只读的查看窗口选角色和来源、搜索、指着看物品,有示例记录可以试。(#1241)
  • 银行(背包页):个人银行和战团银行的物品在游戏的银行窗口里用 P5UI 的格子显示;分页、搜索、整理、买格子、存取金币仍是游戏原生的,从背包右键存入照样进当前选的银行。有示例和“原版界面”切换。(#1240)
  • 目标、焦点、宠物框体下面加了施法条:读条、引导和被打断都显示;“施法条”页里每个单位单独开关、调高度和位置,显示全部框体时有示例;框体下方的增益减益会让出位置。(#1249)
  • 动作条淡出(动作条页):每条动作条、姿态条、宠物条都可以设成鼠标移入才显示,或战斗中才显示,各自调淡出后的透明度、等待和淡出时间,有示例;变淡时照样能点、能用快捷键。默认不开。(#1250)
  • 玩家、目标、目标的目标、焦点、焦点的目标、宠物框体的光环选项:只看控制效果或只看可驱散的、按剩余时间或名称排序(可反向)、可偷取的增益加金色边框、最后几秒倒计时变红。默认都不开。(#1251)
  • 萨满图腾栏(动作条页):四个图腾显示成方形图标,带倒计时,鼠标提示和右键收回都是游戏原生的;可以调大小、间距、位置,有示例图标;只对萨满,默认开。(#1252)
  • 阅读文字放大(任务页):对话、书本和任务正文最多放大到 175%,有示例;NPC 的选项按钮保持原样,关掉就恢复字体。(#1248)
  • 镜头距离(通用页):可以把镜头拉远的上限调高(在游戏允许的范围内);关掉就恢复原来的上限,战斗中改的等脱战再生效。(#1245)

修复

  • 目标和焦点的长名字会给距离文字留位置,加上或去掉团队标记时也不会压住。(#1280)
0.9.152026-10-01

Fixed

  • The default profile's party frames no longer overlap the party targets (they sit lower), and the second damage meter window keeps its size. (#1292)

修复

  • 默认配置档里的小队框不再和队友的目标挤在一起(往下挪了),伤害统计的第二个窗口也带上了大小。(#1292)
0.9.142026-10-01

Changed

  • New default profile for new installs (raid settings for each raid size, party targets on). (#1289)

改动

  • 新装插件的默认配置档换成了新的(团队三套人数的设置,打开了队友的目标)。(#1289)
0.9.132026-10-01

New

  • Party targets: each party member's target (name, health, raid mark, who it's hitting; click to target) beside their frame, on the right when stacked, underneath side by side; off by default (Party page). Stacked buffs and debuffs now sit on the left of the frame, side-by-side pets to the right of their owner, and the party's buffs, debuffs and targets stay on screen. (#1277)

Changed

  • Raid settings are now split by raid size: 1–10, 11–20 and 21–40 players each keep a complete set of every raid setting (layout, panels, spotlight, texts, icons, aura lists, debuff alerts and more). The raid page has a tab for each, the test raid switches with the tab, and you can copy one set into another. Existing settings are copied into all three sets. (#1272)
  • Unlocking now shows only the frames you picked: on the Party page the party frames, on the Raid page that tab's set (with its own place, panels and spotlight; dragging saves into it), with the settings closed what your group uses now; no party frames over a raid. A party never shows the tank, healer or pet panels or the spotlight. The raid page's tabs are 1–10, 11–20 and 21–40 players. (#1272)
  • Damage meter: every meter window is now kept in the profile. Added windows carry their size as well as their position, and any change (opening or closing a window, what it shows, moving, resizing) goes into the current profile by itself a second later, without saving in Edit Mode. (#1278)
  • The setup wizard's labels no longer overlap each other or what they point at (pages 5 and 6). (#1281)
  • Pointing at a party member lists only your quests around here (on the map you're on, or filed under the zone you're in), not the whole log. (#1274)

新增

  • 队友的目标:每个队友正在选中的目标(名字、血量、团队标记、它在打谁;点一下就选中)显示在队友框体旁边,竖排在右边,横排在下面;默认关闭(小队页)。竖排时增益和减益改到框体左边,横排时宠物排在主人右边,小队的增益、减益和目标不会跑出屏幕。(#1277)

改动

  • 团队设置按人数分成三套:1–10 人、11–20 人、21–40 人,每套都有全部的团队设置(布局、坦克栏、聚焦框、文字、图标、增益黑白名单、减益提醒等);团队页上方三个标签各管一套,测试团队跟着标签切换,还能把一套复制到另一套。原来的设置会复制到三套里。(#1272)
  • 解锁移动时只显示选中的那一种:小队页显示小队框体,团队页显示当前标签那一套(用它自己的位置、坦克栏和聚焦框,拖动也存进这一套),设置关着时显示你现在队伍用的那一种;团队里不再冒出小队框体。小队里不显示坦克栏、治疗栏、宠物栏和聚焦框。团队页三个标签是 1–10 人、11–20 人、21–40 人。(#1272)
  • 伤害统计:每个窗口都会记进配置档。新开的窗口连大小一起带上(以前只带位置);开关窗口、换显示的内容、拖动、改大小,一秒后自动存进当前配置档,不用再去编辑模式里点保存。(#1278)
  • 设置向导里的标注不再互相压住、也不压住它指的东西(第 5、6 页)。(#1281)
  • 鼠标指着队友时只列附近的任务(当前地图上的,或任务日志里当前地区那一组),不再把整个任务日志都列出来。(#1274)
0.9.122026-09-30

Changed

  • New default profile: what a new install starts with is the author's current setup. (#1268)
  • Raid frames: the three size layouts now split at 10, 20 and 40 players (up to 10, 11–20, 21–40) to match 10-, 20- and 40-player raids; it was 10, 25 and 40. Your settings stay: the old 11–25 layout is the new 11–20 one. (#1266)

改动

  • 新装插件的默认配置档换成了新的:新装的人一开始就是作者现在用的设置。(#1268)
  • 团队框:按人数的三套布局改成 10 人以下、11–20 人、21–40 人,正好对上 10 人、20 人、40 人团队(以前是 10 / 25 / 40)。原来的设置不丢:原来的“11–25 人”就是现在的“11–20 人”。(#1266)
0.9.112026-09-30

Changed

  • The setup wizard's first page opens with a big P5UI logo; the question and its two answers sit below it. (#1261)
  • The Feedback page says how to send what you wrote: add-ons can't go online, so press "Copy" on the entry and post it as a comment on P5UI's CurseForge page, screenshots attached. The comments page's address is in a copy box at the top. (#1263)

改动

  • 设置向导第一页最上面是一个大的 P5UI logo,问题和两个选择按钮在它下面。(#1261)
  • “反馈”页写明了怎么发给我们:插件不能联网,要在那一条上点“复制”,贴到 CurseForge 上 P5UI 页面的评论里,截图一起传上去。评论区的地址放在页面最上面的框里,可以直接复制。(#1263)
0.9.102026-09-30

New

  • Party and raid frames can show vertical health bars (Party / Raid page → "Health bar direction"): health fills from the bottom up like Grid, the power bar becomes a thin upright bar on the right, incoming heals continue above the health and shields come down from the top. The raid setting also covers the tank, healer and pet panels and the spotlight. Horizontal stays the default. (#1230)
  • Raid frames: pick a layout per kind of place (battleground, 5-player dungeon, raid instance, open world) instead of only by head count, so a 40-player battleground and a 40-player raid can have their own size and position. "By size" everywhere by default, as before; it switches when you enter or leave, after combat if you're fighting. (#1231)
  • The always-show list works on the raid frames' buffs too (whoever cast them, even with "only mine"), not only the party frames. (#1232)
  • Party quest progress in the owner's layout: under each quest one line per person, "Name - objective (x/y)", "not on quest" for members who don't have it, then yours. Pointing at a party member lists your quests that way (theirs first); quest mobs and quest items use it too. (#1253)
  • Feedback and Performance are now pages of the settings window, right after Profiles: the requirements-and-bugs form with screenshots, the bug report (copy box, the report-errors option) and P5UI's CPU use no longer open separate windows. /p5ui feedback, /p5ui bug, /p5ui report and /p5ui perf open the right page, and so do the General page's buttons. (#1234)
  • Author tools (Profiles page, behind a passphrase): one button saves the current settings as the Default profile, as the default new characters on the account start with, and as the next release's default. (#1235)

新增

  • 小队和团队框体的血条可以竖着(小队 / 团队页 →“血条方向”):像 Grid 那样从下往上涨,能量条变成右边一根细竖条,治疗预估接在血的上面,吸收盾从顶端往下画。团队的设置也管坦克栏、治疗栏、宠物栏和聚焦框。默认还是横着。(#1230)
  • 团队框:除了按人数,还可以按场所选用布局(战场、五人本、团本、野外),这样 40 人战场和 40 人团本能各有各的大小和位置。默认全部是“按人数”,和以前一样;进出战场、副本时自动换,战斗中等脱战。(#1231)
  • 白名单(总是显示)在团队框的增益里也生效了(不管是谁放的、有没有勾“只看我放的”),以前只管小队框。(#1232)
  • 队伍的任务进度换了格式:每个任务下面一行一个人,“名字 - 目标(x/y)”,没接的写“没接这个任务”,最后是你自己。鼠标指着队友时列出你的任务(他在做的排前面),任务怪和任务物品上也一样。(#1253)
  • “反馈”和“插件表现”现在是设置窗口里的两页,就在“配置档”后面:提需求、报问题(可以截图)、问题报告(复制框、记下自己报错的选项)和 P5UI 占多少 CPU 不再单独开窗口。/p5ui feedback、/p5ui bug、/p5ui report、/p5ui perf 直接打开对应的页,通用页的按钮也一样。(#1234)
  • 作者工具(配置档页,要口令):一个按钮同时把当前设置存成 Default 配置档、这个账号新角色第一次登录用的默认配置,以及下一版插件的默认配置。(#1235)
0.9.92026-09-30

New

  • Absorb shields (Power Word: Shield and the like) now show as a blue striped stretch at the right end of the health bar, at full health too, and shrink first when hits land: on party and raid frames, the unit frames (player, target, focus, pet, their targets, boss frames) and enemy nameplates. The unit frames and nameplates also get incoming heals like the party frames. Shields have a switch of their own (they show with incoming heals off); new settings on the Frames and Nameplates pages, with samples when the frames are unlocked, in Test bosses and in the sample nameplates. (#1169)
  • "What's new": the first login after an update shows what changed in that version (only for versions with new or changed features; fixes-only updates stay quiet). "What's new" at the bottom of the settings window or /p5ui new opens the last three versions any time. (#1146)
  • Profiles fit your screen: a profile remembers the screen it was made on and scales sizes and positions to yours, whatever your UI scale, monitor or aspect ratio (frames at the edges stay at the edges, Blizzard's Edit Mode windows included). The recommended profile a new install takes fits too. Switch and note on the Profiles page. (#1151)
  • Heal numbers on portraits: a green "+number" pops over the portrait of the player, target, focus, pet and party frames when that unit is healed (crits bigger), optionally damage taken too (Combat text page, off by default). (#1171)
  • /p5ui report: everything a bug report needs in one window, ready to copy (version, client, parts on, other add-ons, recent P5UI errors from BugSack when installed). General page → "Reporting a problem". (#1147)
  • /p5ui perf: P5UI's CPU use, from the game's own add-on profiler. (#1145)
  • Author tools on the Profiles page (passphrase): save the current profile as the next release's recommended profile. (#1170)
  • "Update your requirements and bugs to our backlog" (/p5ui feedback, or the button under "Reporting a problem" on the General page): write a requirement or a bug with a title and description, take screenshots with the game's own screenshot (the windows hide first), and save it with the report info attached. Entries go in your saved variables (send that file and the screenshots), or copy one as text for a CurseForge comment. (#1209)
  • Raid frames have a layout per raid size (up to 10, 11–25, 26–40), each with its own size, direction (down, up, right, left), members per column, spacing and position, switching by itself out of combat. A party can use the raid frames too (5 cells). (#1192)
  • Raid frames can be arranged all together by role (in an order you pick) or by class, sorted by name, show only the first groups, and put your group first. (#1193)
  • Spotlight: up to 5 raid cells that always show your target, your focus, the tanks or the players you name. (#1203)
  • Defensive cooldown icons on party and raid frames (Pain Suppression, Blessing of Protection, Shield Wall, Ice Block and the like), from the game's own defensive flags plus a classic spell list. (#1194)
  • Missing group buff icons on party and raid frames: a small icon when someone lacks a buff you (or, if you choose, anyone in the group) can give. (#1199)
  • Custom indicators: each corner and edge middle can show your chosen buffs, your debuffs or a debuff type, as an icon or a colour square, with a mark when it's missing and a red blinking last 3 seconds. (#1200)
  • Buff block list and always-show list, edited in the settings; Alt+Ctrl+right-click a buff icon to block it. (#1201)
  • The boss debuff icon glows and can follow the game's own order (boss, important, dispellable by you). (#1204)
  • Debuff alerts: a sound and a flash when a debuff you can dispel, or one on your list, lands on someone. (#1206)
  • Keys over frames: with the mouse over a party, raid or unit frame, a key you set up casts a spell or a one-line macro on that unit (elsewhere the key keeps its usual action; works in combat). Smart resurrection: left-click a dead member to cast your class's resurrection. (#1202)
  • Enemy casts: when an enemy nameplate casts at a group member, the spell icon shows on their cell, optionally with how many enemies target them (off by default). (#1205)
  • Profiles by talents: pick a profile for each talent set, and switching talents switches the profile. (#1207)
  • Party and raid frames mark members who are away, hunters feigning death and members in another phase with a small icon, and show a timer on dead, released and offline members. (#1195)
  • Party and raid frames light up the frame under the mouse and mark your focus with a purple border. (#1196)
  • Raid power bars can be shown by role (healers only by default); a healer low on mana gets a blue name or a blinking power bar. (#1197)
  • Health bar colours: by class, by health (green to red) or one colour of your choice, with colours for the missing part and the background; a frame turns red or blinks below a health share you set; bars glide to new values. (#1198)
  • Traditional Chinese clients (zhTW) now show the interface, the setup wizard and the update notes in Traditional Chinese (Taiwan wording), converted from the Simplified text when the add-on is built. (#1149)

新增

  • 吸收盾(真言术:盾等)现在画在血条最右端,是一段蓝色斜纹,满血时也看得到,挨打时先变短:小队、团队框体,单位框体(玩家、目标、焦点、宠物、目标的目标、焦点的目标、首领)和敌人姓名板都有。单位框体和姓名板也有了和小队框体一样的治疗预估。吸收盾有自己的开关(关掉治疗预估也能显示);框体页和姓名板页有新设置,解锁框体、测试首领和示例姓名板里都能看到示例。(#1169)
  • “更新了什么”:更新后第一次登录,弹出这一版改了什么(只有新功能或改动的版本才弹,只修 bug 的不弹)。设置窗口底部“更新内容”或者 /p5ui new 随时能看最近三个版本。(#1146)
  • 配置档适配你的屏幕:配置档会记住做它的屏幕,在你的屏幕上按比例换算大小和位置,界面缩放、显示器、宽屏不同都能用(靠边的框体还靠边,暴雪编辑模式的窗口也一起换算);新装插件用的推荐配置档也一样。配置档页有开关和说明。(#1151)
  • 头像上的治疗数字:玩家、目标、焦点、宠物和小队框体受到治疗时,头像上跳绿色“+数字”(暴击更大),也可以显示受到的伤害(“伤害数字”页,默认关)。(#1171)
  • /p5ui report:反馈问题需要的信息都在一个窗口里,直接复制(版本、客户端、开了哪些功能、别的插件、P5UI 最近的报错,装了 BugSack 就读它的)。在“总体”页“反馈问题”。(#1147)
  • /p5ui perf:查看 P5UI 占用多少 CPU(游戏自己统计的)。(#1145)
  • 配置档页的作者工具(要口令):把当前配置档存成下一版的推荐配置档。(#1170)
  • 提需求、报问题窗口(/p5ui feedback,或“总体”页“反馈问题”里的按钮):选需求或问题,写标题和说明,用游戏自带的截图截几张(窗口会先藏起来),保存时自动附上反馈信息。内容存进存档(把存档文件和截图一起发给我们),也可以复制成文字贴到 CurseForge 评论里。(#1209)
  • 团队框按人数分三套布局(10 人以下、11–25、26–40),各有自己的大小、排列方向(上下左右)、每列人数、间距和位置,人数变了脱战后自动换。小队也可以用团队框(5 格)。(#1192)
  • 团队框可以合在一起按职责(顺序你来定)或按职业排,按名字排,只显示前几个小队,把你的小队放最前面。(#1193)
  • 聚焦框:最多 5 格,一直显示你的目标、焦点、坦克或你指定的人。(#1203)
  • 小队、团队框体上的减伤图标(痛苦压制、保护祝福、盾墙、寒冰屏障这类),用游戏自己的减伤标记,再加一张经典版法术表。(#1194)
  • 小队、团队框体上缺团队增益的小图标:有人缺你能加的增益(也可以选看全队能加的)时显示。(#1199)
  • 自定义指示:每个角和每条边的中间都能放你选的增益、你放的减益或某类减益,图标或色块,缺了有提示,最后 3 秒变红闪。(#1200)
  • 增益黑名单和白名单,在设置里编辑;Alt+Ctrl+右键点增益图标直接屏蔽。(#1201)
  • 首领减益图标发光,也可以按游戏自己的先后(首领、重要、你能驱散的)显示。(#1204)
  • 减益提醒:有人中了你能驱散的减益或名单里的减益时,响一声、框体闪一下。(#1206)
  • 鼠标指着按键施法:鼠标指着小队、团队或头像框体,按设好的键就对这个人放法术或一行宏(不在框体上时键照旧,战斗中也能用)。智能复活:左键点死了的队友就复活他。(#1202)
  • 敌人读条提示:姓名板上的怪对队友读条时,那个队友的格子上出现技能图标,还可以显示有几个怪盯着他(默认关)。(#1205)
  • 按天赋自动换配置档:两套天赋各选一个配置档,换天赋时自动换过去。(#1207)
  • 小队和团队框体用小图标标出暂离的人、假死的猎人和不在同一位面的队友;死了、释放灵魂、离线的队友旁边有计时。(#1195)
  • 小队和团队框体:鼠标指着的框体会亮起来,焦点目标用紫色框标出来。(#1196)
  • 团队能量条可以按职责显示(默认只给治疗);治疗蓝量低时名字变蓝或蓝条闪。(#1197)
  • 血条颜色:职业色、按血量(绿到红)或自选一种颜色,缺血部分和背景也能选色;血量低于你设的比例时整格变红或闪;血条平滑变化。(#1198)
  • 繁体中文客户端(zhTW)现在界面、安装向导和“更新了什么”都显示繁体(台湾用词),在打包时从简体文字自动转出来。(#1149)
0.9.82026-09-30

Changed

  • Combat text: heal numbers are the game's own now. P5UI's green "+312 → name" is gone; instead P5UI switches on the Healing option of the game's floating combat text, which the game draws over the healed player's head, targeted or not, with no friendly nameplates and in instances too (an addon can only find another player's head by their nameplate). Combat text → "Show the game's own healing numbers" (on by default) puts your old setting back when unticked. Damage numbers are still P5UI's, without icons by default.

Fixed

  • Friendly nameplates: on this client the friendly nameplate key (Shift+V by default) only switches friendly players' nameplates, so friendly NPCs' stayed on. They now switch on and off with it (also when you change the friendly players' option in the game's settings; pressed in combat, the NPCs' follow once combat ends). Nameplates → Friendly NPCs → "Friendly NPC nameplates switch on and off with the friendly nameplate key" (on by default) turns this off.

改动

  • 伤害数字:治疗数字改用游戏自己的。P5UI 的绿色“+312 → 名字”去掉了,改成替你打开游戏浮动战斗信息里的“治疗”:游戏把它画在受治疗者头上,不用选中、不用开友方姓名板,副本里也有(插件只能靠姓名板找到别人的头顶)。伤害数字 →“显示游戏自带的治疗数字”(默认打开),取消后恢复你原来的设置。伤害数字还是 P5UI 的,默认不带图标。

修复

  • 友方姓名板:这个客户端的切换友方姓名板按键(默认 Shift+V)只管友方玩家的姓名板,友方 NPC 的一直开着。现在跟着一起开关(在游戏设置里改友方玩家的选项也一样;战斗中按的,脱战后 NPC 的才跟上)。在 姓名板 → 友方 NPC →“友方 NPC 的姓名板跟着切换友方姓名板的按键一起开关”(默认打开)可以关掉。
0.9.72026-09-29

Changed

  • Nameplates: the quest marks (sword: kill it; bag: loot it) sit outside the plate on its left, past the raid and elite marks, instead of over the bar where they covered your target's level.
  • Friendly nameplates are the game's own again: P5UI no longer switches friendly player nameplates on (invisible) to place heal numbers, and no longer switches friendly NPC nameplates for you. Over other players' and NPCs' heads you get the game's own names, guilds and titles at any distance (with the borrowed plates, a guild vanished within 30 yards and some NPC names only showed when targeted). The game settings P5UI had changed go back to your own values once. Heal numbers on others float over their heads while you have friendly nameplates on (Shift+V by default); otherwise a heal on your target shows on the target frame. A better way to place them is being looked into.

改动

  • 姓名板:任务图标(剑:要杀;袋子:要拾取)放到姓名板框外的左边,在团队标记和精英标记的外侧,不再压在血条上挡住目标的等级。
  • 友方姓名板恢复成游戏自己的:P5UI 不再为了放治疗数字替你打开(并隐藏)友方玩家的姓名板,也不再替你开关友方 NPC 的姓名板。其他玩家和 NPC 头顶的名字、公会、头衔全是游戏自己的,远近都一样(借用时,30 码内公会会消失,有的 NPC 名字只有选中才显示)。P5UI 改过的游戏设置会自动还原成你原来的值一次。给别人的治疗数字:你开着友方姓名板(默认 Shift+V)时飘在他头上,没开时治疗目标显示在目标框上。更好的显示方法还在研究。
0.9.62026-09-29

Changed

  • Combat numbers: spell icons beside the numbers are off by default, and every profile (the recommended one too) turns them off once: the game doesn't let addons read the combat log, so the icon is P5UI's guess and two hits landing together (a Drain Life tick and a DoT tick) could both get the channel's icon, looking like one spell hitting twice. Numbers only now; Combat numbers → "Spell icons beside the numbers" turns them back on.
  • Self/Party/Raid tool: world marker buttons are greyed out when you're alone, with the reason in their tooltip: the game doesn't place world markers for a player alone (not even Blizzard's own /wm). In a party or raid they work as before.

Fixed

  • Other players' names over their heads disappeared within nameplate range while the heal numbers borrowed friendly nameplates (your own friendly nameplates off): the game draws no name over a unit that has a plate, even an invisible one. The borrowed plates now show the player's (or pet's) name where the game would, in its colour, unless you turned those names off in the game's options.

改动

  • 伤害数字:数字旁边的技能图标默认关掉,所有配置档(包括推荐配置档)都自动关一次。游戏不让插件读战斗记录,图标是 P5UI 推断的,两下伤害同时落下(比如吸取生命的一跳和持续伤害的一跳)时可能都配上引导法术的图标,看起来像一个法术打了两次。现在只显示数字;想要图标可以在 伤害数字 →“数字旁边显示技能图标”里打开。
  • 个人/小队/团队标记准备检查工具:单人时世界标记按钮变灰,鼠标提示写明原因:游戏不让单人放世界标记(暴雪自己的 /wm 也放不下)。在小队或团队里照常用。

修正

  • 伤害数字借用友方姓名板时(你自己关着友方姓名板),其他玩家头顶的名字在姓名板范围内消失:游戏不会在有姓名板的单位头上写名字,看不见的也算。现在借来的姓名板上会写出玩家(或宠物)的名字,位置和颜色和游戏的一样;游戏选项里关了这些名字就不写。
0.9.52026-09-29

New

  • Setup wizard: a brand-new install now takes the recommended profile (with Blizzard's windows, one reload) and opens a 9-page wizard showing what P5UI changed and where to adjust it; "Run wizard" at the bottom of the settings or /p5ui wizard shows it again (/p5ui wizard first previews the first page). It replaces 0.9.4's welcome window.
  • Raid settings: a "Master loot" section with the master loot simulation and a button to its settings on the loot page.
  • Click casting bindings are part of the profile (kept per class, macros found by name) and are applied with Blizzard's windows; the profiles page lists them.
  • Tooltips: party members' quest progress. Quest mobs, quest items and objects list your party members' progress on the same quest under yours (names in class colours, grey, no kill/loot marks), or just who else is on the quest when the game doesn't give their progress. Party members don't need P5UI; in a raid, only your own subgroup. Option: Tooltips → Quests → "Show party members' quest progress" (on by default); the sample tooltips now include a quest mob. /p5ui questparty lists what the game gives, for bug reports. Fixed: a party member's objectives on a mob's tooltip no longer get your sword/bag marks.
  • Nameplates: a friendly NPC with a quest to pick up or hand in ("!" / "?") gets its nameplate faded to 30% so the mark shows through (Friendly NPCs → "NPCs with quests": unchanged / fade (default), the opacity, and an option for every friendly NPC). The game doesn't tell addons which NPCs have one, so P5UI works it out from the quest givers the HUD map records, who takes which quest (recorded as you talk to NPCs) and the quest text: an NPC nobody on your account has talked to isn't known yet. /p5ui plates lists the quest NPCs it found and why.

Changed

  • Profiles no longer ask about Blizzard's windows: importing, switching or copying a profile, and a character's first login, apply them straight away and reload the UI (not when the character already uses the same ones; after combat when in one). If the game doesn't reload, a small "Reload UI" button appears. The "include Blizzard's windows" export option is gone: exports always include them.
  • Exports now carry every setting: the buff check spells you added, the zones folded in the quest tracker, any text value, and chat timestamps (with Blizzard's windows). Older strings still import.
  • Tooltips: the distance line is 20% bigger than the other lines instead of twice their size; profiles still on the old default move to the new one once, a size you picked stays.
  • Self/Party/Raid Readiness, Marker & Buff Check Tool (was "Group tools"): the toolbar now shows solo by default (existing profiles switch it on once). Solo, marks and world markers work, the ready check is greyed with the reason, the pull countdown is tried and greyed for the session if the game refuses it, and the buff check looks at you only (including the group buffs your class casts). Every raid mark, world marker and clear button can be hidden on its own (click its icon on the settings page), and the test mode has a "Solo" choice.
  • Chat: new profiles get the channel buttons in a column down the left of the chat; existing profiles keep theirs where they are.
  • Friendly NPC nameplates look like friendly players' again: the same frame, name above and level box as Blizzard's friendly player plates, with the bar in Blizzard's NPC green (P5UI draws a copy over Blizzard's; in the nameplate styles it doesn't copy, Blizzard's own plate stays). The 0.9.4 flat green plate is gone; the height slider now counts from the friendly players' height (old values are reset to 0 once). They also show Blizzard's own cast bar, interact icon, buffs, debuffs and widgets again, exactly like friendly players' (P5UI's copy only hides the parts of Blizzard's plate it redraws).
  • The recommended profile a new install starts with is updated.

Fixed

  • Shift+V (the game's friendly nameplate key) always said "Friendly nameplates hidden" while the heal numbers borrowed friendly plates, and never turned friendly NPC plates on: the press still switches them on, now with the game's "shown" message after its "hidden" one, and friendly NPC plates come on with them as the game's own key does.
  • Friendly NPCs' names disappeared within nameplate range (about 30 yards) with your own friendly nameplates off: a friendly NPC plate the game put out anyway was made invisible, and the game draws no name over a unit that has a plate. That plate now shows just the NPC's name (unless you turned NPC names off in the game's options), and P5UI turns the game's friendly NPC plate option off again when it finds it back on.
  • Nameplate quest icons in a group no longer count a party member's objectives as yours when their name contains yours (e.g. "Bobby" and "Bob"), nor objectives under a name that can't be read.

新增

  • 安装向导:新装插件第一次登录时自动用上推荐配置(连同暴雪的窗口,重载一次),再打开 9 页的向导,告诉你 P5UI 换掉了哪些界面、以后在哪里调;设置底部的“运行向导”或 /p5ui wizard 随时再看(/p5ui wizard first 预览第一页)。取代 0.9.4 的欢迎窗口。
  • 团队设置页:新增“队长分配”一节,能直接模拟队长分配,也有按钮跳到拾取页的队长分配设置。
  • 点击施法的按键组合成为配置档的一部分(按职业存,宏按名字找回),和暴雪的窗口一起用上;配置档页会列出来。
  • 鼠标提示:显示队友的任务进度。任务怪物、任务物品和物体的提示里,你的进度下面列出同一个任务上队友的进度(名字按职业着色、灰色、没有剑和袋子);游戏不给队友进度时只写“队友也在做:…”。队友不用装 P5UI;团队里只看你所在的小队。设置:鼠标提示 → 任务 →“显示队友的任务进度”(默认开),示例提示里多了一个任务怪物。/p5ui questparty 列出游戏给的数据,方便反馈问题。修正:怪物提示里队友的任务目标不再带上你的剑和袋子标记。
  • 姓名板:有任务可接或可交(头顶“!”“?”)的友方 NPC,姓名板变淡到 30%,看得见后面的标记(友方 NPC →“NPC 有任务时”:不变 / 变淡(默认),可调透明度,也可以让所有友方 NPC 都这样)。游戏不告诉插件哪个 NPC 有任务,P5UI 由 HUD 地图记下的任务 NPC、和 NPC 说话时记下的交任务 NPC、任务说明里的名字判断:你账号里谁都没和它说过话的 NPC 还认不出来。/p5ui plates 会列出认出的任务 NPC 和原因。

改动

  • 配置档不再询问暴雪的窗口:导入、切换、复制配置档以及角色第一次登录时直接用上并重载界面(已经在用同一份时不重载,战斗中等脱战);游戏没重载时出现一个“重载界面”按钮。去掉了导出选项“带上暴雪的窗口”,导出总会带上。
  • 导出带上全部设置:自己加的增益检查法术、任务追踪里折叠的地区、任意文字,以及聊天时间戳(跟暴雪的窗口一起);旧的字符串照样能导入。
  • 鼠标提示:距离这一行改成比其他文字大 20%(原来是 2 倍);还是旧默认的配置档会自动改一次,自己调过的不动。
  • 个人/小队/团队标记准备检查工具(原“小队团队工具”):单人时工具条默认也显示(已有配置档自动打开一次)。单人时目标标记、世界标记照常用;就位确认变灰并说明原因;开怪倒数先试,游戏不让就在这次登录里变灰;增益检查只查你自己(包括你职业能加的团队增益)。每个目标标记、世界标记和清除按钮都能单独隐藏(在设置页点对应小图标);测试多了“单人”一项。
  • 聊天:新建的配置档里,频道按钮默认竖排在聊天框左边;已有配置档里的位置不动。
  • 友方 NPC 的姓名板和友方玩家的统一了:一样的框、名字在上面、右边等级框,血条是暴雪给 NPC 的绿色(P5UI 照着暴雪的画一个放在原位置;游戏里选了 P5UI 不照着画的姓名板样式时,直接用暴雪的)。0.9.4 的扁平绿条去掉了;上下位置滑块改成从友方玩家姓名板的高度算起(旧值自动归零一次)。友方 NPC 也重新显示暴雪自己的施法条、交互图标、增益减益和小部件,和友方玩家的一模一样(P5UI 画的姓名板只把它代替的那部分变透明)。
  • 新装插件时用的推荐配置档换成了新的。

修正

  • 伤害数字借用友方姓名板时,按 Shift+V(游戏的友方姓名板快捷键)总是提示“关闭友方姓名板”,友方 NPC 姓名板也一直打不开:这一下照样是打开,现在会在游戏的“关闭”后面补一条“开启”的提示,友方 NPC 姓名板也跟着打开(和游戏自己的快捷键一样)。
  • 关着自己的友方姓名板时,友方 NPC 的名字在姓名板范围内(约 30 码)消失:游戏照样给出来的友方 NPC 姓名板被 P5UI 变成了透明,而游戏不会在有姓名板的单位头上再写名字。现在这种姓名板只显示 NPC 的名字(游戏选项里关了 NPC 名字的除外),发现游戏的“显示友方 NPC 姓名板”又被打开时,P5UI 会再把它关掉。
  • 组队时,姓名板的任务图标不再把名字里包含你名字的队友(比如 Bobby 和 Bob)的目标、或读不到名字的那一段目标,算成你的。
0.9.42026-09-29

New

  • Group tools toolbar for party and raid: raid marks on your target, world markers (secure buttons), ready check, pull countdown (click again to cancel) and a buff check, on one draggable flat bar. Buttons you lack the rights for are greyed out and say why when clicked; the bar can hide in combat. Settings and a test mode on the new Group tools page.
  • Buff check: a panel of who's missing Fortitude, Intellect, Mark of the Wild or a Blessing (only checked when a class that casts it is in the group), by subgroup in a raid, plus your own class buffs, food and weapon enchant. Buffs that can't be read (combat, out of range) show "?" instead of "missing". It can run on your own ready checks and has an optional announce to group chat. Add or remove spells on the settings page; /p5ui buffs.
  • Master loot helper: as master looter, clicking an item in P5UI's loot window opens P5UI's own assign menu: raid members grouped by class (colour, icon) and sorted by name, with role and level; To me, Roll (the game's group roll) and Close. Epic items (quality adjustable) ask once more in the menu. "Loot all" and fast loot leave those items alone. A loot log records every item handed out (from Blizzard's window too) and, optionally, every item won by a roll, with time and zone; /p5ui loot. "Simulate master loot" on the Loot page.
  • Reactive abilities glow: Overpower, Revenge, Execute, Riposte, Mongoose Bite, Counterattack and Hammer of Wrath light up on their buttons when they become usable, not while on their own cooldown. Style (pulse, running light, steady) and colour are adjustable, the list per class can be edited, with a preview and a "try it on my bars" test (Action bars page).
  • Welcome window on a new install: the first time P5UI loads with no saved settings it asks once for the whole account whether to use the recommended layout (the default profile plus the Blizzard windows it carries: Edit Mode layout, damage meter, cooldown manager, applied in one click with one reload) or keep the current look. Nothing is applied before you choose. Existing installs never see it; the Profiles page can open it again or preview it.
  • HUD map "!": quest givers you still have quests to take from. P5UI learns them whenever any character on your account talks to a quest giver (and from the world map's own "!" while it's open); each character only sees quests it hasn't done, doesn't have, and is the right faction and level for (grey ones optional). The settings show how many are recorded, with a button to forget them.
  • Chat: channel buttons in a column down Blizzard's button column beside the chat ("Left column"), as wide as Blizzard's buttons and never moving them; if they don't fit they get shorter, then continue below. By default they hide and show with Blizzard's buttons.
  • Chat: names with their level when it's known, e.g. [16:Name], coloured by difficulty. Levels come from your party or raid, guild, online friends, /who, and players you target, mouse over or see on a nameplate, remembered per realm. Switch on the Chat page (on by default).

Fixed

  • Friendly NPC nameplates follow your own friendly nameplate switch: on, they get a slim P5UI plate (green, name inside the bar) sitting low so the quest "!" / "?" stays visible; off, no plate, only the game's own name and title. While the combat text borrows friendly nameplates, Shift+V really shows them. /p5ui plates lists the friendly nameplate settings.
  • Party members' raid marks show over their heads again when friendly nameplates are off (they vanished with the borrowed, invisible plate).

新增

  • 小队团队工具条(小队和团队都能用):给目标加团队标记、放世界标记(安全按钮)、就位确认、开怪倒数(再点取消)、增益检查,放在一条可以拖动的扁平工具条上。没有权限的按钮变灰,点了会说明原因;可以设置战斗中隐藏。新的“小队团队工具”设置页,有测试模式。
  • 增益检查:一个窗口列出谁缺耐力、智力、野性印记、祝福(队里有对应职业才查),团队按小队分开;还查你自己的职业增益、食物和武器强化。读不到的(战斗中、太远)显示 ?,不算缺。可以在自己发起就位确认时自动检查,可选通报到队伍频道;设置页可以添加、移除法术;命令 /p5ui buffs。
  • 队长分配助手:你是拾取分配者时,在 P5UI 拾取窗口点物品,打开 P5UI 自己的分配菜单:队员按职业分组(颜色、图标)、按名字排,显示角色和等级;有“给自己”“掷骰”(游戏的队伍掷骰)“关闭”。紫色物品(品质可改)在菜单里再确认一次。“全部拾取”和快速拾取不碰这些物品。新增分配记录:每件分配出去的物品(用暴雪窗口分的也算)、可选掷骰得到的物品,连时间和区域一起记下;/p5ui loot 打开。拾取页有“模拟团队分配”。
  • 条件技能发光:压制、复仇、斩杀、还击、猫鼬撕咬、反击、愤怒之锤这类技能能用时,按钮亮一圈光,技能自己在冷却时不亮。样式(呼吸、流光、常亮)和颜色可调,每个职业的技能列表可以改,有预览和“在动作条上试试”(动作条页)。
  • 新装插件时的欢迎窗口:存档里什么都没有时,第一次加载问一次(整个账号通用),用推荐布局还是保持现在的界面。推荐布局是默认配置档连同它带的暴雪窗口(编辑模式布局、伤害统计、冷却管理器),点一下、重载一次就都用上。选之前什么都不改。已经在用 P5UI 的人不会看到;配置档页可以再打开或预览。
  • 练级地图的“!”:标在你还有任务可接的任务 NPC 上。账号里任何角色找任务 NPC 说话时插件都会记下(大地图开着时也会记下它自己画的“!”),每个角色只显示没做过、不在任务日志里、阵营和等级都对的任务(灰色任务可选)。设置里能看到记下了多少个,也能清除。
  • 聊天:频道按钮竖排在聊天框旁边暴雪那一列按钮中间(“左边竖排”),和暴雪的按钮一样宽,不动暴雪的按钮;放不下先压矮,再接着排到下面;默认和暴雪的按钮一起隐藏、一起显示。
  • 聊天:名字带等级,比如 [16:名字],按难度着色,只在知道等级时加。等级来自小队和团队、公会、在线好友、/who,以及选中、鼠标指到、姓名板上见过的玩家,按服务器记住。“聊天”页有开关(默认开)。

修复

  • 友方 NPC 的姓名板跟着你自己的友方姓名板开关走:开着时是 P5UI 的细绿条(名字在血条里,贴着头顶,任务的“!”“?”不被挡住);关着时没有姓名板,只有游戏自己的名字和头衔。伤害数字借用友方姓名板时,按 Shift+V 能真的打开。新增 /p5ui plates,列出友方姓名板的设置。
  • 队友头顶的团队标记在关着友方姓名板时也能看到了(原来跟着借来的透明姓名板一起不见了)。
0.9.32026-09-28

Improved

  • Updated default profile for new installs: the pet frame and pet action bar sit in new places, the HUD map is 450 × 250 and a little lower, the Edit Mode layout that comes with it has new action bar sizes and window positions, and the cooldown manager now also has a layout for warlocks (besides priests). The damage meter now opens one window (damage). Only new installs start on it; your own settings are never touched.

改进

  • 默认配置档更新(新装插件时用):宠物框体和宠物技能栏换了位置;练级地图改成 450 × 250,位置稍微往下;带的编辑模式布局里动作条大小和几个窗口的位置变了;冷却管理器除了牧师,还有术士的布局。伤害统计只开一个窗口(伤害)。只有新装插件时才用;已经在用的人,原来的设置不受影响。
0.9.22026-09-28

New

  • Party frames, two rows of auras: beside each member, small long group buffs above (Fortitude, Intellect, Mark of the Wild, the Blessings and the like, from anyone); below, first your own heals over time, shields and short buffs on that member, then their debuffs. Stacked frames have them on the right, side-by-side frames above, each with its own sizes and counts; spells a corner indicator already shows stay out of the row. A debuff you can dispel covers the member's frame in soft pulsing white (the coloured outline or nothing are still there to pick), and your Renew, Rejuvenation or Regrowth on them draws a green border inside the frame. New option: sort the party by role (tank, healer, damage), off by default. Raid marks now sit on the health bar, before the health text, so your own slot shows yours too.
  • HUD map (off by default, Maps page): your zone drawn below your character with soft faded edges, following you. Zoom in steps from 50 yards to the whole zone with the + / - buttons at its top right, the mouse wheel with Alt held, or key bindings; the same corner has a button to close it, and an "Open HUD map" button sits beside the world map. Resize it from its bottom right corner while unlocked, or with the width and height sliders (up to 1600 × 1200). Quest areas, objective dots, "?" where finished quests are handed in, and (experimental) "!" for quests on offer. Click a marker, or Alt+click a quest area, for a quest card with objectives and Details / Track / Focus buttons; works in combat. It never takes the mouse from the world unless you hold Alt. /p5ui hudmap scan lists the quest data the game gives.
  • Raid marks, ready checks and missing health on every frame: party frames catch up with the raid frames (raid target marks, pets too, and ready check results, your own frame too), and so do the player, target, focus, target-of-target, focus-target and pet frames: marks in the name row (the name makes room), ready checks on your own frame and on the target, focus and their targets when that's a group member (pets and bosses are never asked). Party, raid, unit and boss frames get a "Missing" health text ("-1,234"), hidden at full health and on dead or offline members. Each has its own option (on by default; health texts stay as they were). The test party, test raid, test bosses and unlocked unit frames show them.
  • Incoming heals on party and raid frames: a light green stretch after the health shows heals on the way, your own first in a bluer green (optional), stopping at full health; absorb shields (Power Word: Shield and the like) follow as white stripes, with a glow when there's more shield than missing health. Not shown on dead, ghost or offline members. Options on the Party and Raid pages; the test party and test raid show made-up ones.
  • Death, resurrections and summons at a glance: party and raid frames (and the tank and healer panels) turn dark red with a skull when someone dies, dark blue with a tombstone once released, grey with a plug when offline. While someone resurrects them you see whether it's a battle res or a normal one and, where the frame is wide enough, who is casting; a landed resurrection blinks until they accept, soulstoned members show a gem, and summons (pending / accepted / declined) show in the middle of the frame. New options, off by default: accept summons and resurrections from group members automatically (never in combat; battle resurrections have their own switch).
  • Each tank's target, and a pet panel: in the raid's tank panel every tank now has its target right beside it, on the right or the left as you choose (name, health, raid mark and who it's hitting; click to target it; it follows the tank in combat and hides when the tank has none; width adjustable). A new pet panel (off by default) lists all hunters' and warlocks' pets in the raid by group, health in the owner's class colour, with click casting like on members. Both show in the test raid.
  • Boss debuffs and heal-over-time corners: on party and raid frames a big icon appears in the middle of the health bar when a member gets a boss debuff (time left and stacks; hidden while dead or offline), and the four corners show your heals over time and shields Grid-style (Renew, Power Word: Shield, Weakened Soul, Rejuvenation, Regrowth, …; pick a spell per corner). Icon size and font size are set apart, for party and raid each. The test party and test raid show them.
  • Talent planner: a button beside the talent window (or /p5ui talents) opens a planner with your class's three trees read from the game. Add and remove points under the tier and prerequisite rules, pick a level to see the points you'd have, follow the order list (what to take at each level), keep several plans per class (shared by that class's characters), share them as a short string, and see the plan's next talent marked in the talent window. Spending points stays with you. The settings page can show a sample.
  • Threat: party, raid, tank and healer frames get a red ring while that member has aggro (yellow first when someone is about to pull; optionally on your own unit frame, solo too). In combat, enemy nameplates are coloured by your threat for your role (tank: safe, slipping, on another tank, not on you; others: on you, about to pull, safe), with colours to pick on the Nameplates page. The test party, test raid and nameplate samples show it; /p5ui threat lists what P5UI reads.
  • Profiles carry Blizzard's windows too: the Edit Mode layout in use, the damage meter's windows, the cooldown manager's layouts (per class) and their on/off options ride along in exports and are saved into the profile when you save in Edit Mode. They're only applied when you confirm (it reloads the UI): P5UI adds or updates a character layout named "P5UI" and switches to it, your own layouts stay as they are, and you can switch back. Not in combat. New installs start on a default profile that ships with P5UI. Settings on the Profiles page.
  • Quest log on the world map restyled: the quest list beside the world map and a quest's details lose Blizzard's parchment and gold frames for the P5UI flat dark look, matching the world map and the quest windows: flat zone headers and track boxes, light objective text, the quest's [level] in its difficulty colour, finished objectives in green, reward icons outlined by quality and flat Back / Abandon / Share / Track buttons. Everything the log does stays Blizzard's. On by default; settings on the Maps page, with a preview.
  • P5UI in the game menu: press Esc and a "P5UI settings" button sits in the game menu, under Macros; no need to type /p5ui.
  • Cursor ring fades out when idle: out of combat, half a second after your last cast or global cooldown the ring fades away, so it no longer sits over the loot window and tooltips after a fight; in combat, when casting or on the global cooldown it's back at once. On by default (also when "Always show" was on); switch it off on the Cast page.
  • Combat numbers without icons in a group: in a party or raid, damage and heal numbers show without spell icons, only the numbers, so a wrongly guessed icon can't mislead you. On by default; switch it off on the Combat text page to keep the icons in groups.

Improved

  • A real default profile: new installs now start on P5UI's own layout (unit frames, bars, raid and party frames, tracker, bags, loot, meters), including an Edit Mode layout, the damage meter's two windows (damage and healing) and the cooldown manager (priests), which each character is asked about once. Existing settings are never touched.
  • Your debuffs stand out on the boss: on your target's nameplate your debuffs are drawn bigger than everyone else's (two sizes on the Nameplates page, yours now 32 by default), and a boss's nameplate lists everyone's debuffs even when it isn't your target. The sample window shows both.
  • Your target's nameplate at a glance: level and name now sit inside a slightly taller bar, with health as "current / max percent" on the right like the target frame (a long name ends in "…"; the tooltip has it in full). Your debuffs sit right on top of the bar instead of above the name, and mobs with mana get a thin mana bar under it with its own numbers. Other enemies' nameplates are unchanged. On by default; switch it off or change the text size on the Nameplates page, where the sample window shows a mob with mana and one without.

Fixed

  • The test raid showed every stand-in with the white "your target" outline; now only one has it.
  • Cursor ring: the global cooldown of a spell with a cast time now starts with the cast, not when the cast finishes.
  • Talent planner: the Close button works again (the title strip was catching the click), and the planner closes along with the talent window. A stray extra talent under the trees (a priest's second Holy Specialization) is gone. Talents of one tier sit on one row, with the classic four columns in a wider window, even though the game's positions aren't exactly level. Tier requirements are also right for trees you already have points in (the game reports how many points are still missing).
  • Test raid: you and each panel (tanks, healers, pets) are drawn on their own, so an error in one part can no longer leave the pet panel empty or the test raid standing still; your own slot takes part in its ready check.

新增

  • 小队框体两排状态:每个队友旁边,上排是小图标的长时间团队增益(耐力、智力、爪子、祝福这类,谁放的都显示);下排先是你给这个队友的持续治疗、护盾和短时间增益,后面接着他身上的减益。竖排在右边、横排在上方,各有自己的大小和个数;角落指示已经显示的法术不再重复。有你能驱散的减益时,整格盖上轻轻闪动的白色(也可以选按类别描边或不提示);有你的恢复、回春术、愈合时,框体里面一圈绿框。新选项:小队按职责排列(坦克、治疗、输出),默认关。团队标记挪到血条上、血量文字前面,你自己那一格也看得到。
  • 练级地图(HUD 地图)(默认关,在“地图”页):人物脚下的区域地图,边缘渐隐,跟着你走;从 50 码到整张地图按档缩放:点地图右上角的 + 和 -、按住 Alt 滚轮或用快捷键;右上角还有关闭按钮,大地图右边有“打开练级地图”按钮;取消锁定后拖右下角的小角调大小,也可以用宽度、高度滑条(最大 1600 × 1200);显示任务区域、任务目标点、可交任务的“?”,以及试验中的可接任务“!”;点标记或按住 Alt 点任务区域,弹出任务卡片(目标进度、详情、追踪、焦点),战斗中也能用。不按 Alt 时鼠标完全穿过地图。/p5ui hudmap scan 列出游戏给的任务数据。
  • 所有框体都有团队标记、就位确认和缺血数字:小队框体补上团队框体有的团队标记(宠物也有)和就位确认(包括你自己);玩家、目标、焦点、目标的目标、焦点的目标、宠物框体也有了:团队标记在名字行(名字让位),就位确认在你自己的框体上,目标、焦点和它们的目标是队友时也显示(宠物和首领不参加就位确认)。小队、团队、单位框体和首领框体的血量文字都多了“缺血”(显示 -1,234),满血、死亡或离线时不显示。各有开关(默认开,血量文字保持原样);测试小队、测试团队、测试首领和解锁后的单位框体里都能看到。
  • 小队和团队框体的治疗预估:当前血量后面一段浅绿色,是马上要到的治疗;你自己的治疗在前面,颜色偏青(可关),最多画到满血。吸收盾(真言术:盾等)接在后面,是白色斜纹,盾比缺的血多时血条右端有亮光。死亡、灵魂、离线的队友不显示。设置在“小队”和“团队”页,测试小队和测试团队里有假的可看。
  • 死亡、复活和召唤一眼看清:小队和团队框体(含坦克栏、治疗栏)上,死亡是暗红加骷髅,释放灵魂后是暗蓝加墓碑,离线是灰色加插头。有人复活时标出是战复还是普通复活,框体够宽时写出是谁在复活;复活读条完成、等接受时闪动;有灵魂石的显示宝石;被召唤时框体中间显示召唤图标(等待中、已接受、已拒绝)。新选项,默认关:自动接受队友的召唤和复活(战斗中不接;战复单独一个开关)。
  • 坦克的目标和宠物栏:团队的坦克栏里,每个坦克旁边显示他的目标,放右边还是左边可选(名字、血量、团队标记、目标在打谁;点一下选中;战斗中跟着坦克换,没目标时不显示;宽度可调)。新增宠物栏(默认关):团里猎人、术士的宠物按小队排,血条是主人的职业颜色,点击施法和队员一样。测试团队里都能看到。
  • 首领减益和角落 HoT:小队和团队框体上,队友中了首领减益时,血条中间出一个大图标(有剩余时间和层数,死亡或离线时不显示);四个角像 Grid 一样显示你的持续治疗和护盾(恢复、真言术:盾、虚弱灵魂、回春术、愈合等,每个角自己选)。图标大小和字号分开调,小队和团队各一套。测试小队和测试团队里都有。
  • 天赋模拟器:天赋窗口旁边的按钮(或 /p5ui talents)打开模拟器,三系天赋直接读自游戏。按层级和前置规则加点减点,选等级看那时有几点,右边按等级列出加点顺序;每个职业可以存几套方案(同职业角色共用),能导出成字符串分享,还能在天赋窗口里标出方案下一个要点的天赋。真正加点还是你自己点。设置页可以看示例。
  • 仇恨:队友被怪攻击时,小队、团队、坦克和治疗面板的框体外圈变红(有人快拉到仇恨时先变黄;自己头像也可以显示,单人也行)。战斗中敌人的姓名板按你的仇恨和职责上色(坦克:稳住、快丢、在另一个坦克身上、不在你身上;输出和治疗:在你身上、快拉到、安全),颜色可以在姓名板页里选。测试小队、测试团队和姓名板示例里都能看到;/p5ui threat 列出 P5UI 读到的仇恨状态。
  • 配置档也带上暴雪的窗口:正在用的编辑模式布局、伤害统计的窗口、冷却管理器的布局(按职业)和它们的开关,导出时一起带上;在编辑模式里保存时自动存进配置档。只有你确认了才会用上(要重载界面):编辑模式里新建或更新一个叫“P5UI”的角色布局并切过去,你自己的布局不动,还能换回去。战斗中不能用。新装插件时用插件自带的默认配置档。设置在“配置档”页。
  • 大地图上的任务日志换新样子:大地图旁边的任务列表和点开后的任务详情,去掉暴雪的羊皮纸和金框,换成 P5UI 的扁平深色风格,和大地图、接交任务窗口一致:分组标题和追踪框是扁平的,任务目标是浅色字,任务名前加 [等级] 按难度着色,完成的目标是绿色,奖励图标边框按品质着色,返回、放弃、分享、追踪按钮也是扁平的。任务日志的功能都还是暴雪的。默认打开,设置在“地图”页,带预览。
  • 游戏菜单里的 P5UI:按 Esc,游戏菜单里“宏命令设置”下面有一个“P5UI 设置”按钮,不用再输入 /p5ui。
  • 鼠标圈空闲时淡出:脱战后,最后一次读条或公共冷却过去 0.5 秒,鼠标圈就慢慢淡出,打完怪不再压在拾取窗口和鼠标提示上;进战斗、读条或公共冷却时立刻出现。默认打开(原来勾了“一直显示”也一样);在“施法”页可以关掉。
  • 队伍里伤害数字不带图标:在小队或团队里,伤害和治疗数字不带技能图标,只显示数字,免得推断错的图标误导你。默认打开,想在队伍里也带图标,到“伤害数字”页关掉这一项。

改进

  • 真正的默认配置档:新装插件时直接用 P5UI 自己的布局(单位框体、动作条、团队和小队框体、任务追踪、背包、拾取、伤害统计),包括一套编辑模式布局、伤害统计的两个窗口(伤害和治疗)和冷却管理器(牧师),每个角色第一次登录时问一次要不要用。已有的设置不受影响。
  • 首领身上你的减益更显眼:目标姓名板上你的减益比别人的大(姓名板页里两个大小分开调,你的默认改成 32),首领的姓名板不是目标时也显示所有人的减益。示例窗口里两种都能看到。
  • 目标姓名板一眼看全:等级和名字放进稍微加高的血条里,右边是“当前 / 最大 百分比”,和目标头像一样(名字太长后面变成“…”,完整的名字看鼠标提示);你的减益直接贴在血条上面,不再隔着名字;有法力的怪,血条下面多一条带数字的法力条。其他敌人的姓名板不变。默认打开,在“姓名板”页可以关掉或调文字大小,示例窗口里有一只有法力的怪和一只没法力的怪。

修复

  • 测试团队里每个替身都带着“你的目标”白框,现在只有一个有。
  • 鼠标圈:有读条的法术,公共冷却从开始读条时算起,不再等读条结束才开始。
  • 天赋模拟器:关闭按钮又能用了(原来点击被标题条挡住),关天赋窗口时它也一起关。天赋树下面多出来的那个天赋(牧师的第二个神圣专精)去掉了。同一层的天赋排在同一行、每系 4 列,窗口也加宽了(游戏里的位置并不完全对齐);已经点过天赋的系,层级要求也对了(游戏给的是还差几点)。
  • 测试团队:你自己和每一栏(坦克、治疗、宠物)分开画,一处出错不会再让宠物栏空着、测试团队不动;你自己那格也参加测试的就位确认。
0.9.12026-09-27

New

  • Quests in tooltips: the quests the game lists on a mob's tooltip get the quest's level in front ("[14] Arugal's Folly") in its difficulty colour, a sword (kill it) or bag (loot an item from it) before each objective, and turn green when done. A quest item's tooltip lists the quest it's for and your progress ("0/3 ..."). Objects such as crates are matched to your objectives by name, and once you've opened one, P5UI remembers which quest items it holds. Questie isn't needed. Settings on the Tooltips page.
  • Item counts on all your characters (like Syndicator): an item's tooltip lists how many each character on your account has, in its bags and in its bank, plus the account bank and the total. Bags update all the time; a bank is counted when you open it. Each character needs to log in once. Settings on the Tooltips page, with a button to forget other characters.
  • Square minimap: the minimap becomes a square in a thin outline, without Blizzard's round frame, day/night ring or the zone header on top; the map moves up into the header's place. The buttons around it (tracking, calendar, the addon menu, mail and other addons' icons) line up inside its right edge, and a bar under it shows your coordinates, the zone (in its PvP colour) and the time (click it for the alarm and stopwatch). On by default; settings on the new "Maps" page. Moving and sizing stays in Edit Mode.
  • World map in the minimap's flat look: a dark panel with a thin outline, a flat title strip and flat buttons, with Blizzard's metal border and portrait gone. A bar along the bottom shows your coordinates, the map's name and the cursor's coordinates. Zooming, the quest log, pins and menus work as before. Settings on the Maps page.
  • Quest windows restyled: taking and handing in quests, and the quests in an NPC's dialog, get a flat dark window with a title strip in your class colour, light text, quest names with their [level] in difficulty colour, and reward icons outlined by quality. Auto accept and turn in work as before. Settings on the Quests page, with a preview you can open without an NPC.
  • Training tab in the spellbook (like What's Training): a book tab in the row of tabs at the top of the spellbook lists what you can learn from your class trainer now (with the price, red when you can't afford it) and at each level to come; spells you already know are left out. Open your class trainer once and the list is recorded for every character of that class. Settings on the new "Training" page, with a sample.
  • Combat numbers with spell icons: your damage floats up over the enemy's nameplate the way Blizzard shows it (yellow for spells, white for melee, crits big and shaking), with the icon of the spell that did it beside the number. Your heals show in green as "+312 → name" (the name in its class colour) over the healed player's head, or over their party frame when the game shows no friendly nameplate. Blizzard's own numbers are hidden while ours are on, and your settings come back when you turn ours off. The game doesn't let addons read the combat log, so P5UI works out the spell from your casts, your damage and healing over time and your swings; in a group, hits it can't tell are yours aren't shown. Heals only ever float from heads: P5UI switches friendly nameplates on (invisible) to find other players' heads; where there's none (in instances), a heal shows on your target frame if it's your target, else not at all. Where the numbers start can be moved up, down and sideways. Settings on the new "Combat text" page, with a simulation.
  • Damage meter in the P5UI look: Blizzard's damage meter gets flat dark panels, thin black edges and flat class-coloured bars. The main window now moves by its title bar and resizes by its corner any time, like the extra windows, without Edit Mode (P5UI keeps where and how big; moving it in Edit Mode hands it back). Extra windows always show a resize grip in their corner. The new "Damage meter" page explains how to open up to 3 windows from Blizzard's gear menu, each showing what you pick (one for damage, one for healing, …), and has sample windows.

Improved

  • Nameplate colours tell quest mobs apart: mobs with no quest for you stay red if they attack you and yellow if they don't, as Blizzard has them. Quest mobs get their own two colours: amber if they attack you, peach if they don't. The sword and bag still tell killing from looting.
  • Bigger aura icons on nameplates: your target's buffs and debuffs and the debuffs you cast on other enemies are bigger by default, each size has its own slider (so does the time left on them), and a sample window shows them without a fight.
  • Nameplate distance with its unit: the distance beside the bar now reads "28-30 yd" instead of "28-30", which looked like a level.
  • Experience and reputation bars as wide as the action bar: by default both bars now take the main action bar's width and follow it when you resize the bar in Edit Mode. Switch "As wide as the main action bar" off on the Experience and reputation page to set your own width.

Fixed

  • Pointing at an item that can't be equipped could raise a Lua error from the tooltip's item level line.

新增

  • 鼠标提示里的任务:怪物提示里游戏列出的任务,任务名前加上等级(如“[14] 阿鲁高的愚行”)并按任务难度着色,每个目标前是剑(要杀)或袋子(要从它身上拾取物品),完成的变绿。任务物品的提示里列出它属于哪个任务和你的进度(如“0/3 ……”)。箱子之类的物体按名字对你的任务目标,打开过一次就记住里面有哪些任务物品。不需要 Questie。设置在“鼠标提示”页。
  • 所有角色的物品数量(像 Syndicator):物品提示里列出同账号每个角色有多少,背包几个、银行几个,还有战团银行和总计。背包随时更新,银行打开一次就记下。每个角色要登录过一次。设置在“鼠标提示”页,还能清除其他角色的记录。
  • 方形小地图:小地图变成细边框的方形,去掉暴雪的圆框、昼夜圈和顶上的地名条,小地图往上挪到地名条的位置。周围的按钮(追踪、日历、插件菜单、邮件和其他插件的图标)收进方框右边排成一列;方框下面一条显示坐标、地名(按 PvP 状态着色)和时间(点时间打开闹钟和秒表)。默认打开,设置在新的“地图”页;拖动和大小还在编辑模式里调。
  • 大地图换成小地图的扁平样子:深色底、细边框,平的标题条和按钮,暴雪的金属边框和头像去掉;底部一条显示你的坐标、地图名和鼠标坐标。缩放、任务日志、地图标记和菜单照常。设置在“地图”页。
  • 接交任务窗口改版:接任务、交任务的窗口和 NPC 对话里的任务换成扁平深色窗口,标题条是你的职业颜色,文字是浅色,任务名前带 [等级] 并按难度着色,奖励图标按品质描边。自动接交任务照常。设置在“任务”页,不找 NPC 也能预览。
  • 技能书里的技能训练标签(像 What's Training):技能书顶上那排标签里多一个书本标签,列出现在能在职业训练师那里学的技能(带价钱,钱不够标红)和以后每一级要学的,已经会的不列。打开一次职业训练师就记下清单,同职业的角色共用。设置在新的“技能训练”页,有示例。
  • 带技能图标的伤害数字:你打出的伤害按暴雪的样子从敌人的姓名板上方飘起(法术黄色、平砍白色、暴击变大并晃动),数字左边是造成这次伤害的技能图标。你的治疗是绿色的“+312 → 名字”(名字用职业颜色),飘在受治疗者头上;游戏没显示友方姓名板时,飘在他的小队框体上。开着时暴雪自己的数字会隐藏,关掉就恢复你原来的设置。游戏不让插件读战斗记录,所以技能是按你的施法、持续伤害和治疗、平砍推断出来的;在队伍里认不出是你打的数字不显示。治疗数字只从人物头顶飘出:P5UI 替你打开友方姓名板(看不见,只用来定位)找到队友的头顶;找不到时(比如副本里),只有他是你当前目标才显示在目标框体上。数字出现的位置可以上下左右调。设置在新的“伤害数字”页,有模拟。
  • 伤害统计换成 P5UI 样子:暴雪自带的伤害统计换成扁平深色面板、细黑边、纯色职业颜色条。主窗口现在也和另开的窗口一样,不用进编辑模式,随时拖标题栏移动、拖右下角改大小(P5UI 记住位置和大小;在编辑模式里再调就交还给编辑模式)。另开的窗口右下角一直有拖动角标。新的“伤害统计”页写明怎么用暴雪的齿轮菜单最多开 3 个窗口,每个窗口显示你选的内容(一个看伤害、一个看治疗……),也有示例窗口。

改进

  • 姓名板颜色分开任务怪:没有你的任务的怪,主动攻击的红色、不主动攻击的黄色,和暴雪一样;任务怪换成另外两种颜色:主动攻击的橙黄色,不主动攻击的橙粉黄色。要杀还是要拾取仍由小剑和小袋子区分。
  • 姓名板上的增益减益图标变大:目标的增益、减益和其他敌人身上你施放的减益默认都更大,每种都有自己的大小滑块(图标上的时间数字也能调大小),还有示例窗口不打怪也能看。
  • 姓名板距离带单位:血条右边的距离现在显示成“28-30码”,不再只有数字(之前容易看成等级)。
  • 经验条、声望条和动作条一样宽:默认两条都和主动作条一样宽,在编辑模式里调了动作条大小也跟着变。在“经验和声望”页关掉“和主动作条一样宽”就能自己设宽度。

修复

  • 指向不能装备的物品时,鼠标提示的物品等级那一行可能报 Lua 错误。
0.9.02026-09-27

New

  • Tank and healer panels for the raid frames: the raid's tanks (assigned tanks and main tanks) get a panel of their own, on by default; a healer panel is optional, off by default. Drag the thin strip on top of a panel to move it any time out of combat (or move it with the other frames while unlocked). The usual one-column-per-group layout for 10, 20 and 40 players doesn't change, and tanks and healers still show in their groups. The test raid shows stand-ins in the panels too.
  • Experience and reputation bars: in P5UI's flat style, replacing Blizzard's. Rested experience shows as a lighter stretch; the watched faction's bar takes its standing's colour. The text shows on mouseover by default (or always), with a detailed tooltip. Each bar can be moved, resized and turned off (Blizzard's comes back). Settings on the new "Experience and reputation" page.
  • Menu and bag bar restyle: the row of menu buttons (character, guild, professions and the rest) and the bag slots get the same rounded look as the action bars. They still open everything as before; position and size stay in Edit Mode. Settings on the new "Menu and bags" page.
  • Nameplates: enemy and neutral nameplates in P5UI's flat style. Health bars: orange for mobs tied to one of your active quests, red for other attackable mobs, yellow for neutral ones; everything else keeps its usual colour (tapped mobs grey, enemy players as the game shows them). A small sword marks a mob you need to kill for a quest, a bag one that drops a quest item, and elites get Blizzard's gold dragon beside the bar (silver for rare elites, a star for rares). Your target's nameplate has a white outline and shows its buffs and debuffs (all of them, or only yours). Every other enemy's nameplate shows the debuffs you cast on it (damage over time, slows, crowd control) with the time left, so you can keep your DoTs up on several mobs; size and number are adjustable. Plates show the distance as numbers ("10-15"), for all enemies, your target only, or none, and a cast bar (grey when it can't be interrupted, a red flash when interrupted). Settings on the new "Nameplates" page; turn them off to get Blizzard's back. Friendly nameplates stay Blizzard's.
  • Auto accept and turn in quests: talking to an NPC accepts their quests and hands in finished ones. With several rewards to choose from it stops and lets you choose (or, if you turn it on, picks the one that sells for most). Hold Shift to pause it for that NPC. It never pays money, hands over ordinary items, or accepts quests shared by other players (unless you turn that on). Settings on the Quests page.

Improved

  • Clean action bars from the start: Blizzard's frame behind the main bar, the gryphons at its two ends, the dividers between buttons and the page arrows are now hidden by default, so you log in straight to P5UI's rounded bars. They come back while Edit Mode is open, and each can be switched back on on the Action bars page. With the arrows hidden, Shift+number keys or Shift+mouse wheel still change pages.
  • See your loot when auto looting: auto looting puts everything in your bags at once, so the loot window keeps showing the whole loot for 0.8 seconds (adjustable on the Loot page, 0 turns it off), with a tick on what's already in your bags. The looting itself is as fast as before.

新增

  • 团队框体的坦克栏和治疗栏:团队里的坦克(分配了坦克职责的,和主坦克)另外列成一栏,默认打开;治疗栏可选,默认关。脱战时拖栏顶的细条就能随时挪(解锁时也能和其他框体一起拖)。10、20、40 人按小队一列的排列不变,坦克和治疗也照样出现在自己的小队里。测试团队里这两栏也有模拟队员。
  • 经验条和声望条:换成 P5UI 的扁平样式,替换暴雪的。休息经验是浅色的一段;追踪的声望按等级着色。文字默认鼠标指向时显示(也可以一直显示),指向时有详细提示。两条都能拖动、调宽高,也能关掉(换回暴雪的)。设置在新的“经验和声望”页。
  • 菜单和背包栏换外观:屏幕角落那排菜单按钮(角色、公会、专业等)和背包格,换成和动作条一样的圆角样式。点它们打开的东西都不变;位置和大小仍在编辑模式里调。设置在新的“菜单和背包栏”页。
  • 姓名板:敌对和中立单位头顶的姓名板换成 P5UI 的扁平样式。血条颜色:和你当前任务相关的怪橙色,其他可攻击的怪红色,中立的黄色,其他的颜色不变(被别人先打的怪灰色,敌对玩家照游戏原来的颜色)。要杀的任务怪旁边有一把小剑,会掉任务物品的有一个小袋子;精英怪的血条左边有暴雪那样的金色龙标(稀有精英银色,稀有怪是星标)。当前目标的姓名板有白色描边,并显示它的增益和减益(全部,或只显示你施放的)。其他敌人的姓名板上显示你对它施放的减益(持续伤害、减速、控制等)和剩余时间,同时给几个怪上 DoT 也能一眼看清;图标大小和个数可调。姓名板上用数字显示距离(如“10-15”),可以选所有敌人、只显示目标或不显示;还有施法条(不能打断时灰色,被打断时闪红)。设置在新的“姓名板”页,关掉就换回暴雪的。友方姓名板仍是暴雪的。
  • 自动接任务、交任务:和 NPC 对话时自动接他的任务、自动交已完成的任务。有几个奖励可选时停下来让你选(打开选项后自动挑卖价最高的)。按住 Shift 可以暂停这一次对话。要交钱的、要交普通物品的、别的玩家分享的任务都不自动(分享的可以在选项里打开)。设置在“任务”页。

改进

  • 进游戏就是干净的动作条:主动作条后面的暴雪底板、两边的狮鹫、按钮间的分隔线和翻页箭头默认隐藏,登录后直接是 P5UI 的圆角动作条。打开编辑模式时它们会暂时出现;在“动作条”页可以分别再打开。翻页箭头隐藏后照样能用 Shift+数字键或 Shift+鼠标滚轮翻页。
  • 自动拾取时能看清掉了什么:自动拾取一下就把东西拿进背包,现在拾取窗口会停留 0.8 秒(“拾取”页可调,0 就是不停留),列出这次掉落的全部物品,已经进背包的图标左上角打勾。拾取速度和原来一样快。
0.8.62026-09-27

Improved

  • Range window is see-through: the window no longer has a coloured background by default, just the outlined numbers. The General page's "Dark background" option brings the panel back. Everyone starts see-through, including those who already had 0.8.5.

改进

  • 距离窗口改成透明:窗口默认不再有底色,只显示带描边的数字。“通用”页的“显示深色背景”可以把底色加回来。已经装了 0.8.5 的也会变成透明。
0.8.52026-09-27

New

  • Range window: a small window of its own showing the distance to your target as numbers only (for example "10-15" or "40+"), on by default. Unlock frames to drag it anywhere. The General page sets the number size, background and opacity, or turns it off. It hides when you have no target. Out of combat the steps are fine (5, 8, 10, 15, 20, 25, 30, 35, 40 yd…); in combat the game only lets addons measure with spells, so the steps are coarser.

新增

  • 距离窗口:一个单独的小窗口,只用数字显示和当前目标的距离(如“10-15”“40+”),默认打开。点“解锁框体”后可以拖到任意位置。“通用”页可以调数字大小、背景和透明度,也可以关掉。没有目标时自动隐藏。脱战时档位细(5、8、10、15、20、25、30、35、40 码……),战斗中游戏只让插件用技能测距,档位粗一些。
0.8.42026-09-27

Improved

  • Bigger distance in tooltips: the "Distance" line in unit tooltips is now twice the size of the other lines by default, with an outline. A new "Size of the distance line" slider on the Tooltip page sets it (100–300%).
  • Test party button moved: the settings window's footer no longer has a "Test party" button. It's on the Party page, and it now shows whether the test party is on.

Fixed

  • Clicking yourself in the test raid did nothing: the raid's drag handle stayed over the test raid (the faint blue layer) and caught every click, so you couldn't target yourself or click cast on yourself. It now shows only while frames are unlocked, like every other frame.
  • The cursor ring's white GCD arc didn't spin: the ring read the global cooldown from the game's GCD spell, which this client may not have. It now also reads it from the spell that set it off (the game's cooldown event says when a GCD starts), also when a cast starts or finishes. When the times can't be read, it spins for the usual 1.5 seconds. The ring stays up until the arc is done, in or out of combat.

改进

  • 鼠标提示里的距离变大:单位提示里“距离”那一行,默认是其他文字的 2 倍大,带描边。“鼠标提示”页新增“距离这一行的文字大小”滑块,可以调(100%–300%)。
  • “测试小队”按钮挪到小队页:设置窗口底部不再有“测试小队”按钮,去小队页打开;那里的按钮会显示测试小队是否开着。

修正

  • 测试团队里点自己没反应:测试团队时,团队的拖动把手(那层淡蓝色)一直盖在上面,接住了所有点击,所以点自己既不会选中,也不能点击施法。现在和其他框体一样,只在解锁时出现。
  • 鼠标圈的 GCD 白圈不转:原来从游戏的公共冷却技能读公共冷却,这个客户端可能没有这个技能。现在也从触发公共冷却的那个技能读(游戏的冷却事件会标出公共冷却开始),开始读条和施法成功时也会检查;读不到时间时按常见的 1.5 秒转。白圈转完之前鼠标圈一直显示,战斗中和脱战都一样。
0.8.32026-09-27

New

  • Click Casting page: a new "Click casting" settings page (in the Party and Raid group) lists every combination you set up in the game's click casting window, with a "Set up click casting" button that opens the game's setup.
  • Click casting also targets the unit (off by default): when on, a click cast first targets the unit, then casts.
  • Click casting in the world (off by default): the same combinations cast on group members, other players and NPCs when you click them in the 3D world. Only combinations with Shift, Ctrl or Alt, and the middle and side mouse buttons, work there. Plain left and right click in the world are the game's camera, select, talk, loot and move clicks, which an addon can't take over. The page shows which of your combinations work in the world.

Improved

  • Raid frames: a clear choice between showing names and showing role icons, names by default. 0.8.2 defaulted to role icons, so after updating you're back to names.
  • You're in the test raid: the first slot is the real you, so you can find yourself and try click casting on yourself. The other stand-ins aren't real players, so spells can't reach them.
  • Settings window: the page list on the left scrolls, so a long list no longer runs into the buttons at the bottom.
  • "Always show" for the cursor ring: a new option on the Cast page, off by default. When it's off, the ring shows in combat, while casting and during the global cooldown, as before.

Fixed

  • The range estimate finally shows: a passive spell in the spellbook broke the spell scan at login (BugSack's Range.lua:102: attempt to compare number with boolean), so the range was always empty. The scan now skips passive spells and other entries that aren't spells.
  • The cursor ring didn't show for the global cooldown: it now uses the game's always-readable "is the cooldown running" flag, so out of combat the ring stays up until the global cooldown is over, after an instant spell or the end of a cast.

新增

  • 点击施法页:新的“点击施法”设置页(在“小队和团队”分组下),列出你在游戏点击施法窗口里设置的所有组合,并有“设置点击施法”按钮直接打开游戏的设置窗口。
  • 点击施法时同时选中目标(默认关):打开后,点击施法先把对方设为目标再施放。
  • 在游戏场景里也能点击施法(默认关):用同样的组合直接点场景里的队友、路人玩家和 NPC 就对他施放。只支持带 Shift、Ctrl、Alt 的组合和鼠标中键、侧键——不带修饰键的左右键在场景里是游戏的转镜头、选中、对话、拾取和移动,插件接管不了。页面上会列出每个组合在场景里能不能用。

改进

  • 团队框体:“显示名字 / 显示职责图标”改成明确的二选一,默认显示名字(0.8.2 默认职责图标,升级后回到名字)。
  • 测试团队里有你自己:第一格是真的你,能找到自己,也能对自己试点击施法(其他替身队员不是真人,法术放不到他们身上)。
  • 设置窗口:左侧的页面列表加了滚动条,页面多了也不会压住底部按钮。
  • 鼠标圈“一直显示”:施法页新选项,默认不勾。不勾时照旧在战斗中、读条和公共冷却时显示。

修正

  • 距离估计终于能显示了:原来技能书里有被动技能时,登录扫描技能就报错中断(BugSack 里的 Range.lua:102: attempt to compare number with boolean),所以距离一直是空的。现在跳过被动技能和其他非技能条目。
  • 公共冷却时鼠标圈不出现:改用游戏里永远可读的“冷却是否在走”来判断,脱战放瞬发技能、读条结束后,鼠标圈都会一直显示到公共冷却转完。
0.8.22026-09-27

New

  • Boss frames: boss1–boss5 in P5UI's flat style, replacing Blizzard's boss frames (you can switch this off under "Replace Blizzard's"). They show name, level, health, power, raid mark and your debuffs, with a boss cast bar underneath (grey when it can't be interrupted, a red flash when interrupted). Your current target has a white outline. Settings are on the new "Boss" page; /p5ui bosstest or the page's "Test bosses" button shows five sample bosses.
  • Party pets: group members' pets show a size smaller than the members. Side by side, a pet sits under its owner; stacked, the pets follow the party in order. You can turn them off on the Party page.
  • Party 3D portraits switch: a separate "3D portraits" option on the Party page, on by default. Members out of sight, offline or dead switch to 2D.
  • Range in tooltips: unit tooltips get a "Distance: 10-20 yd" line that keeps updating while the mouse stays on the unit. You can turn it off on the Tooltip page.
  • Click casting: a "Set up click casting" button on the Raid page opens the game's own click casting setup (or type /clickcast, or Esc → Options → Keybindings → Click Casting). The bindings work on the raid, party and unit frames.
  • Role icons instead of names: raid frames show role icons (tank, healer, damage) instead of names by default; members without a role still show their name. The small corner icon shows only main tank and main assist, so roles aren't shown twice.
  • Raid power bars: "Show power bars (mana, rage, energy…)" on the Raid page, off by default, with an adjustable height. Profiles that had changed the power bar height turn it on automatically.

Improved

  • Range moved to the name row: the target and focus range sits between the name and the level.
  • Side-by-side party auras: when the party is side by side, buffs sit above the frame and the bigger debuffs above the buffs, like the player frame. Stacked and side-by-side layouts each keep their own settings.
  • GCD ring: while the global cooldown runs, the cursor ring stays up until it's over (after instant spells and at the end of casts), out of combat too.
  • Quest tracker: the whole list always shows, with no scrolling; the "Max height" setting is gone. Collapse zones if it gets too long.
  • Unlocking frames: "Unlock frames" opens Blizzard's Edit Mode without closing the P5UI settings, and the roll record and loot window samples stay up so you can drag them into place.

Fixed

  • "Reset current profile to defaults" on the Profiles page now waits out combat, like Reset all at the bottom.
  • Party aura icons come back as soon as the aura samples are turned off (before, it took a /reload).

新增

  • 首领框体:boss1–boss5 换成 P5UI 的扁平框体,替换暴雪首领框体(“替换暴雪原版”里可关)。显示名字、等级、血量、能量、团队标记、你施放的减益,框体下方有首领施法条(不可打断显示灰色,被打断闪红)。当前目标有白框。设置在新的“首领”页;/p5ui bosstest 或页面上的“测试首领”显示 5 个模拟首领。
  • 小队宠物:显示队友的宠物,比队友小一号。横排时在主人框体下方,竖排时接在小队后面依次往下排。小队页可关。
  • 小队 3D 头像开关:小队页单独的“3D 动态头像”,默认开启。队友不在视野内、离线或死亡时换成 2D。
  • 鼠标提示显示距离:单位提示里多一行“距离: 10-20码”,鼠标停着时跟着更新。鼠标提示页可关。
  • 点击施法:团队页新增“设置点击施法”按钮,打开游戏自带的点击施法设置(也可以输入 /clickcast,或 Esc → 选项 → 快捷键 → 点击施法)。绑好的点击施法在团队、小队和头像框体上都能用。
  • 职责图标代替名字:团队框体默认用职责图标(坦克、治疗、伤害)代替名字;没有分配职责的队友照旧显示名字。角落的小图标只显示主坦克、主助理,不会重复显示职责。
  • 团队能量条:团队页“显示能量条(法力、怒气、能量等)”,默认关,打开后高度可调。原来调过能量条高度的配置自动打开。

改进

  • 距离挪到名字行:目标和焦点框体的距离显示在名字和等级之间。
  • 小队横排的增益减益:横排时增益在框体上方,更大的减益在增益上面,和玩家头像一样。竖排和横排各有一套设置,切换时不互相覆盖。
  • GCD 圈:只要公共冷却在转,鼠标圈就一直显示到转完(瞬发技能、读条结束后都算),脱战时也一样。
  • 任务追踪:列表完整显示,不再上下滚动;去掉“最大高度”设置。太长可以折叠区域。
  • 解锁框体:点“解锁框体”打开暴雪编辑模式时,P5UI 设置窗口不再被关掉;掷骰记录和拾取窗口的示例也会留着,可以拖动摆放。

修正

  • 配置档页的“当前配置档恢复默认”和底部的全部重置一样,战斗中不执行。
  • 关掉光环页的示例图标后,小队框体的真实增益减益马上回来(原来要 /reload)。
0.8.12026-09-27
0.8.02026-09-27
0.7.02026-09-27